In case no one noticed yet, the site was updated.
Internship program started
17 April 2008
- We have finally started our internship program. This program serves two purposes; we get some talented (but usually inexperienced) help in some areas of the game creation. More importantly, we help these hardworking souls to gain some experience, insight and game credits for working at a game company on an actual title.
We've recently started six Interns, but are still looking for a few more. We're particularly interested in artists as this is the area currently needing the most development and is where we have the least number of interns.
Please note that Interns can work from remote locations; the Internet brings us all together.
If you are a budding artist, and want to get some experience and credits working on a game, contact us at Info@citadelofsorcery.com. Of course, we may take new interns in programming or Level Design as well, but you would have to have some decent skills already as we have several people already working as Interns in those departments.
Quest system design revamped
17 April 2008
- As we tested out Quest designs we found two things were true, our quest were far more involved and interesting than other MMO games we'd played, and they still didn't meet our original design goals.
So we gathered some of our design team and had a multi-day intensive redesign of the entire system. I'm happy to report that our original goals are now met with the new changes to the system. We didn't get rid of anything we had before, we just expanded the system to allow far more player interaction.
Where before you would have had unique quests that tied into your story, now your actions during the quest have far greater impact on the quest as it develops and builds toward the climax... a climax that will be affected and changed by what you did along the way and what you do during the climax.
This new system also expands the quality and quantity of quests. This, of course, requires a redesign now of our quest building tool, and that is underway. More news on that later.
Thought I'd share that wit you all in case you didn't see May as well discuss themm...
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten