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I've been playing SWG for about 6 months now. I really like Beast Mastery and also the upcoming chapter 7 features. Played on TCPrime to get an idea and noticed that even with the collections that the devs really put thought in where to put them. New players will find their first items in a natural way on the Legacy quest route. SWG is also one of the few games left that gives you a sandbox feeling. Build your city etc. This is all very promising, BUT....
After 6 months I also notice how some persistant bugs (gamebreaking for me) in PVE combat wont get removed (no words from devs but only excuses from vets who claim that its the mess from a different dev team and that they cant be fixed easily):
- 'Can't see target' msg if your target sets a foot behind a pebble. No biggie. Works both ways line of sight, you think. Not in SWG though, the mob keeps shooting you while you can't.
- Stuck mobs who are getting back to their spawning point. You try to attack them where they are stuck to get tht 'cant see target' msg again. Oh well, next group then. You attack and meanwhile that stuck group gets lose and starts attacking you too!!
- Free aiming mode! Wow, finally a hybrid fps MMO. Yeah right. Use free aiming mode and you keep targetting(and selecting) chairs, tables your own droideka which decides to stand into mobs for a change. Or even when the droideka is just standing next to you with its screenwide targetting rectangle.
You soon realise that most players are using auto aim (locking target) and a lot of the times auto repeating attack too. Buttonmashing fest ftw! Free aiming is gimping yourself , try to target one of those 4 mobs that stand inside your character for example.
PVE combat is subpar to every other current MMO out there because of these bugs. Every MMO has bugs of course, but with these groundbreaking onces and that there is no indication that they will ever be fixed after such a long time, I call PVE in SWG crap. O, and I havent even touched animations, weird running or mobs etc, but to me those are not gamebreaking.
Long time ago before I started playing, they decided to remove decay from crafted items. I think that is good, I find it an annoying time and goldsink. Thing is, that it is still there in the schematics. I cant count the many times that I had to explain the new players that experimenting on that stat, doesnt have any effect. Even after the update for the furniture to allow different colours. It is still there. Also within food schematics, you find everywhere remainments of old systems that are not present anymore in SWG.
It is as if they had a bunch of devs with a very short attention span who dropped their work just after they started implementing or removing a feature.
Current team of devs might be better you think? If you look at what they are going to introduce it seems so yes. But just look at when they changed PVE difficulty (I liked that). They didnt touch the quests. A quest still might say cl35, but in reality you might want to add [group] to it, especially if there are elites involved.
They simply dont finish what they start and current developments shows they are more interested in keeping the vets happy, instead of attracting new players. The PVE combat crap really shows that.
Still, there are players who can look beyond this and still play this game and have fun. Kudos to them. But hey, some people even defended Dark and Light.