It looks like you're new here. If you want to get involved, click one of these buttons!
This is something I really miss. There should be an accknowledged Mmorpg aimed at and customized for roleplayers only, integrating roleplay into games like WoW and EQ doesn't really suffice in my opinion. WoW has the advantage of servers dedicated to RP. Roleplaying is officially required, but there is no control at all to ensure that players RP. 70% of the players on those servers don't RP or RP very poorly. In Mmorpgs like GW there are no RP-dedicated servers, and the RPers drown among the regular players. If we had such a game, I think it would solve much of the harassment of roleplayers problem. After all, I believe very few RP-haters would bother to purchase a whole new game to tell us that we suck.
Graphics are essential to make such a game attractive though. I looked up PlaneShift and it made me very happy, but the graphics were not convincing. To make it a sucess, the developers have to think bigger. Imo, Guild Wars graphics (or similar) suit a possible RP game well.
The character creation sheet shout be put a lot of weight on. While the system in Oblivion may be overdoing it, I might bash WoW a little and say that the character creation options there are below a game with so much potential. I could barely play any male character at all there, they simply looked too horrible for my picky tastes. =P
Character age, choice of bodies (slender/bulky/tall/short) beautiful/less attractive faces, ect are a must. There should also be a wide choice of haircuts and haircolors, option for facial hair, ect. Rather than adding accessories like hairbands and earrings on the chars initally, those should be possible to aquire in the game. Also, all character options should be available to all classes! (GW had a decent character creation sheet, but here was its flaw.)
Outfits/weapons should also be available to all classes and races. (Again; WoW, where the e.g spellcasters cannot use leather or mail. Bothersome!) I once got great amusement of playing a rogue pretending to be a priest on WoW, but this was quickly crushed by "lol, no ur a rogue!!", lack of weapons, ect. A thief with self-respect does not wear sinister masks and black leather in full daylight, a soldier does not wear armor all the time! XP
The game should have lore, and should also have some sort of story, but this should be more like a guideline than the major meaning with the game.
I like the idea of letting each player purchase houses, which can be done with the system in GW, where each player gets a private copy of the explorable areas. Also, PlaneShift came with the most brilliant idea where the player gets the choice of being an adventurer or a normal citizen. Both paths will be rewarded. Sadly, most RPers prefer to play a glorified hero or powerful villain; it would be awesome if more people chose to play something more average.
I also have more far-off ideas like having children, but no real solutions on how it should be done. I believe it would be boring eventually if we had a "Neopets" system for children. NPCs, no matter how advanced, wouldn't make good children. Maybe it should be an optional class for players?
Another main problem I experienced while playing WoW was the fights. How to ensure that player fights are as fair as possible? The roll-fight system (dice system to see if attack hits or misses) is ridiculous if a combat-experienced char fights a weak char, and the weak char gets lucky rolls. (General VS peasant?)
Simply emoting the actions gives way for power-emotiong, invincible chars.
PvP duels may be the most "fair" thing, but a disadvantage to players who are hopeless at it. (me included.) There should be a way to play good fighters without having to be an expert at PvP strategies.
While there should be a way to ensure that most players on the game stay in character, I don't say that new RPers should have a hard time. Players who repeatly go out of character despite warnings should be banned, but a small intro on roleplay specifically should be put ingame so that those who are willing to try get their chance.
Just sharing some thoughts with you. Wistful thinking all the way. I don't know if there is even a market for such a game, roleplayers seem to be facing extinction from what I have seen and heard. Although I must admit, for me it seems weird to -not- roleplay or at least speak decently in -any- Mmorpg. Reading "Lol what did u watch on TV??" when you see characters prepare for a tough run in some ancient temple on the screen gives me the wrong feel. Oh well, maybe I'm just a nutcase. =P