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IP Criteria for a Quality MMO

Tuor7Tuor7 Member UncommonPosts: 819

Just like certain books are easier to translate into movies, certain IPs are easier to translate into MMOs: they have more and/or more suitable qualities that make for a solid MMO (at least in principle). But what are those qualities?

What sort of criteria do you look for in an IP when you decide that it should be made into an MMO?

Comments

  • rikiliirikilii Member UncommonPosts: 1,084
    Originally posted by Tuor7


    Just like certain books are easier to translate into movies, certain IPs are easier to translate into MMOs: they have more and/or more suitable qualities that make for a solid MMO (at least in principle). But what are those qualities?
    What sort of criteria do you look for in an IP when you decide that it should be made into an MMO?

    When I make MMOs, I look for IPs with bewbies.  Lots of bewbies.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • OrcaOrca Member UncommonPosts: 629

    You can make a MMO out of everything.

    But what most likely will give the designers better qualities, is ofcourse the the content and deep storyline the game has.

    Take WoW for instance, it has a very detailed storyline, and already many items and so on and so fourth...

    This is really a wide subject.

    Futilez - Mature MMORPG Community

    Correcting people since birth.

  • TecknicTecknic Member Posts: 458

    It is also important to look at things from a technical standpoint as well.  Something like Dragonball Z, in which everyone knows a similar form of flying kung-fu and has similar sorts of energy blasts, would be a bit easier to make then somelike like Transformers, in which a great number of vehicle models would need to be able to transform into robots.  You could say the same thing with an IP like Naruto, with kunai and headbands for everybody, as opposed to One Piece, where every single character has a unique style.

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