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I am actually sick and was unable to attend a few parties tonight. I think that is overall a good thing, considering the amount of work I have to do tomorrow and the next day. I have not celebrated New Year's Eve since I was in college and in Europe.
I, like many of you, do not currently play MMORPGs. After eight years of playing MMORPGs, and in the small hope a developer, gaming executive (decision-maker) might read this, I should explain why I (and perhaps a few others) do not play MMORPGs.
MMORPG Community has Never Been Worse
The Everquest 1 community was always overrated but since WoW, the gaming community has never been worse in 8 to 9 years. It is common for some one to get flamed. For a topic to get hijacked. To write biased reviews of game in spite, anger, and without objectivity.
Forcing Me to Group with Kids Requires You to Pay Me
I do not enjoy grouping with negative, bossy children ... especially when these kids are on ventrilo. I am not sure what they are doing all day in their (often public) schools but it is not learning character, manners, or even the English language.
Forcing Me to Raid with Non-Raiders is a Job (after I just got off work)
After running a WoW guild for a number of months, I felt a strong sense of relief when I finally quit. It was less the game but more to do with the community. I had to organize 39 of them to raid Molten Core, and just to get them to attend was a hassle. Then, when they did show-up, getting them organized and to pay attention was a hassle.
Perhaps it is because I was both a guild leader and raid officer in EQ 1, but forced-raiding at the end game will not work when the population does not like to raid.
Content is Becoming Linear, Predictable, Boring, and Tedious
We want content that is exciting and different. I feel like when I play I am required to do all these activities to obtain gear and experience to obtain more gear and experience.
Developers need to re-engineer how players advance and develop innovative, creative, and fun ways for people to play the game.
Grinding-faction is not, never was, and never will be an acceptable time-sink.
I found LotR to be so shallow that I question if LotR would have over ten thousand subscribers had it not been for its title, Lord of the Rings. Excellent movie. Terrible MMO.
Content ... been there and done that ... too many times.
Games are Released Unfinished, Bugged, and Service is Poor
Do not underestimate releasing a polished game. Vanguard has been set years back because of its premature release, loss of goodwill, and lack of trust gamers now have in companies. The legacy of Brad McQuaid, once known for ingenuity and the masterfulness of Everquest, is now also known for something else as well.
As the number of competitors increase, people's tolerance for buggy, incomplete games will decrease; they will simply click "cancel" to a bugged game and click "subscribe" to a game with less bugs.
Gaming: Fastest Growing Sector in the Entertainment Industry
Many of these readers here are young, and I will not bore anyone with a business analysis. We are seeing innovation in games such as Guitar Hero or Rockband. A friend of mine has Rock band for the PS3, and that is a ton of fun after a night out! ha ha ha! This girl I know on the drums is amazing. The Wii's success shows that people just want to have fun.
The MMO market is a bit different than the XBox 360 market, however, and expectations for something more are there. People want the immersion of a single player game with greater content options.
Farewell MMORPG.COM: www.mmorpg.com/discussion2.cfm/post/1776402/thread/122808#1776402
I hope the next year is a good one. I am optimistic.
From Aud Lange Syne
Should old acquaintance be forgot,
and never brought to mind ?
Should old acquaintance be forgot,
and auld lang syne ?