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I got this off PW My-En's official forums. And give the guy a break since he's not exactly a native English speaker at that.
ivanfong1 wrote: |
This is a comprehensive (work in progress) characters and stats introduction taken from PW Cn's forums and I had translated everything in step by step as best as I could! 1. Human Warrior Gender: Male & Female Attack: Close Melee Attacks Weapon of Choice: Sword, Long Weapons, Axe, Knife, Martial Arts Character attributes: High physical defense. Low magic defense, Middle constitution and HP. Human Warrior's are close combat warriors, potent enough with or without weapons. They are swift, agile and quick to attack and evade assailants. Human Warrior as swordsmen, weighs themselves on chivalry and the mastery of the different fighting arts through continuous practice and training. They are balanced both on attacking and defending enemies, plus their solid grasp of the different kinds of weapons, superior physical attack prowess and fighting arts, which brings forth a deadly combination of power and speed makes the Warrior a formidable foe to contend with. Upgrade/leveling speed:NO.2(Total 4) (??) requirement:No.3(Total 6) Field Fight(on land):No.1(Total 6) Field Fight(in sky/on air):No.3(Total 4) 1v1: No.2(Total 6) Lands War requirement:No.3(Total 3) Notes: Choose your weapon wisely due to skills' diversity. Suggest skills choice would be to choose both of Axe(before lvl 80) and Long Weapons (After lv 80). It's also worth to note that warriors can't effectively deal a 100% hit on an enemy and they can start to learn to fly at level 30. ----------------------------------------------------------------------------------- 2. Human Magician (Mage) Gender: Male & Female Attack: Long Ranged Magic Attacks Weapon of Choice: Magic swords, Magic wands and magic wheel (or 'quoits' according to items' database) Character attributes: High magic defense. Low physical defense,poor constitution and HP. Mage are temperamental but warm hearted masters of the conjuring arts. They can utilize the elements of water, fire and earth to their advantage. To maximize the elements of nature, mages are required to be immersed in a state of mystical meditation when casting. During this state, the defense capability of Rabbi are crippled but once the conjuring is in effect, they can deal a great amount of damage to enemies. To the Mage, offense is always the best defense. Aside from this, mages can absorb skills and develop their own skills as they level up. Upgrade Speed:NO.3(Total 4) (??) requirement:No.6(Total 6) Field Fight(on land):No.1(Total 6) Field Fight(in Sky/on air):No.4(Total 4) 1v1:No.2(Total 6) Lands War requirement:No.3(Total 3) Notes: It is essential to be aware that mages' skills' delay are very slow and yet when casted it's fully effective against an enemy.Mages can also learn to fly at level 30. ----------------------------------------------------------------------------------- 3. Werebeast Gender: Male only Attack: Close Melee Attacks Weapon of Choice: Sword, Long Weapons, Axe,Knife, Martial Arts Character attributes:Middle physical defense. Low magic defense,High constitution and HP. Werebeasts are creatures that opened up to the evils of the earth and as such, the creatures that used to tread the earth for more than a hundred years metamorphosed with the shape of a human being. Werebeasts are strong creatures that often serves as the front-line attacker on the battlefield. Its primary strength is its ability to battle with the enemies during melee skirmishes. It mainly relies on its brute strength during attacks. Werebeasts can bring out the inner beast in them by awakening the animal within itself and in turn transform into a creature of immense strength. Upgrade/leveling speed:NO.3(Total 4) (??) requirement:No.2(Total 6) Field Fight(on land):No.4(Total 6) Field Fight(in sky/on air):No.4(Total 4) 1v1:No.3(Total 6) Lands War requirement:No.2(Total 3) Notes: Werebeasts can't hit an enemy in 100% and they can fly when lvl 30. ----------------------------------------------------------------------------------- 4. Wingkind (Elf) Priest Gender: Male & Female Attack: Long Ranged Magic Attacks Weapon of Choice: Magic swords,magic wands and magic wheel (or quoits - same as mages) Character: High magic defense?Low physical defense,poor constitution and HP Priests are part of the same elegant race as that of archers. They too have flight as an innate attribute. They can heal and revive team members, curse and can summon on the elements of thunder and wind to do their bidding. They can even raise fallen comrades in battle from death. They are a good match for closed combatants since their long ranged spiritual prowess complements the short range of melee warriors, which in turn balances the priests' inadequacy in physical attacks. Upgrade/leveling speed: NO.1(Total 4) (before lvl 50 is slow) (??) requirement:No.1(Total 6) Field Fight(on land):No.5(Total 6) Field Fight(in sky/on air):No.2(Total 4) 1v1:No.4(Total 6) Lands War requirement:No.1(Total 3) Notes: As casters usually are, priests' are hampered by slower skills' delays but again they're efficient against mobs/enemies. Since flight is a natural ability, priests can start that off from level 1. ----------------------------------------------------------------------------------- 5. Wingkind (Elf) Archer Gender: Male & Female Attack: Long Ranged Magic Attacks and Physical Attacks (reduced 50% attacks in 5M) (including 6 Close Melee Attacks skills,this 6 skills will not reduce 50% attacks in 5M ) Weapon of Choice: Ranged weapons such as bows, crossbows and slingshots. Character attributes:Middle physical defense?Middle magic defense,poor constitution and HP Born with “blessed wings”, who is a human and divine female offspring, as a defender of the nation. They are excellent archers and brave warriors adept at the use of wood and other long-range weapons. Upgrade/leveling speed:NO.4(Total 4) (??) requirement: No.5 or 4(Total 6) Field Fight(on land):No.3(Total 6) Field Fight(in sky/on air):No.1(Total 4) 1v1:No.1(Total 6) Lands War requirement:No.3(Total 3) Notes:Interestingly archers can't deal a 100% attack rate but they can hit with a double damage possibility (About 24% rate when lv80,add 20 points agility(DEX) =1%).And since arrows are the mainly used projectile, it's highly advisable to stick with the cheaper ones as those can get pretty expensive as things scales up. Archers are natural fliers from level 1. ----------------------------------------------------------------------------------- 6. Werefox Gender: Female only Attack: Long Ranged Magic Attacks Weapon of Choice: Magic swords,magic wands and magic wheels (again refer to mages and priests above) Character attributes:Middle magic defense. Middle physical defense,poor constitution and HP. Yaojings shares the evil that reside in Yaoshous, but instead of being or resemble beast-like creatures, they are attractive and charming characters that can tantalize and even appears as seductive its foes and allies. Werefoxes tempting ways are traced from that of a grass snake and like the snake, are very adept in using poison. In addition, werefoxes can tame animals to fight with them. Each pet that is tamed and summoned has its own attributes and skills that can be used by the Yaojing in combat. Werefoxes can awaken the fox in them for a higher attack and defense attribute that is not normally displayed when it in its normal form. Upgrade/leveling speed:NO.4(Total 4) (??) requirement:No.4(Total 6) Field Fight(on land):No.6(Total 6) Field Fight(in sky/on air):No.4(Total 4) 1v1:No.6(Total 6) Lands War requirement:No.3(Total 3) Note:Same as mages..Read above ----------------------------------------------------------------------------------- Important! Points/Stats allocation: Rule/Tips: Refer to the weapons' level and clothes/armors' requirements. Add CON=Add HP and a bit physical and magic defense,HP restore Speed Add STR=Add physical defense and Close physical attack Add DEX=Add Accuracy rate,Dodge Rate, Long Ranged physical attack and double damage rate Add INT=Add Long Ranged Magic attack ,MP,MP restore Speed and Magic defense Suggested methods in points/stats' allocation as follows:- Warrior Mainly add STR, CON and a bit DEX (DEX needs to tie with weapons and clothes' reqs). INT is UNNECESSARY. Werebeast Mainly add CON, STR (based on weapons' and clothes' reqs) and a bit DEX (DEX based on weapons' and clothes's reqs).INT is UNNECESSARY. Archer Mainly add DEX! Appropriate CON, STR (based on weapons' and cloths' reqs) and INT is UNNECESSARY. Human Mage Mainly add INT and CON, STR (based on weapons' and clothes' reqs).Not add DEX (DEX based on weapons' and clothes' reqs)!!! Priest Mainly add INT and CON,STR (based on weapons' and clothes' reqs)Not add DEX (based on weapons' and clothes' reqs)!!! Werefox Same as mages and priests. ---------------------------------------------------------------------------------- Additional suggested allocations' methods:(Refer) Human Warrior Add STR (based on weapons' and clothes' reqs) ,Appropriate CON,add some DEX to use archers' clothes/armors. No INT needed. This build of warrior owns with middle physical and magic defenses with better accuracy and dodge rates but also with reduced physical defense and HP. Werebeast Mainly add STR; Appropriate CON ,and a bit DEX (based on weapons' and clothes' reqs).INT unnecessary. This build of Werebeast deals higher attack and physical defense ,but with reduced HP. Archer 1 Mainly add STR ;Add DEX (based on weapons' and clothes' reqs) and some appropriate CON to be able to wear warriors' armors.Again INT does not mean a thing here. This archer build owns at high physical defense (obviously),but with reduced/lowered attack, accuracy and dodge rates. Archer 2 Mainly add CON;Appropriate CON,Add DEX (based on weapons' and clothes' reqs).INT left alone. Owns with high HP and middle physical defense but with reduced attack, accuracy and dodge rates. Human Mage 1 Mainly add CON,INT and STR (based on weapons' and clothes' reqs).Not add DEX (based on weapons' and clothes' reqs). Owns higher HP but with reduced attack Human Mage 2 Mainly add STR,INT (based on weapons' and clothes' reqs) Appropriate CON,Not add DEX (based on weapons' and clothes' reqs) Owns higher physical defense but with reduced attack Priest 1 Mainly add CON,INT and STR (based on weapons' and clothes' reqs) Not add DEX(based on weapons' and clothes' reqs) Owns higher HP but reduced attack Priest 2 Mainly add STR,INT (based on weapons' and clothes' reqs) Appropriate CON,Not add DEX(based on weapons' and clothes' reqs). Owns High physical defense but reduced attack Werefox Same as mages and priests. ---------------------------------------------------------------------------------- Stat Distribution Starting/Base stats(All Races): 5 CON 5 STR 5 INT 5 DEX Suggested stats' templates:- HUMAN Wuxia(Warrior) +1 CON = Max HP +15 6 STR = 4 DEF; +3 STR = DEF +1 +1 INT = Max MP +9 +1 DEX = Accuracy +10, Dodge Rate +10 Level Up Bonus: Max HP +30, Max MP +18 Fashi(Element-Mage) 1 CON = Max HP +10 6 STR = 4 DEF; 3 STR = DEF +1 1 INT = Max MP +14 1 DEX = Accuracy +5, Dodge Rate +2 Level Up Bonus: Max HP +20, Max MP +28 WINGKINDS Yuling(Priest) 1 CON = Max HP +10 6 STR = 4 DEF; +5 STR = Physical DEF +1 1 INT = Max MP +14 1 DEX = Accuracy +5, Dodge Rate +2 Level Up Bonus: Max HP +20, Max MP +28 Yumang(Archer) 1 CON = Max HP +13 6 STR = 4 DEF; +5 STR = DEF +1 1 INT = Max MP +10 1 DEX = Accuracy +8, Dodge Rate +6 Level Up Bonus: Max HP +26, Max MP +22 WEREBEAST Yaoshou(Werebeast) 1 CON = Max HP +17 6 STR = 4 DEF; +4 STR = DEF +1 1 INT = Max MP +7 1 DEX = Accuracy +8, Dodge Rate +8 Level Up Bonus: Max HP +34, Max MP +14 [/b]Yaojing(Werefox)[/b] 1 CON = Max HP +12 6STR = 4 DEF; +5 STR = DEF +1 1 INT = Max MP +12 1 DEX = Accuracy +7, Dodge Rate +6 Level Up Bonus: Max HP +24, Max MP +24 |