Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

So, what does LOTRO offer that other games don't?

2»

Comments

  • oakaeoakae Member UncommonPosts: 344

    Beautiful graphics is definitely one of the reasons.

  • YeeboYeebo Member UncommonPosts: 1,361

     

     

    Originally posted by Darth_Pete


     
    Originally posted by Yeebo

    No flaming just something that bothers me in LOTRO
     
    Player housing - Very well done like you said but, you can only place items on certain slots that are in houses / yard and there are not too many of those
    Class-system - This bothers me the most, its the most "pigeonholed" / simplified class system ive ever seen in MMO. Everyone is pretty much the same in the end (every Champion is the same at level 50). There is not much to choose from and the trait system is lacking.
    It's strange, but a high proportion of the players I've seen actually make it to 50 and still complain about character customization are champions.  I know that on my Hunter and Loremaster I face tough choices. For example, on my hunter  do I want to be good at tracking and traps, or focus just on DPS?  And if I focus on DPS to I go for sustained or burst damage?  Sustained is better for raiding, burst is better for PvP and solo questing ...it is a real choice.


    On the Loremaster I can gain or lose a pet depending on what I slot, and I have to choose between strong pets, back up healing, AoE damage, power regen, or crowd control.  I can be great at one, pretty good at two, or "meh" at everything.  That feels like a real choice to me. 
    I know minsterals don't get pigeon holed either, at least not by the traits that they have available. Though to be fair a large proportion do choose to focus on purely on healing rather than buffs or DPS.
    Champs, on the other hand I'm not too familiar with.  They don't track or heal or anything, so it seems like you'd just go for max DPS and call it a day.  Maybe there is a real problem with their class design.
    In any case, the major theme of the next update is...character customization.  So this may get better.
    Other than that its very good game! I had high hopes for it, but for me its now only "wait untill something better comes" type of game

     

    Yes I have Champion and also Loremaster. What do you mean by choosing between strong pets ? Eagle is so far only for show-off and after recent update fellowship pet at best(resurection skill). if you are talking about the class traits that increase pet strength and so on.. they are just crap.

     

    Backup healing? im guessing the improvements to beacon of hope? yes those are decent class traits. 2  class slots

    AOE damage, so im guessing Ents go to war. Legendary trait. 1 legendary slot

    Power regen? you mean knowledge of the past ? Haven't got it yet so can't say anything about it. 1 class slot

    Crowd control? what trait increases this? Deep lore is the only one i think. 1 class slot

    There is 1 class trait ive had a long time. Master of the staff 1 class slot

    So i can have all those in 5 of the class slots and 1 legendary slot. and if i want the eagle over the sword + staff thing i can have that too.

    My Loremaster is not at max level yet (45) but please let me know if something here is wrong or you did mean some other things/traits that i get once im at 50. So far its either im pet master(gimp) or jack of all trades.

    As far as specialist builds, I was referring to  builds like the ones below . . .stolen from the LoTRO forums. These are not my builds . . .in fact there isn't one I wouldn't tweak, personally (for example why does the "power master" not have eagle slotted for the extra power regen?).   I'm too lazy to make up my own builds just to make a point

    These look like perfectly viable builds to me, but I take it you feel that they are all pretty gimpy.  We'll just have to agree to disagree on that, I certainly won't claim that I'm right and your wrong.  All I was trying to say is that you can go for a jack of all trades build (which you obviously strongly favor), or a more specialized one.  I know LMers in game that do favor the specialized ones, believe it or not (mine is pets + healing).

    Don't think I'm saying that every trait is all it's cracked up to be.  Many of the traits need work.   Case in point:  two of my hunter legendaries suck so bad I can't see why a sane human would bother to grind them out, much less slot them. And more traits would ceratinly be better (I think was you that in another thread had some really good suggestions for additional virtues ...am I making that up?).    

    I think the only point that we disagree on is that I  don't think that (for most classes) there are so few viable traits that every member of the class is forced to slot the exact same ones at 50 (or even all but one or two of the exact same ones).



    "The Beast-Master"



    Class:Flame of Anor, Master of Beasts, Beast Lore, Subtlety of Wisdom, Knowledge of the Past



    Legendary: Eagle-Friend, Noble-Savage



    This build focus's on reducing your threat and increasing your dps while increasing your pet's DPS, health to be the tank. This requires careful timing of skills in order to pull off correctly.



    "The Lore-Minstrel"



    Class:Healer, Light of Hope, Subtlety of Wisdom, Power and Wisdom, Proof against all Ills.



    Legendary: Eagle-Friend, Sword and Staff



    This build focus's on instant heals and reducing mana costs while improving your ability to replenish your large amount of power. Also allows for easy and fast curing of wounds and diseases. Allows for you to be self-ressurected by your eagle to continue fighting. Sword and staff is for you to auto attack more efficiently and gain increased stats while waiting for Beacon of Hope to cooldown.



    "The Power Master"



    Class:Healer, Power and Wisdom, Knowledge of the past, Magic Adept, Harmony with Nature.



    Legendary:Ents go to War, Sword and Staff





    This build focus's on reducing mana costs all around. A nice solid build that is good for grouping or for soloing.



    "The Area Annihilator"



    Class:Flame of Anor, Deep Lore, Harmony with Nature, Awareness of Body, Master of the Staff



    Legendary:Ents go to War, Sword and Staff



    This build allows you to use your overt displays of magic and your area effect spells at a lesser penalty to yourself while maximizing your single target dps at the sime time. Allows you to control the battle very well with herb lore's 8 target set.

     

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • Darth_PeteDarth_Pete Member Posts: 559

     

    Originally posted by Yeebo


     
    These look like perfectly viable builds to me, but I take it you feel that they are all pretty gimpy.  We'll just have to agree to disagree on that, I certainly won't claim that I'm right and your wrong.  All I was trying to say is that you can go for a jack of all trades build (which you obviously strongly favor), or a more specialized one.  I know LMers in game that do favor the specialized ones, believe it or not (mine is pets + healing).
    Don't think I'm saying that every trait is all it's cracked up to be.  Many of the traits need work.   Case in point:  two of my hunter legendaries suck so bad I can't see why a sane human would bother to grind them out, much less slot them. And more traits would ceratinly be better (I think was you that in another thread had some really good suggestions for additional virtues ...am I making that up?).    
    I think the only point that we disagree on is that I  don't think that (for most classes) there are so few viable traits that every member of the class is forced to slot the exact same ones at 50 (or even all but one or two of the exact same ones).


    "The Beast-Master"



    Class:Flame of Anor, Master of Beasts, Beast Lore, Subtlety of Wisdom, Knowledge of the Past



    Legendary: Eagle-Friend, Noble-Savage



    This build focus's on reducing your threat and increasing your dps while increasing your pet's DPS, health to be the tank. This requires careful timing of skills in order to pull off correctly.



    "The Lore-Minstrel"



    Class:Healer, Light of Hope, Subtlety of Wisdom, Power and Wisdom, Proof against all Ills.



    Legendary: Eagle-Friend, Sword and Staff



    This build focus's on instant heals and reducing mana costs while improving your ability to replenish your large amount of power. Also allows for easy and fast curing of wounds and diseases. Allows for you to be self-ressurected by your eagle to continue fighting. Sword and staff is for you to auto attack more efficiently and gain increased stats while waiting for Beacon of Hope to cooldown.



    "The Power Master"



    Class:Healer, Power and Wisdom, Knowledge of the past, Magic Adept, Harmony with Nature.



    Legendary:Ents go to War, Sword and Staff




    This build focus's on reducing mana costs all around. A nice solid build that is good for grouping or for soloing.



    "The Area Annihilator"



    Class:Flame of Anor, Deep Lore, Harmony with Nature, Awareness of Body, Master of the Staff



    Legendary:Ents go to War, Sword and Staff



    This build allows you to use your overt displays of magic and your area effect spells at a lesser penalty to yourself while maximizing your single target dps at the sime time. Allows you to control the battle very well with herb lore's 8 target set.
     
    Yes, this is what i was going for! The same thing applies to my champion just like your hunter the legendary skills are crap and in most cases the skill you get on early levels (5-15) are better, for example legendary 3-hit combo that makes 2% more damage and costs alot more to do compared to the normal 3-hit combo that you get around level 10

     

     

    I think the only point that we disagree on is that I  don't think that (for most classes) there are so few viable traits that every member of the class is forced to slot the exact same ones at 50 (or even all but one or two of the exact same ones).

    yes

  • ZenNakuZenNaku Member Posts: 14

    well as others have said earlier,  Lotro is an mmo so its pretty much similar to the other mmos  I have played. However to me Lotro does offer  something unique about  it. Some one has mentioned such as the music system well man for me this is just so entertaining , I am musician in RL and few of my mates also play musical instrument, it just fun to have a spare time and just play  some songs  together say in AH and sometimes its funny to see others just responded by clapping or dancing together lol.....other than that its pretty much the same  , I mean the graphic is good, pretty stable server. The community is I think more mature , especially if you go to the forum. About the game experience itself , so far so good, one thing  I like is the felllowship manouvers where you can pick differnt color in your conjuction to create either a powerful, attack,debuffs, heal, mana restore or the combination of both and so on, this I havent seen in other mmo that I have played and it does add more value and  more variety to the gameplay. I agree that the classes system is pretty simple but it stil fun . I havent tried all of the class but I do have a champ and a guard, and in mmo Ijust love playing melee fighter class. All in all thats the aspects of the game that I think making lotro such a unique mmo :)

  • doromurdoromur Member Posts: 152

    Originally posted by Perception


    Simple answer:  LORTO offers the single largest community of WoW bashers anywhere.  I've also heard that it has a server queue on patch days, but that's just icing on the cake.
    I don't remember seeing anyone who regularly posts here trolling on the WoW Forums.

    On the other hand, the reverse is not true as you have just highlighted.

    These forums really do suck-ass at the moment, it just seems to be trolls-vs-fanbois

     

    Currently Playing Nothing...

  • boognish75boognish75 Member UncommonPosts: 1,540

    LOTRO is an awesome game, fun and enjoyable, what it doesnt have is spaceflight, mechs, androids, v'rix, terrans, jenquai's, or progens.

    playing eq2 and two worlds

  • NetzokoNetzoko Member Posts: 1,271

    What's the PvP like? Wow battlegrounds?

    -------------------------
    image

  • YeeboYeebo Member UncommonPosts: 1,361

     

    Originally posted by Netzoko


    What's the PvP like? Wow battlegrounds?

    It's a bit too much to explain in a post:

     

    lotro.turbine.com/article/313

     The closest thing to it I've played is RvR in DAoC.  It's not nearly as deep as DAoC RvR, there is only one zone.   But in that zone there is a lot to do.  You can take or defend keeps, you can level up pure PvP toons (the creeps have their own quest lines), there are raid targets in the zone, and you can also spawn as special "uber mobs" on either side (a ranger fpr the PCs, and Troll for the monsters). 

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Netzoko


    Simple question: What does LOTRO offer to gamers what other MMOs do not?
     
     

    Best story and best roleplaying community with a beatiful graphics.

    REALITY CHECK

  • erandurerandur Member Posts: 727

    Except for a good community, good lore, nice graphics, chicken play :D, monsterplay, plenty of quest, ... nothing I guess.

    Even the housing system is original, and the best part (at least in my opinion); i only played it a few months, but the best part of my experience with LotRO was the event (with the music competition, don't remember the name). Real GM's lead the event, and the GM who was responsible for the music competition, choose me to be a judge , real GM's might have some disadvantages, but you can really participate with the events.

    Too bad their servers didn't like that event system tho... LotRO is full of small events now, which require your knowledge of lotro(o). Which is also original, since they don't announce them, they just post a hint on the forums.

     

    I should also say, i played on the European servers, it might be that Turbine has better servers than codemasters, and that there are still big, announced events in the American servers.

    You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Netzoko


    Simple question: What does LOTRO offer to gamers what other MMOs do not?
     
     

    Nothing really, it's just a bland, run of the mill MMORPG which is, somewhat, succesful solely because of the LOTR license.

Sign In or Register to comment.