What stage of dragon growth is the Red Dragon boss mob at?
I think you do Vons 1-3 and then Von 4 is the actual dungeon where the red dragon is. I think that answers what you were asking.
So if you want to kill the red dragon again you have to repeat Vons 1-3 again. Unless they changed it, hoping to get back into DDO full swing once finals are over. So a little rusty on DDO.
What stage of dragon growth is the Red Dragon boss mob at?
If 75.67.218.21:800/rageclash/ddocatalog/listing.php is accurate it says she is CR18 / 20 / 23 (I assume normal/hard/elite) which makes her a mature adult on normal, old on hard, and ancient on elite.
What stage of dragon growth is the Red Dragon boss mob at?
If 75.67.218.21:800/rageclash/ddocatalog/listing.php is accurate it says she is CR18 / 20 / 23 (I assume normal/hard/elite) which makes her a mature adult on normal, old on hard, and ancient on elite.
Ohhh that's what he's asking! I thought meant what level of Vons. Lesson learned....
The CRs are right for the dragon, and the levels you can do it around around 8 to 10, being that VON was the orginial high end raid upon release, and you have to do VON 1-4 to get flagged for VON5-6 which is a 2 part dungeon , the first part to open the pathway to the last part which is the dragon. There are still alot of people running the VON series and killing the dragon and yes it is mostly one tank of some sort out beating on her with the clerics(or wizrds/sorcs if its a WF tank) spamming heals with others basically stand there or trying to get off shots now and then.
Some of the newer zones also have devils and demons you fight against as well as the giants you asked about. Overall DDO is a wide range of monsters you fight against, including a huge warforged titan in one raid. But if youre a person who likes to solo most of the time you will find DDO is not that much to your liking, as the dungeons can get pretty hard even if theyre several levels under yours, but it was designed and built around the group and the community, which is why everything is in one town and you dont have to run for hours (EQ anyone?) just to get to the dungeon youre after.
Overall, the best idea is to just get a trial and try it, theres a bit more of a steep learning curve to DDO over most MMOs because of the class system, but once you start to figure it out, its really quite fun to make characters totally suited to your playstyle.
Well, I just started recently, so I can't say too much about how it is later.
However... Dungeons? I've only done a handful so far - and all solo at that so far - and all I can say is I've never experienced better in any MMO I've played (and I've played a stupid number of MMOs).
These are not your typical "run down some corridors full of mobs and plow them over" scenario. Puzzles, traps, enemy ambushes, unexpected detours, environmental hazards... it's all there. The design, detail and lighting in them is top-notch as well. I have as much fun *looking* at them as I do playing through them. I expect they'll only get better, if some of the screenshots I've seen are any indication.
As far as mobs.. Well.. it's Dungeons and Dragons - you can fully expect to see the standards from the bestiary. From the more mundane spiders and kobolds at the lower levels up to and including Beholders, Mind-Flayers and, of course, dragons... or at least *a* dragon.
Honestly, since I stopped playing online in Neverwinter Nights, I've been waiting for another good online AD&D game. NwN2 disappointed me. DDO seems to be it so far. I'm not familiar with the Eberron setting... My game time's always been in the Forgotten Realms... But it's still AD&D.
The *only* thing that I'd offer as a "heads up" - not a complaint - is that the combat system is *not* what you may be used to from other MMOs. This is not "target the mob, stand there and mash buttons..." Maybe in parties later on, if you're playing a caster and aren't front-line it's more like that... But as a fighter or class that's otherwise toe-to-toe... it's a *very* different experience.
In all.. you've downloaded the trial, no doubt, by now.. so I'm sure you'll have made up your own mind before long
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
OMG WSIMike, get into some groups!!! The game really REALLY comes alive when you are with a good group doing dungeons on elite. Even if your pressed for time small dungeons on elite can be done with a good group.
What class you play and what level are you up to now?
OMG WSIMike, get into some groups!!! The game really REALLY comes alive when you are with a good group doing dungeons on elite. Even if your pressed for time small dungeons on elite can be done with a good group. What class you play and what level are you up to now?
Would love to... That's one thing I'm finding a bit... umm... wierd.
Of all the dungeons I've done, I think only 3 actually had anything above a "solo" difficulty mode, and they only went as high as "Normal". I haven't actually seen any that went above that.
I've wondered a couple times when I would actually start seeing more group-oriented content and figured "well, maybe I'm still too low level" or something. My character is only level 2, so that might explain it.
I'm a real slow leveler - quite deliberately; I hate leveling fast.
You can say I'm from the "old school" - esp. of playing AD&D, where a single campaign could go for weeks, even months, with our group getting together one or two days a week for a few hours... and having a ball the entire way. We never felt like we weren't getting anywhere fast enough, because we weren't in a hurry.
There's this whole "hurry up and get it over with" mindset spreading among MMO players who don't value anything but "end-game" content as "worthwhile". Time and again, in various MMOs' forums, I see comments like "Why can't we just create an end-game character so we can skip the boring crap and get to the real game". Ridiculous. The *whole game* is the real game.
The fall-out of this, as I'm noticing, is it gets harder and harder to find people to group with who are looking to enjoy *all* the content; who still play in that spirit of working together to enjoy content, complete goals, and have a good time along the way. Players are becoming seen as nothing more than "tools" to help race through the content, to "get it over with". I'm yelled at to "hurry up" more and more often as I read the quest dialog or complete watching a cut-scene. "Who cares what it says. It's just a quest. Just skip it and come on".
Mind you.. that doesn't mean "people with no life who just play all day and night". I've never done that - even as a kid when I had no job and no responsibility outside of school. The difference is in the expectations of what you accomplish in the time you have. If you don't feel like you have to "complete as much as possible as quickly as possible" and instead approach it as "do whatever you can and have fun with it", suddenly, even 2 hours a few nights a week can be more than worth it. Something only feels like it "takes too long" when you're in a hurry.
If I can find people in DDO who still play in that "old-school" mindset of grouping up with cool people, taking your time, and having fun along the way... I'd be quite happy. The genre might be too far gone on the "race to the finish line" mindset to find that anymore... but anyway.. there ya go .
And in case you're wondering what any of this has to do with experiencing elite content.. Well, basically, it's a long way of me saying I hope that when I get to experience dungeons on Elite difficulty.. that I actually get to *experience* them... and not just get a fly-by as we race through to "get them over with".
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
WSIMike: The dungeons that have a "Normal" setting will be unlocked for "Hard" and "Elite" settings once you complete them on "Normal".
As for Grouping: While I have never grouped in a PUG [ I have duoed with my nephew quite a bit and have tow characters that I solo exclusively], you should create your own group in the Social panel and include the comments "NEW plr NO zerg" or something similar so that people who join you know what to expect. It will most likely be easier for you to do this than to join other groups only to find that they are just going for completion.
A second suggestion: Try the "Mature Adventurers Guild" - I'm not a member, but from their posts on the official forums, many of them prefer to run the quests slowly to experience everything.
Sorry WSIMike if you misunderstood me. I'm in no way saying rush through leveling in this game. Take all the time you want it's more fun at your own pace. My highest level character is 9 and I've subscribed to this game since...(looking it up)...Dec 8, 06. Victim of bad builds haha
I was just saying the game in my opinion is experienced better when you do the dungeons with groups especially on Elite mode. The dungeon is a very different place on Elite.
PUG groups are a little hard for people who like to take their time. Most want to rush because they have already done the dungeon x100. A good guild that fits your playstyle will go miles in this game.
Nothing wrong with soloing! I do it all the time when I'm pressed for time and just want to kill a few minutes. Just in my opinion the game is a x1000 times better game with a good group exploring dungeons.
Glad your enjoying this game, it is a lot of fun. Quite different from what is out there.
My highest level character is 9 and I've subscribed to this game since...(looking it up)...Dec 8, 06. Victim of bad builds haha
I'm the same way, Sevenwind. I've been playing for over a year and my main -just- reached 14 and my alt is at 7 now. I like taking my time sometimes, and other times I want to zerg through for the loot.
Elite dungeons most definitely are a different place. You're really fighting for your life and god help you if you start walking ahead of the rogue. Those traps are killer on Elite.
Does the Dragon actually get bigger if you fight it on harder settings?
I've only done the raid on normal, but the dragon getting bigger is not something I've heard of. I think his CR goes up to make the raid more difficult. Geez he's hard enough on normal lol Took three tries to be successful.
Comments
What stage of dragon growth is the Red Dragon boss mob at?
So if you want to kill the red dragon again you have to repeat Vons 1-3 again. Unless they changed it, hoping to get back into DDO full swing once finals are over. So a little rusty on DDO.
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
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Promote what you love instead of bashing what you hate.
I have no clue what stage the red dragon is at. All I know is OMG KILL IT! while the clerics spam their mass heals.
Ohhh that's what he's asking! I thought meant what level of Vons. Lesson learned....
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
The CRs are right for the dragon, and the levels you can do it around around 8 to 10, being that VON was the orginial high end raid upon release, and you have to do VON 1-4 to get flagged for VON5-6 which is a 2 part dungeon , the first part to open the pathway to the last part which is the dragon. There are still alot of people running the VON series and killing the dragon and yes it is mostly one tank of some sort out beating on her with the clerics(or wizrds/sorcs if its a WF tank) spamming heals with others basically stand there or trying to get off shots now and then.
Some of the newer zones also have devils and demons you fight against as well as the giants you asked about. Overall DDO is a wide range of monsters you fight against, including a huge warforged titan in one raid. But if youre a person who likes to solo most of the time you will find DDO is not that much to your liking, as the dungeons can get pretty hard even if theyre several levels under yours, but it was designed and built around the group and the community, which is why everything is in one town and you dont have to run for hours (EQ anyone?) just to get to the dungeon youre after.
Overall, the best idea is to just get a trial and try it, theres a bit more of a steep learning curve to DDO over most MMOs because of the class system, but once you start to figure it out, its really quite fun to make characters totally suited to your playstyle.
I haven't tried D&D online. I played Lineage II before. What is the difference of D&D to Lineage? thnak you..
Well, I just started recently, so I can't say too much about how it is later.
However... Dungeons? I've only done a handful so far - and all solo at that so far - and all I can say is I've never experienced better in any MMO I've played (and I've played a stupid number of MMOs).
These are not your typical "run down some corridors full of mobs and plow them over" scenario. Puzzles, traps, enemy ambushes, unexpected detours, environmental hazards... it's all there. The design, detail and lighting in them is top-notch as well. I have as much fun *looking* at them as I do playing through them. I expect they'll only get better, if some of the screenshots I've seen are any indication.
As far as mobs.. Well.. it's Dungeons and Dragons - you can fully expect to see the standards from the bestiary. From the more mundane spiders and kobolds at the lower levels up to and including Beholders, Mind-Flayers and, of course, dragons... or at least *a* dragon.
Honestly, since I stopped playing online in Neverwinter Nights, I've been waiting for another good online AD&D game. NwN2 disappointed me. DDO seems to be it so far. I'm not familiar with the Eberron setting... My game time's always been in the Forgotten Realms... But it's still AD&D.
The *only* thing that I'd offer as a "heads up" - not a complaint - is that the combat system is *not* what you may be used to from other MMOs. This is not "target the mob, stand there and mash buttons..." Maybe in parties later on, if you're playing a caster and aren't front-line it's more like that... But as a fighter or class that's otherwise toe-to-toe... it's a *very* different experience.
In all.. you've downloaded the trial, no doubt, by now.. so I'm sure you'll have made up your own mind before long
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
OMG WSIMike, get into some groups!!! The game really REALLY comes alive when you are with a good group doing dungeons on elite. Even if your pressed for time small dungeons on elite can be done with a good group.
What class you play and what level are you up to now?
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
Would love to... That's one thing I'm finding a bit... umm... wierd.
Of all the dungeons I've done, I think only 3 actually had anything above a "solo" difficulty mode, and they only went as high as "Normal". I haven't actually seen any that went above that.
I've wondered a couple times when I would actually start seeing more group-oriented content and figured "well, maybe I'm still too low level" or something. My character is only level 2, so that might explain it.
I'm a real slow leveler - quite deliberately; I hate leveling fast.
You can say I'm from the "old school" - esp. of playing AD&D, where a single campaign could go for weeks, even months, with our group getting together one or two days a week for a few hours... and having a ball the entire way. We never felt like we weren't getting anywhere fast enough, because we weren't in a hurry.
There's this whole "hurry up and get it over with" mindset spreading among MMO players who don't value anything but "end-game" content as "worthwhile". Time and again, in various MMOs' forums, I see comments like "Why can't we just create an end-game character so we can skip the boring crap and get to the real game". Ridiculous. The *whole game* is the real game.
The fall-out of this, as I'm noticing, is it gets harder and harder to find people to group with who are looking to enjoy *all* the content; who still play in that spirit of working together to enjoy content, complete goals, and have a good time along the way. Players are becoming seen as nothing more than "tools" to help race through the content, to "get it over with". I'm yelled at to "hurry up" more and more often as I read the quest dialog or complete watching a cut-scene. "Who cares what it says. It's just a quest. Just skip it and come on".
Mind you.. that doesn't mean "people with no life who just play all day and night". I've never done that - even as a kid when I had no job and no responsibility outside of school. The difference is in the expectations of what you accomplish in the time you have. If you don't feel like you have to "complete as much as possible as quickly as possible" and instead approach it as "do whatever you can and have fun with it", suddenly, even 2 hours a few nights a week can be more than worth it. Something only feels like it "takes too long" when you're in a hurry.
If I can find people in DDO who still play in that "old-school" mindset of grouping up with cool people, taking your time, and having fun along the way... I'd be quite happy. The genre might be too far gone on the "race to the finish line" mindset to find that anymore... but anyway.. there ya go .
And in case you're wondering what any of this has to do with experiencing elite content.. Well, basically, it's a long way of me saying I hope that when I get to experience dungeons on Elite difficulty.. that I actually get to *experience* them... and not just get a fly-by as we race through to "get them over with".
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
WSIMike: The dungeons that have a "Normal" setting will be unlocked for "Hard" and "Elite" settings once you complete them on "Normal".
As for Grouping: While I have never grouped in a PUG [ I have duoed with my nephew quite a bit and have tow characters that I solo exclusively], you should create your own group in the Social panel and include the comments "NEW plr NO zerg" or something similar so that people who join you know what to expect. It will most likely be easier for you to do this than to join other groups only to find that they are just going for completion.
A second suggestion: Try the "Mature Adventurers Guild" - I'm not a member, but from their posts on the official forums, many of them prefer to run the quests slowly to experience everything.
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/20.jpg></a></p>
Sorry WSIMike if you misunderstood me. I'm in no way saying rush through leveling in this game. Take all the time you want it's more fun at your own pace. My highest level character is 9 and I've subscribed to this game since...(looking it up)...Dec 8, 06. Victim of bad builds haha
I was just saying the game in my opinion is experienced better when you do the dungeons with groups especially on Elite mode. The dungeon is a very different place on Elite.
PUG groups are a little hard for people who like to take their time. Most want to rush because they have already done the dungeon x100. A good guild that fits your playstyle will go miles in this game.
Nothing wrong with soloing! I do it all the time when I'm pressed for time and just want to kill a few minutes. Just in my opinion the game is a x1000 times better game with a good group exploring dungeons.
Glad your enjoying this game, it is a lot of fun. Quite different from what is out there.
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
I'm the same way, Sevenwind. I've been playing for over a year and my main -just- reached 14 and my alt is at 7 now. I like taking my time sometimes, and other times I want to zerg through for the loot.
Elite dungeons most definitely are a different place. You're really fighting for your life and god help you if you start walking ahead of the rogue. Those traps are killer on Elite.
Does the Dragon actually get bigger if you fight it on harder settings?
Not that I've noticed. She's pretty scary big in any case.
She's Gargantuan, right?
I've only done the raid on normal, but the dragon getting bigger is not something I've heard of. I think his CR goes up to make the raid more difficult. Geez he's hard enough on normal lol Took three tries to be successful.
The CR goes up, her size as far as I can tell never has actually increased.