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Why don't we have Oblivion-style NPCs in MMOs?
For those of you who haven't played Oblivion, NPCs are (in general) goverened by some programming that makes them seem at least a little lifelike. They wake in the morning and eat some breakfast. They walk to where they work, maybe chat with another NPC they bump into along the way. They get pickpocketed by thief-like NPCs and scream for the police, but eventually calm down and go back to their daily routine. Then they have lunch. Then they go chill at the tavern in the evening, then they head home and sleep.
Conversely, NPCs in EverQuest or World of Warcraft (or virtually any MMO) just sit in the same spot 24/7/365, only talk to you if you're working on a quest for them, etc. Boring. Unimmersive.
Making an NPC seem (at least somewhat) alive is simple. Very simple. I could think of how to program a function that gives an NPC a dozen times more life than the NPCs in Oblivion have, and my total experience with computer programming is "Teach Yourself QBasic in 21 days" and "Teach yourself C++ in 21 days", read 12 years ago when I was in 6th grade...
So why hasn't it been done?