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Darkfall vs Age of Conan vs Spellborn

vajurasvajuras Member Posts: 2,860

Okay I want to discuss promised feature sets (not who will be better per se). As we know, AoC and Spellborn are well into beta (or at least closed beta). Both of those titles seem to be further along (so please let's not discuss the vaporware aspects if possible I'm aware of that debate- no off topic stuff please!)


Okay so Darkfall vs TCos

1) Realtime combat. CHECK (great feature for me!!!)
2) Guilds can own structures (missing in TCOS)
3) All items can be crafted. CHECK for both (great feature)
4) Items have stats on them. Both (TCoS has Sigils, DFO has stats on items). TCoS might win here because you can wear anything you want
5) Open Skill System. minus for TCOS
6) Level Based system, Sandbox? MINUS for TCOS (this is HUGE minus TCOS will have a traditional treadmill)
7) PVP Rewards. We are not certain if TCOS will have PVP based objectives. They might. But we do know DFO will (guilds fighting)
8) Resource Denial (guilds own resources). TCOS might have a bit of this
9) FFA PVP (geographical zones). Both will have it. TCoS is consentual however they will place best items/mats in FFA zones.
10) Instances? I think there is a high chance TCoS will have instances
11) Death penalty. As we all know w/o a death penalty then PVP is really pointless. You must have a Victory Condition (like FPS, RTS, Board games) or a penalty. In TCoS, they have a slight PeP penalty. But will it be enough to stop immortal god respawning? I am not sure.

Okay I am a fan of Spellborn and DFO so tried to give a fair comparison. I do agree Spellborn does have a legup on DFO atm because they have a closed beta (further along).


Darkfall vs Age of Conan

1) Realtime combat. Minus for Age of Conan possibly.
2) Guilds can own structures. Both albeit, it is 'instanced' in Age of Conan. But they might have guild keeps in border kingdoms
3) All items can be crafted. Big minus against Conan. AoC will have Raiding
4) Items have stats on them. Both. In both titles items should be 'logical'
5) Open Skill System. minus for AoC. This is a big one. Mainstream titles avoid open skill systems like the plague.
6) Level Based system, Sandbox? MINUS for Age of Conan. It is a linear MMO
7) PVP Rewards. We are not certain what Age of Conan will do on the PVP Server?
8) Resource Denial (guilds own resources). AoC might have a bit of this
9) FFA PVP (geographical zones). Both will have it. AoC promises a PVP Server
10) Instances? Age of Conan will be heavily zoned and instanced
11) Death penalty. As we all know w/o a death penalty then PVP is really pointless. You must have a Victory Condition (like FPS, RTS, Board games) or a penalty. In Age of Conan, the Devs have told us a LOT. So I am not going to bother to cover it. Not sure what they ultimately plan for PVP Server


The less evil MMO on my plate is DFO. I am a Sandbox player of sorts so I will gravitate to it. But next up I guess I follow TCoS for the great character custimization, realtime combat, and creativity.

I think both Age of Conan and DFO promise a heck of a LOT. Maybe too much.


Just wanted to do a feature set comparison. Perhaps it will help others see why some of us look forward to a game like DFO on these forums. There will always be arguments about DFO but if I can make it clear for at least 1 person what some of us look forward to (or treasure as a feature set), then that might clear the air.

Of course player looting is an interesting reward too but that is such a touchy subject I do not want to cover that. Age of Conan devs might provide a 'poker' type alternative for risk vs reward (or maybe the whole shabang). Spellborn is placing risk vs reward at the PVP Mines.

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Comments

  • mrw0lfmrw0lf Member Posts: 2,269

    The thing is a vast majority of solo players will not even give PvP a try (or if they do they rapidly move to a PvE server) if the game is level based for glaringly obvious reasons. I just do not see how this barrier can be overcome for a PvP game without altering rulesets to retrict high level ganking. Once you start down that road you've already lost.

    For this reason alone DF is the only viable option. We've all played level based PvP and seen the consequence, in todays market it just doesn't stand a chance imo.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • NiaxNiax Member Posts: 84

    This has been said before but just incase you didnt read it ill say it again. YOU CANNOT COMPARE A GAME THAT HASNT EVEN BEEN RELEASED WITH ONE THAT HAS.

  • FockerFocker Member Posts: 344
    Originally posted by Niax


    This has been said before but just incase you didnt read it ill say it again. YOU CANNOT COMPARE A GAME THAT HASNT EVEN BEEN RELEASED WITH ONE THAT HAS.



    Why not?  they both have given info about what the game will have.  Why can't you compair the info that is given? 

  • vajurasvajuras Member Posts: 2,860


    Originally posted by mrw0lf
    The thing is a vast majority of solo players will not even give PvP a try (or if they do they rapidly move to a PvE server) if the game is level based for glaringly obvious reasons. I just do not see how this barrier can be overcome for a PvP game without altering rulesets to retrict high level ganking. Once you start down that road you've already lost.
    For this reason alone DF is the only viable option. We've all played level based PvP and seen the consequence, in todays market it just doesn't stand a chance imo.

    Interesting post here. Yeah what TCos appears to be pursuing is safe zones and a few FFA Zones. The advantage of what DFO proposes to me is alluring for the aspects of full seamless world where everything will sort of make sense.

  • vajurasvajuras Member Posts: 2,860

    Btw I just realized I left out Warhammer Online. I consider it somewhat of a different animal altogether sense it proposes RvR. I have never played Dark Age of Camelot so I cant even begin to analyze it til I see it

  • GuitanoGuitano Member Posts: 208

    Get real dude! AoC and Spellborn are for PvE lovers. Yes Aoc has more PvP than Spellborn but AoC is an item based, gear based and level based pile of crap, made for people who have 0 PvP skills just like WoW. My real op is that AoC and Spellborn are for moms hands down. Darkfall will be a classic UO and Shadowbane lovers wet dream 10 fold. My SB, classic UO Guild of (many) years has decided to play AoC, im gonna sit this one out and bust their balls when DF comes out. Also WoWhammer is a freaking joke!

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by Focker

    Originally posted by Niax


    This has been said before but just incase you didnt read it ill say it again. YOU CANNOT COMPARE A GAME THAT HASNT EVEN BEEN RELEASED WITH ONE THAT HAS.



    Why not?  they both have given info about what the game will have.  Why can't you compair the info that is given? 



     Because untill the product is released(released not beta) things can be changed up untill the second the patch server starts allowing downloads. Info given at this stage is just a general idea, not set in stone. Hell even after the games are released things can/will change. So compareing now is a waste of time. Trying the games out through either open beta (the core of the game is pretty well set during open beta), a trial or buying the game and making the comparison is the only way to truly compare them. Even then you need to compare after every patch/expansion/year just to see the changes made in the game. Only games who have been released for 1-2 years plus are basicly set in the way the game is, with a few exceptions and thoes games usually die quickly.

  • daarcodaarco Member UncommonPosts: 4,276

    Good thread.

    I get a bit worried when people say DF promises to much, but i get even more worried when other people say AoC promises to much.....and when some people said WoW promised to much??

    Why shouldent we players demand more, instead of less from the developers? We know they can make big sandbox MMOs if they want to. They did great ones 10 years ago.

    I was very interested in AoC, then i found out about TCoS....and thats whay its gonna be. But im also a sandbox type player. That means i need to "endure" a linear MMO every time i login.

     

    So if its possible to compare the games before anyone is released....yes it is. Its all about what kind of "reality escaping" we prefere : )

  • vajurasvajuras Member Posts: 2,860


    Originally posted by xenogias
    Originally posted by Focker
    Originally posted by Niax This has been said before but just incase you didnt read it ill say it again. YOU CANNOT COMPARE A GAME THAT HASNT EVEN BEEN RELEASED WITH ONE THAT HAS.

    Why not?  they both have given info about what the game will have.  Why can't you compair the info that is given? 


     Because untill the product is released(released not beta) things can be changed up untill the second the patch server starts allowing downloads. Info given at this stage is just a general idea, not set in stone. Hell even after the games are released things can/will change. So compareing now is a waste of time. Trying the games out through either open beta (the core of the game is pretty well set during open beta), a trial or buying the game and making the comparison is the only way to truly compare them. Even then you need to compare after every patch/expansion/year just to see the changes made in the game. Only games who have been released for 1-2 years plus are basicly set in the way the game is, with a few exceptions and thoes games usually die quickly.


    no MMO is ever set in stone. If SOE has taught us all anything, they have taught us that an MMO can go from open skill based to level based practically overnight. Entire Classes can get cut. PVP can get restricted down to practically consentual PVP, etc

    Like I said, this post compares pure feature set data, nothing else.

    I have the feeling people are hesitant to add feedback here because the feature set for DFO is actually quite huge in regards to PVP

  • vajurasvajuras Member Posts: 2,860


    Originally posted by Niax
    This has been said before but just incase you didnt read it ill say it again. YOU CANNOT COMPARE A GAME THAT HASNT EVEN BEEN RELEASED WITH ONE THAT HAS.

    I dont think you read my topic at all none of these games have been released.

  • naldricnaldric Member UncommonPosts: 909
    Originally posted by Niax


    This has been said before but just incase you didnt read it ill say it again. YOU CANNOT COMPARE GAMES THAT WILL BE RELEASED WITH ONE THAT WONT.



    fixed in red, I guess that's probably what he meant, and most of us think...

  • KillershiverKillershiver Member Posts: 187

    thats a pretty dumb thing to say nal

    it might come back and bit you in the arse later XD

  • SlampigSlampig Member UncommonPosts: 2,342

    "Get real dude! AoC and Spellborn are for PvE lovers. Yes Aoc has more PvP than Spellborn but AoC is an item based, gear based and level based pile of crap, made for people who have 0 PvP skills just like WoW. My real op is that AoC and Spellborn are for moms hands down. Darkfall will be a classic UO and Shadowbane lovers wet dream 10 fold. My SB, classic UO Guild of (many) years has decided to play AoC, im gonna sit this one out and bust their balls when DF comes out. Also WoWhammer is a freaking joke!"

     

    Yeah dude! 'Cause we all know PvE'ing mom's have zero skills...I mean skillz...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • IijsIijs Member Posts: 457

    Darkfall promises everything, but has delivered nothing. It's fruitless to compare vapourware with legit games like AoC.

    You can 'gravitate' toward Darkfall all you want. All you'll get is disappointment when, at some point in the indetermined future, someone finally mans up and declares the project officially dead.

    On that day, there will be much wailing and gnashing of teeth... from Darkfall fans playing AoC and Spellborn.

    See you in AoC.

  • ryotianryotian Member Posts: 138

    Man do moderators ever come to these forums? The topic specifically asked everyone to stay on-topic

    From what I've seen from AoC so far I think the AoC fanboys will be really crushed when this stinker comes out. Hopefully Funcom will do the right thing and keep pushing back the release

     

  • ryotianryotian Member Posts: 138

    Originally posted by Guitano


    Get real dude! AoC and Spellborn are for PvE lovers. Yes Aoc has more PvP than Spellborn but AoC is an item based, gear based and level based pile of crap, made for people who have 0 PvP skills just like WoW. My real op is that AoC and Spellborn are for moms hands down. Darkfall will be a classic UO and Shadowbane lovers wet dream 10 fold. My SB, classic UO Guild of (many) years has decided to play AoC, im gonna sit this one out and bust their balls when DF comes out. Also WoWhammer is a freaking joke!

    This was one of the best posts I've read all day right on.

  • vajurasvajuras Member Posts: 2,860


    Originally posted by Slampig
    "Get real dude! AoC and Spellborn are for PvE lovers. Yes Aoc has more PvP than Spellborn but AoC is an item based, gear based and level based pile of crap, made for people who have 0 PvP skills just like WoW. My real op is that AoC and Spellborn are for moms hands down. Darkfall will be a classic UO and Shadowbane lovers wet dream 10 fold. My SB, classic UO Guild of (many) years has decided to play AoC, im gonna sit this one out and bust their balls when DF comes out. Also WoWhammer is a freaking joke!"
     
    Yeah dude! 'Cause we all know PvE'ing mom's have zero skills...I mean skillz...


    To be honest I did agree with him but I would disagree in regards to Spellborn since items have no stats on them + its 100% realtime combat

    I'm too lazy to post the combat vids atm though

  • ScriarScriar Member Posts: 772

     

    Originally posted by vajuras


    Okay I want to discuss promised feature sets (not who will be better per se). As we know, AoC and Spellborn are well into beta (or at least closed beta). Both of those titles seem to be further along (so please let's not discuss the vaporware aspects if possible I'm aware of that debate- no off topic stuff please!)


    Okay so Darkfall vs TCos
    1) Realtime combat. CHECK (great feature for me!!!)

    2) Guilds can own structures (missing in TCOS)

    3) All items can be crafted. CHECK for both (great feature)

    4) Items have stats on them. Both (TCoS has Sigils, DFO has stats on items). TCoS might win here because you can wear anything you want

    5) Open Skill System. minus for TCOS

    6) Level Based system, Sandbox? MINUS for TCOS (this is HUGE minus TCOS will have a traditional treadmill)

    7) PVP Rewards. We are not certain if TCOS will have PVP based objectives. They might. But we do know DFO will (guilds fighting)

    8) Resource Denial (guilds own resources). TCOS might have a bit of this

    9) FFA PVP (geographical zones). Both will have it. TCoS is consentual however they will place best items/mats in FFA zones.

    10) Instances? I think there is a high chance TCoS will have instances

    11) Death penalty. As we all know w/o a death penalty then PVP is really pointless. You must have a Victory Condition (like FPS, RTS, Board games) or a penalty. In TCoS, they have a slight PeP penalty. But will it be enough to stop immortal god respawning? I am not sure.
    Okay I am a fan of Spellborn and DFO so tried to give a fair comparison. I do agree Spellborn does have a legup on DFO atm because they have a closed beta (further along).


    Darkfall vs Age of Conan
    1) Realtime combat. Minus for Age of Conan possibly.

    2) Guilds can own structures. Both albeit, it is 'instanced' in Age of Conan. But they might have guild keeps in border kingdoms

    3) All items can be crafted. Big minus against Conan. AoC will have Raiding

    4) Items have stats on them. Both. In both titles items should be 'logical'

    5) Open Skill System. minus for AoC. This is a big one. Mainstream titles avoid open skill systems like the plague.

    6) Level Based system, Sandbox? MINUS for Age of Conan. It is a linear MMO

    7) PVP Rewards. We are not certain what Age of Conan will do on the PVP Server?

    8) Resource Denial (guilds own resources). AoC might have a bit of this

    9) FFA PVP (geographical zones). Both will have it. AoC promises a PVP Server

    10) Instances? Age of Conan will be heavily zoned and instanced

    11) Death penalty. As we all know w/o a death penalty then PVP is really pointless. You must have a Victory Condition (like FPS, RTS, Board games) or a penalty. In Age of Conan, the Devs have told us a LOT. So I am not going to bother to cover it. Not sure what they ultimately plan for PVP Server


    The less evil MMO on my plate is DFO. I am a Sandbox player of sorts so I will gravitate to it. But next up I guess I follow TCoS for the great character custimization, realtime combat, and creativity.
    I think both Age of Conan and DFO promise a heck of a LOT. Maybe too much.


    Just wanted to do a feature set comparison. Perhaps it will help others see why some of us look forward to a game like DFO on these forums. There will always be arguments about DFO but if I can make it clear for at least 1 person what some of us look forward to (or treasure as a feature set), then that might clear the air.
    Of course player looting is an interesting reward too but that is such a touchy subject I do not want to cover that. Age of Conan devs might provide a 'poker' type alternative for risk vs reward (or maybe the whole shabang). Spellborn is placing risk vs reward at the PVP Mines.
     
     

    TCOS v Darkfall

     

    1) Real time combat is the make or break feature I think of both these games, TCOS has proven there’s works. So they win in that aspect, I think both combat systems are basically the same they both use a tight 3rd person perspective both involve aiming dodging, collision detection etc.

    2) I believe they are adding some kind of housing option after launch in regards to Spellborn, but I doubt it will be a siege system could be wrong though.

    3) I agree great feature

    4) yeah I like the no stats system better, with a sigil system. You can add sigils to your weapons, spells, items, etc to give them things like tracers, different effects for the spells, new ranks etc But Darkfall would not work with this system since why would you care if you looted stat less items, with sigils catered to a completely different class/play style.

    5) All classes are hybrids in TCOS so it’s not as limiting as other class based systems. But I agree a full open skill system would be more interesting, give more options for different play styles/more choice basically.

    6) Levels do not really matter in TCOS, they only really add variety. But it still has the restrictions from being a level based system. So while you get the benifits of levels not mattering for PvP for exploring, pve encounters, and pvp arenas etc you have the limits of a level based system. I suppose I can put up with that it is a skill based system after all so I don’t think it will be as bad as say WoW.

    7) TCOS has objective based PvP one of the things the developers aimed for is to make PvP with purpose, just like the Darkfall devs have. In that respect you have zones to pvp in with the aim to collect rare resources for crafting.

    You have arenas that will probably be interesting due to the combat system objective is just competitive PvP I suppose for them. Their will be shard conquest apparently after release which is a form of RvR and they will have Guild v Guild. They also have the green district for easy access PvP. All their zones are FFA PvP apart from arena, although apparently they are adding FFA arena combat as well after release.

    8) The rarest mats for the best looking items and the best sigils are from PvP areas only. I believe shard conquest will come with the G v G and is meant to be based around resources I am not sure though not much has been mentioned on it.

    9) TCOS is consensual I agree, but it also does a lot to encourage you to PvP so much so if you want to be successful in the game you have to PvP. PvErs will have to risk getting killed to get their resources etc which I believe is meant to be like UO in that regard ( I never heard of it until after that patch that messed up the game which sucks so did not play it)

    10) There’s 2 types of instancing in TCOS, ancestral quests which are personal 1 time only instances. And zones which create a copy of the zone when there’s a lot of people in that zone they have also said they may not even have this at launch, they had 500 people in 1 zone with out the zone crashing or lagging according to stress test reports so they may not even need the zoning.

    11) yeah I agree I hope TCOS does not turn into WoWs die then respawn. I think they are trying to encourage staying alive with the PeP system rather than punishing you for dying so we will have to wait till open beta to see how that works. Not sure to be honest I have not played a game with any kind of system like that.

    I am a fan of spellborn as well; I would probably play Darkfall over Spellborn if they came out with all the features they want, and with stable servers. But at the moment Spellborn looks more realistic to come out with at least half the features that got me interested in Darkfall. With things like mounted combat, shard conquest and guild v guild being added gradually after release. They are also adding flying mounts with flying combat which sounds interesting. But again it is after release.

    Basically TCOS is going to end up with all the features that Darkfall has but over the course of content patches expansions etc rather than everything at release. Which I personally think is a much better idea since each feature will most likely get implemented a lot better if they add it over time.

    As for Age of Conan, to be honest I saw they are going to have nudity, and lots of gore. As well as being aimed at a mature crowd with most likely high system specs. This makes me think they will have a immature community thats worse that wows, and most likely it will be a lag fest. So I have not really been following it since it just looks to be a Vanguard in the making.

    Hopefully I am wrong about that game though because at least it is trying to be different, I just think the combination it will have of features will lead to a bad game.

    Darkfall as I have said before is everything a hardcore PvPer could want. The problem is they have not proven any of their features work whilst these other games have. So I am more likely to go with another game rather than risk wasting my money on a game that was announced when I was a little kid, and still has not come out. (Ill be 20 soon I found out about this game when I was 12/13 lol)

  • vajurasvajuras Member Posts: 2,860

    Scriar that post just like totally owned mine left & right. You provided a lot more info then I thought too.

    One critical point I neglected to mention Spellborn does have the Hybrid Classes.

    You are correct the inclusion of dodge/aim in Spellborn will help player skill blend in a lot to compensate for Level discrepancies a lot (my assumption based on aim/dodge MMOs I've played int he past like starport, rakion, etc)

    They have a lot of great plans in their MMO. I'm guilty of spending a little time following it alongside this one.

    Followed Age of Conan a bit too but the graphics requirements I fear is the wrong way to go for MMOs at least for my purposes. But I will have to wait and see how they perform

  • GuitanoGuitano Member Posts: 208

    Originally posted by vajuras


     

    Originally posted by Slampig

    "Get real dude! AoC and Spellborn are for PvE lovers. Yes Aoc has more PvP than Spellborn but AoC is an item based, gear based and level based pile of crap, made for people who have 0 PvP skills just like WoW. My real op is that AoC and Spellborn are for moms hands down. Darkfall will be a classic UO and Shadowbane lovers wet dream 10 fold. My SB, classic UO Guild of (many) years has decided to play AoC, im gonna sit this one out and bust their balls when DF comes out. Also WoWhammer is a freaking joke!"

     

    Yeah dude! 'Cause we all know PvE'ing mom's have zero skills...I mean skillz...

     



    To be honest I did agree with him but I would disagree in regards to Spellborn since items have no stats on them + its 100% realtime combat

    I'm too lazy to post the combat vids atm though

    Wrong, also you gain things called shards or crystals or some junk , like sockets in D2 or WoW  sockets that buffs you through your gear. Spellborn might be 100% real time but the game is 100% for people who enjoy PvE. Spellborn has very harsh PvP restrictions like no player looting, zoned PvP and arenas, very sad.

  • BrianshoBriansho Member UncommonPosts: 3,586

    Has Spellborn been in development for the past 7 years as well??

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • KillershiverKillershiver Member Posts: 187

    i think so : ) tabula rasa was in dev for 6

    that 1 fps was in dev for 10

    thats the problem when beta starts we will know if the devs where lieing or not so why would you waste money on it?

    if there lieing then ill go play tcos or fallen earth or

    jumpgate evo

  • ScriarScriar Member Posts: 772

     

    Originally posted by Guitano


     
    Originally posted by vajuras


     

    Originally posted by Slampig

    "Get real dude! AoC and Spellborn are for PvE lovers. Yes Aoc has more PvP than Spellborn but AoC is an item based, gear based and level based pile of crap, made for people who have 0 PvP skills just like WoW. My real op is that AoC and Spellborn are for moms hands down. Darkfall will be a classic UO and Shadowbane lovers wet dream 10 fold. My SB, classic UO Guild of (many) years has decided to play AoC, im gonna sit this one out and bust their balls when DF comes out. Also WoWhammer is a freaking joke!"

     

    Yeah dude! 'Cause we all know PvE'ing mom's have zero skills...I mean skillz...

     



    To be honest I did agree with him but I would disagree in regards to Spellborn since items have no stats on them + its 100% realtime combat

    I'm too lazy to post the combat vids atm though

     

    Wrong, also you gain things called shards or crystals or some junk , like sockets in D2 or WoW  sockets that buffs you through your gear. Spellborn might be 100% real time but the game is 100% for people who enjoy PvE. Spellborn has very harsh PvP restrictions like no player looting, zoned PvP and arenas, very sad.

    The game is aimed slightly more at PvPers than it is PvErs, this game is more like the newer mmos coming out it tries to cater to everyone, hopefully it won't suffer the same fate as games that try to cater to everyone. It is definitely aimed at PvPers though the best rewards in this game are from PvP, not PvE. Also there is no raiding what so ever, the biggest group size is 8, which is two groups of 4 put together.

    The zoned content is a maybe btw. It might not even be needed, they have said they will turn on the zoning if they have problems with to many people in one zone. At the moment though from their tests they do not need it. 500 people in 1 zone was there peak apparently from beta tests I dont think you even get that much in one zone in WoW so zoning probably will not be needed.

    Arenas, tbh I do not like arenas either but it is more to do with how bad an implementation they always are. I think if they make arenas have rewards that are better or on par with other PvP options in the game it will make everyone go for the arenas instead thus we will have the situation in for example WoW where the instanced PvP areas have caused the world PvP areas to die off.

    The actual arenas though will probably be a lot better than other games, you can aim and dodge, and everyone will be a hybrid this makes arenas a lot more interesting, but this is something we would have to wait till after launch to see if it works out.

    Also as I have said in the spellborn forums full loot is pointless in spellborn. It will not add risk because items mean nothing. Sigils will be catered to the persons character it is unlikely you will encounter someone who has the same set up of sigils unless they have flavour of the month type builds. Either way they only add small bonuses I doubt any one will care if they lose them.

    Full loot is always added to games where items have some kind of value, in Darkfall items will have some sort of value otherwise no one would care about the full loot thus it would lose its appeal, it would seem like a pointless time sink.

    The game is designed to encourage you to PvP, the PvP has purpose the whole game was designed from the ground up to cater to PvPers. But also to provide interesting small group content for PvErs. That does not sound anything like your reguler PvE game to me. In fact it sounds like Darkfall since the PvE in this game is a long the same lines if you read in to it.

    edit: thought I would mention it is true that spellborn has been in development for as long as Darkfall. The reason they do not get lots of vaporware posts though is because they provide videos for everything they say they will implement ( a lot of the time they are unedited as well). They prove their game works. Also their devs have posted in the forums since they announced the game.

    Unlike the Darkfall devs who gave up on that after a year or so. with very little updates, and next to no proof of any of their features. They should take a look at the way spellborn devs handle their PR its would get rid of the vapourware aura this game has.

  • ScriarScriar Member Posts: 772

    What is more idiotic following a game you do not like, and constantly trolling their forums adding nothing to any of the threads.

    Or following the game for 8 years and posting constructive posts. Apparently it is to hard to be interested in this game, but be realistic at the same time for both the fanboys and haters.

  • xcaliburxcalibur Member Posts: 571
    Originally posted by KastOff


    Not as idiotic as the people who have followed Darkfall for the last 8 years..

    Duke Nukem Forever of mmo's?

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