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Think of what an MMO is to you. You most likely just thought of a game where you begin as a fairly weak fighter charged with helping to save the world from some great peril. You are encouraged to go out and kill some monsters, or antagonists of some sort. After doing this a few times this bar at the bottom of the screen becomes completely full and the number next to your name goes up by 1. At this point you can perform a few new combat moves, as well as being able to wear new armor and weapons. Do this 5-10 times and you get to walk to a new area and do it all over again. Rinse and repeat this process until you find a time where the little bar at the bottom of the screen no longer increases when you kill antagonists. At this point there is either nothing to do, or you questionably progress by fighting through hard antagonists with a larger group, who take a great amount of time, and are intended to be repeatable. Do you feel like you played this game before? notice that i made no mention to the world in which this is based; no reference to an IP was needed. There wasn't even any mention of classes or skill based systems, and although i personally prefer a skill based system, there are still different and more creative ways to do this as well. I often hear developers announce MMOs built around an IP or theme, however what have they just accomplished? They have simply made this same game with minor tweaks, much more of an expansion pack or sequel than a separate game. This one type of gameplay which we have all come to know as "MMORPG" is not the only way of creating an alternate universe for a game with thousands of players. Give me community progression, a way to creatively influence the game world, allow me to play on a similar plane with long time players.
So to the developers, quit making Mods of the current MMO, make a new Game, then i will finally be excited to play a new MMO again
Can anyone else relate to any of this?