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Heres some tips for a basic starter build that will work with most combinations of styles.
Some of these are essential abilities every build needs but in general its a guide on how to make a successful build that can handle anything thrown at it.
There are lots of Healing ablities, some incorporated into other abilities. Wether its via Health Pots (if they still exist, can't remember for sure) or arena pickups you need to be able to heal to start with. one way or another.
TIP 1: Killing a target will give you HP back according to how much damage YOU dealt to them.
Sometimes its worth chasing that annoying Healer just because eventually they will die (if you shut them down) and then you'll get HP back for all the damage you dealt to them.
There are some good heal abilities for every archetype, heres a few I've used;
DEATHWISH (Champion) Melee
HEAL (Healer) Melee
MEND (Healer) Melee, spammable.
SERENITY (Healer) Focus
NURTURE (Healer) Focus
REJUVINATION (Healer) Melee, spammable.
The spammable ones are quite weak & single target but can be used on the run whilst the others (except DEATHWISH) can't be used on the run but are bigger heals.
TIP 2: Killing a target with a DEATHBLOW will FULLY restore your HP.
Deathblows can be very useful for this reason depending on how many Equip Points you have left to spend on your build. However not all classes have access to DB's and to use them as a Healer, Oracle or a Defiler you need to wep switch as per the requirement of the DB (Dual Wield, Long Wep, 2 Handed or Death Focus).
Archetypes that have their own DB's are: Champion, Overlord, Warden, Destroyer & Invoker.
2 types of DB: %30 (costs more EP & charges to use) & %15. Once your target hits %30 for example, you can 1 hit finish them off as long as you have the required charges ready and in some cases are in the correct position to do so (some DB's require rear position etc).
You can also adjust your targets healthbar so that it displays percentage HP left (so its easier to use a DB) from the game menu display options.
TIP 3: SHUTDOWN that target!
Quite a range of shutdowns, I'll keep it simple to start with.
FLASHBURN (Invoker Tree): Physical AOE shutdown. Used a lot by ranged players.
MAGILOCK (Destroyer Tree): Spiritual single target shutdown. USed a lot by melee players.
ENTHRALL (Healer Tree): Single target silence (Spiritual & Physical shutdown). Breaks on damage to target.
FROZEN AGONY (Overlord Tree): Single target HEALING shutdown. Great against Healers!
SUBDUE (Overlord Tree): Single target Physical shutdown.
A note on Silences like Enthrall. They are more useful for ranged players who have powerful ranged attacks that requires more time to cast than others. Enthrall buys them this time.
TIP 4: Prepare to COUNTER DUMP YOUR CHARGES!
See HERE for a full list on Charge Manip abilities and counters.
Overlords and Oracles are basically the Trees to unlock if you want the full range of charge manipulation abilities. But until then my basic advice to start with is to equip opposing school abilities. This works very well as a counter against charge manipulation.You only need to equip 2 counter abilities to be prepared and they can be useful things like Heals, Invulnerability or even nasty damage stuff that you normally couldn't cast (as long as you have the wep required to cast them).
You are using: AIR & WATER abilities.
You also equip: 1 NATURE & 1 FIRE ability.
TIP 5: SEIZE the opportunity!
Theres quite a range of 'Rush' abilities. Some have a knockback side effect on the target whilst others just do damage. However SEIZE (Destroyer Tree) stuns your target! It doesn't require any charges to use.
However at times you'll not be able to SEIZE a target because of their position (like on a rooftop).
Another similar ability that does the reverse of Seize is DRAGNET (Champ Tree). This is very useful for dragging those targets towards you (especially if they are up & out of reach) but this is a melee only ability.
You'll see these used a LOT!
TIP 6: ACCELERATE!
Wether its getting away fast or chasing down your target ACCELERATE (Oracle Tree) at rank 10 is essential IMHO. At rank 10 its basically perma speed, all you need to do is reactivate it every 30 seconds. Also no charge cost to use.
TIP 7: Grab a DEFENSIVE STANCE!
Theres the basic one that everyone gets to start (great for its short cooldown but not much defense against high Offense players unless you have real high Defense stats) and then there are the advanced ones. Depending on how much room you have left in your build for a major damage ability plus a charge builder including the above mentioned abilities you may want to equip the basic or both if you have the EP to do so.
Some of the most popular ones are the Mirror stances (Champion Tree). They reflect abilities back at the attacker depending on their type, so you have Mirror FIRE, Mirror AIR etc etc. These are good to get unlocked early on as a form of counter to obvious high damage attacks. Watch your target die from their own attacks and laugh!
Some IMPORTANT things about defensive stances;
* Don't move! Moving or attacking breaks the stance, turning is fine. Wait for your opponent to unload their damage & charges (some of it will probably MISS depending on your Defence stats VS their Offence stats due to the stance) and THEN counter attack.
*You can get knocked out of a stance! Knockback attacks (like FRENZY (Warden Tree)) can break defensive stances (handy to know).
* DEATHBLOWS still work on you if you are stanced (see how useful they are?) Great for killing those annoying Healers who go into stance at the last minute before regenning their HP.
* You can stance whilst stunned (not %100 sure, may have changed recently).
TIP 8: BUFF UP!
If you are fighting solo style you'll need a buff or two for sure. In a group situation its always good to work out what everyone has or needs so you don't end up with duplicates or overriding buffs. Although sometimes its good to have more than 1 team member with a certain buff.
STORMSEAL (Champion Tree) is a good all rounder simply for some damage reduction and also its good against poisons or DOT attacks. Keep your eyes on this as you will most likely get your buffs stripped at some point. You'll need to recast the buff to keep that DOT damage off.
SPIRIT OF THE IRONWOOD (Oracle Tree) one of the best armor buffs that is quite popular as it s a group AOE buff.
BERSERKERS RAGE (Destroyer Tree) probably one of the most lethal damage buffs but it does lower your defences & armor ratings for the duration.
DEFENDERS SHELL (Champion Tree) nice damage absorption buff that can be used on the run but you can't use abilities for the duration. Theres a lot of damage absorption buffs in the Champ Tree.
There are a lot of buffs depending on your build type you'll want to equip a few even. Some increase damage done whilst others increase incoming healing. Too many to list here but I recommend downloading and installing The FIBrillator as it will list all the abilities available along with stats and even has a simple build planner.
TIP 9: DEBUFF & STRIP!
Lets just cover something here to help avoid confusion:
ANY STYLE = Focus (ranged) or Weapons (melee)
ANY FOCUS = Focus Only = Death, Decay, Nature or Water Focus.
ANY WEAPON = Weapons Only = 2 Handed, Dual Wield, Long Wep, Sword & Shield
An important factor in doing lots of damage as fast as possible is stripping the target of their buffs or just reducing their overall defenses and resistances to the elements (or both!).
Lots of ways to do this, heres a few abilities you may want to check out:
SHIELDCRUSHER (Overlord Tree) probably the best Overlord debuff, was nerfed due to it being slightly OP'd at one point. Still great for reducing targets armor resistance % and then doing damage..2HANDED WEPS ONLY.
UPPERCUT (Overlord Tree) another armor % resistance debuff. Overlords like debuffs. ANY STYLE.
ENERVATE (Destroyer Tree) this is one ability that strips your targets AIR based buffs as a melee player. Theres one of these for each element each with a different name (Desolate, Rend & Ravage). They are Single target buff strips. ANY WEAPON.
Unfortunately theres not a lot of options to buff strip for Focus players without equipping a wep (not a focus). See EB for 1 option & UPPERCUT for another but the only other option is to equip a REAVER BUFF.
REAVER OF (Air, Water, Nature, Fire) (Destroyer Tree) Similar to the Enervate buff Strip this is actually a BUFF you place on yourself that gives you a % chance to buff strip the target on each damage attack (ranged or melee). Theres one for each element, single target. They are ANY MELEE WEP usable (unless this changed recently). One trick a few Focus players do is to equip a cheap melee wep aswell as their focus just to cast this buff on themselves at the start of a match. Depends if you have the space on your bar. ANY WEAPON.
ELEMENTAL BURN (Destroyer Tree) the king of buff removers, although it doesn't always work when you want it to, it can remove all buffs (any element) from the surrounding targets (AOE 5m range) if they are within range and their buffs are equal to or lower RANK than your EB's RANK. Requires FIRE to use but is ANY STYLE.
TIP 10: COUNTERS!
Aswell as countering charge manipulation attacks as already mentioned above, you'll also have to counter some Root and hold attacks. Always useful to carry at least one counter against this kind of thing. There are several to choose from. (under construction)
So after equipping some of the above (NOTE: don't choose too many abilities that do the same thing, you don't need more than 2 shutdowns for example) you are basically ready for anything thrown at you.
All you need to do now is decide what your major attack style (ranged or melee) and damage types (FIRE / NATURE / WATER / AIR) are going to be. Start off with 2 Elements that work together (not opposing) and introduce more later for more complex builds as you understand the game better. As mentioned above, theres no harm in having 1 opposing element ability (for charge dumping incase you get countered) if you have the space for it.
Always good to have 1 RANGED charge builder (for each element you use) as oposed to having a melee charge builder as your opponent will not always be in range. (It used to be that melee charge builders did more damage due to movement damage bonuses but this bonus has been removed.)
Hope this helps as a sort of newbie guide to the basics of FURY gameplay, maybe someone else will do some basic archetype build templates.