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I'll start out with some unopinionated facts, then give you my opinion from having experienced gameplay. Highest level character is 150. I have a level 85 character and am co-creator of a guild 65+ players. Been playing 2moons for about 7-8 months.
Storyline: almost nonexistant. Basically a grind pve/pk/pvp (and hopefully massive pvp (siege/ guild wars after the patch 3/31. must be lvl 135+ to participate in those.)
Characters: Great originality, bagi warrior's and segnales are especially unique. Bagi warrior's use their fists/knuckles to punch instead of swords (knights use swords) and segnales use a whip and blood and curse attacks. Knights have dual wielding.
Bagi warrior: fists/punching, high defense, weapons are knives/spikes/etc on knuckles.
Knight: high defense, mostly aoe's, 2handed, dueld sword, mace, axe, sword and shield
Mages: mostly aoes, decent defense with buffs
Segnales: group buffs, group heals, reincarnate players, whip, decent def with buffs, one big aoe. (i play this )
Summoner: Summoners cool looking pets with unique attacks (no special attacks for pets) twin blade swords, prettiest attacks, often considered weakest character, probably one of the strongest after patch
Hunters: Have bouncy boobies. Sluts of 2moons, wear almost no clothing. Very high damage, decent defense. Bow, xbow, or dagger.
Cons: Characters are not equal (attempting to fix with new patch 3/31)
Maps: unoriginal. 5 basic maps. Forest/ woodland, desert, snow, cave, underwater. The first 4 are the ones you see until level 115. They all look very much the same with walls in different places. Some nature affect (rain, dust storm etc) but overall fairly boring. Different level per map (easy to know where to train)
cons: maps very crowded, not enough monsters for everyone, some maps very laggy. Some monsters extremely cool looking, but most are not.
Experience: once you get going the xp goes about 4-8k per map monster (not boss or dungeon) and once you get to level 50 it starts taking several million to level. (im at 85 and its about 6k per mosnter and 30mil to level) Only 3-4 monsters can follow you at a time so no massive aoe unless in party.
cons: exp reduction for monsters higher levels then you
Instance dungeon/grind: best way to level in decent time. costs dil $ to enter dungeon. Drains money in 60+ levels. Uses same monsters as maps, nothing new.
Cons: 34-50 Nunvice, 60-90 Crespo, 90-some 115+ lvl python. Basically, you do the same dungeon a ridiculous amount of times to try and level and it drains your money to do it. Gets very repetative.
Graphics: very detail oriented and lots of shiny/ glowing things. armor/ weapons cool looking. Not a lot of option for armor/weapons at a level. (eg one weapon for level 50-60 summoner, 1 set of armor for level 50-60 summoner etc)
Cons: usually can't play on anything but low res because of the lag issues.
Deadfront: great way to level, 1/4 chance (my estimate) of getting in on a well choosen server.
Cons: often very laggy (to the point of everyone dying) often very many dc's (to the point of entire parties failing because 4/6 people disconnected) Same monsters in every level of deadfront although they get harder as you level
Horrible. Connection loss on average at least once per hour. Often times can't log back on immediatly because of "time out" error.
Lag: bad for large majority. Good for some. Depends on region, but often bad lag especially in dungeons and deadfront.
Matiencence: Server is often down for matience, seem to acknoledge issues
Cons: don't fix issues. often unsatisfactoy
Support: almost nonexistant. Will solve major player issues (character gone etc) but lacking in good technical support. most support comes from other players on the forum.
Quests: some quests allow you to get points for your guild. Others offer items/xp/ or money
Cons: their pointless quests. don't advance any storyline. Some good items, mostly not good items. Not many interesting quests, mostly "kill 25 clays to collect horns for Cooper's fake unicorn horn buisness" (you kill 25 clays then get reward, the end)
PVP/ PVE/ PK:
PVE: 3-4 monsters follow. decent skills provided to kill monsters fairly quickly. No massive aoe
PVP: set up decently, can pvp without asking in most PVE maps, (color cordinated)
PK: Honestly, most people on the game are assholes. They will kill you for no reason and often. If your in a guild then your guild can go pk the person who pk'd you, but then theyll send some higher level to pk them etc. It sucks during 2x exp your rushing to do as many dungeon runs as possible in 2 hours and you run 6 minutes and spend 6k just to get killed by some sadistic high level for fun.
Guilds: 50+ lvl and 1 mil dil to make a guild. Guilds are amazing. You pick the people who arent assholes and make yourselves into a community!
Wings: For level 102+. Expensive. Add speed bonus and hp. Look cool. That's all they do. No flying.
Cash shop: decent, decently priced items. Not nessicary to buy to be successful at all. Only thing that I even consider worth it is auto pots, and their not that expensive.
Opinion: This game is bullshit. You grind and grind and grind for no other purpose then to be better then the other players so you can either pk, or defend yourself from being pk'd and theirs always someone higher then you. Almost no storyline at all (I didnt even know there was one until I checked the website). It has decent graphics if you can run them. I have had constant lagging/dc problems through the entire game to the point of extreme frustration. Horrible matientence, they dont seem to care at all. Definantly not worth the time unless you have a shitload of patience and are willing to endure being high levels punching bag until you reach a decent level (and even then you get pk'd)
I don't really feel the need to continue playing a game that adds to the stress in my life rather then eases it.