Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

HeroEngine

m240gulfm240gulf Member UncommonPosts: 460

So I hear the new Bioware MMO will be based on the HeroEngine...cool, I just checked out the website to see how good it was and I'm really impressed.  http://www.heroengine.com/

 

What other games have been made using the HeroEngine?  I'd like to see how it was implemented in a live MMO.

I Reject your Reality and Substitute it with My Own!
image

Comments

  • DeaconXDeaconX Member UncommonPosts: 3,062

    Quite certain Hero's Journey uses it.

    http://www.mmorpg.com/gamelist.cfm/setView/overview/gameId/174

    You should be aware that the engine is for compiling all the parts of the MMORPG quickly together, but all artistic/3D elements depend on what each developer creates.  So basically, looking at those screenshots won't give much of a clue of what the Austin TX BioWare team's game will look like.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • Exar_KunExar_Kun Member Posts: 242

    Originally posted by DeaconX


    Quite certain Hero's Journey uses it.
    http://www.mmorpg.com/gamelist.cfm/setView/overview/gameId/174
    You should be aware that the engine is for compiling all the parts of the MMORPG quickly together, but all artistic/3D elements depend on what each developer creates.  So basically, looking at those screenshots won't give much of a clue of what the Austin TX BioWare team's game will look like.

    that's correct....and I hear it can cut "YEARS" off development time!

  • Exar_KunExar_Kun Member Posts: 242




    bioperpetual.jpgBioWare has announced that they have licensed Perpetual Entertainment's online technology platform for use in their upcoming and as-of-yet unnamed MMO project. BioWare first announced the foundation of their Austin studios for creation of said MMO back in March of last year, and not much has been heard on the subject since. Perpetual Entertainment is the development studio behind Gods and Heroes: Rome Rising and Star Trek Online, and their online platform will serve as the backbone of BioWare's mysterious project. Adopting the platform basically shaves a great deal of development time off the project, incorporating tools for everything from player management to billing to load balancing. So BioWare has the online structure as well as the Simultronics HeroEngine as the 3D game engine. Perhaps now they can get around to telling us what the hell the game will be about before we go insane.

    BIOWARE CORP. LICENSES PERPETUAL ENTERTAINMENT'S ONLINE TECHNOLOGY PLATFORM FOR UPCOMING MMO GAME

    SAN FRANCISCO, CA - July 19, 2007 - Perpetual Entertainment announced today that BioWare's Austin studio has licensed Perpetual's online technology platform for an upcoming Massively Multiplayer Online (MMO) title. The agreement gives BioWare the platform to deploy and support its online titles utilizing Perpetual's industry-leading technology for online game operations, deployment, infrastructure development and community support.

    "We evaluated numerous technology solutions to serve as the service backbone of our first MMO title and feel Perpetual's online platform is the best fit," said Gordon Walton, Co-Studio Director of BioWare Austin. "The Perpetual team has years of experience building infrastructure and tools for online games and we are thrilled to be working with them."

    "BioWare is one of the leading developers of AAA games in the world and we know they will find the Perpetual platform provides both the functionality and ease-of-use they are looking for to support their upcoming title," said Joseph Keene, Co-Chairman and CEO, Perpetual Entertainment, Inc. "With the Perpetual platform, BioWare's Austin studio can focus on making great games while minimizing the time and effort required to deploy and support their titles."

    The Perpetual online platform provides a technology backbone of modules necessary to deploy and operate any modern online game, as well as a collection of in-game features and services. Incorporating tools for player management, billing, customer relationship management, game feature extension, load-balancing, lobby servicing, patching and community management, the Perpetual online platform gives developers and publishers the tools to bring the next generation of online games to market faster, and with lower technological and logistical restrictions.


    11:40 AM ON THU JUL 19 2007

    BY MIKE FAHEY

    2,055 views




  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Bioware also purchased the heroblade engine, http://play.tm/wire/click/1105608

     

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

Sign In or Register to comment.