It looks like you're new here. If you want to get involved, click one of these buttons!
Instead of the expansion raising the level cap, and setting in motion the same old grind (which will not attract me back this time), I would return to WoW if it did the following:
- Introduce many more spells/powers for each class (or more hero classes, or new specialisations, or whatever), but at the same level of max power (70, since we are all 70 now); and with a limit on how many can be 'slotted' in any one character.
In other words, a far greater variety of builds, more fun effects... but at the same relative level of absolute power. This would make for much more interesting PVP. (ie.. the 'World of Warcraft' bit,) and offer allow more varied ways of approaching pve challenges. Limit the cost of switching between these builds.
- Introduce many more single or small group quests, which give the same level rewards as raid content.
- In general, create a new philosophy whereby time invested leads to more options/variety, (and thrown in pets, funky-looking outfits, interesting tricks, titles, real estate etc etc) but not greater 'power' per se. As currently designed, there is no longer any point for someone like me, with a job and a child, to play this game, when I can simply never compete with people who don't.
- Use all the existing world in more interesting ways - offer PVP challenges (conquerable fortresses and so forth) across the whole World of Warcraft. I loved some of the original Azeroth zones, and would like to experience them again.
In general, replace the concept of ever increasing power with inflation with every increasing variety, but of a similar level of power. It would still be fun to get new stuff, but allow the working Jo to enjoy the game on a competitive level as well.
Could this make as much money? Who knows. Maybe not - which is why it will not happen.
Would it make it a better game? To my mind, undoubtedly.
Comments
Not going to happen. Leveling up is another sense of achievement, Blizzard would be shootig themself in the foot by not adding more levels.
You do know what happened to SWG when they made sweeping changes to a formula that was working dont you?
blizzard will make changes.. they just dont do it as fast as other MMO's which add feature without really thinking it through and that introduce tons of new bugs and balance issues.
The bottom line is blizzard cannot please every one, its hard enough to please 200k players but to please millions is just not possible.
Don't fix it if it aint broker... And Blizzard thinks it isn't broken so they won't fix it
Blizzard has a bit of a problem. They can't stop adding new instances. They whole reason people play instances is for new gear, and where does it drop? In new instances. And if people got all the new gear Blizzard has to introduce the next instance.
Something I don't understand, why not get rid of those stupid "levels". People rush the content to become lvl70, like the rest, and start raiding for better gear.
But it is broken. The whole WoW system is broken, but I won't go in to it, it has been posted several times, just that fans don't grasp it.
They aren't upset by the level changes, in fact, they sort of look forward to them. The common factor between the three is I'd define them as more casual players than myself.... say less than 20 hours a week (and some weeks, maybe not at all).
With 9 million subscribers there's no way Blizz is going to change the formula much... they can't be everything to everyone.... so they'll cater to the audience that makes them the most money.
Its OK though...we can play other games....no reason to lament about how much you don't like WOW or want it to change....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They aren't upset by the level changes, in fact, they sort of look forward to them. The common factor between the three is I'd define them as more casual players than myself.... say less than 20 hours a week (and some weeks, maybe not at all).
With 9 million subscribers there's no way Blizz is going to change the formula much... they can't be everything to everyone.... so they'll cater to the audience that makes them the most money.
Its OK though...we can play other games....no reason to lament about how much you don't like WOW or want it to change....
What he said i quitt wot after clearing AQ but not because it was boring or anything, just since i dident enjoy pvp enugh, In other games pve grind-> pvp. But in this game its a bit diffrent.
that is the "magic the gathering" route and is effectivly succesful considering the success of the card game and the increase in size of the mother corporation, WoTC.
Add more and more options while keeping the same general power level, I would dare say it would actually work quite well, I think Guild Wars achieve this.
Honestly, I actually think it would be a better idea than the current. old dungeons would remain viable, new dungeons could still be made... but... how much variety is too much variety?
Look at MtG. they have now gazzillions expansions, millions of different cards but you can still use only 60 in your deck. it makes you feel that you are missing out on so much and makes decks much more specialized than generalists. (you feel this a lot in their rpg, D&D that they treated like same, with ever increasing feats and classes with each supplement withouth actually changing the overal power or the options available to each class)
So I think both approaches would have some bad points, but on the overall, I would appreciate more the OP Idea, why don't you try to put it on Blizzard suggestion forums?
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Yes, guild wars does take this approach... and for pvp is great fun... but does not offer anything like the scope of WoW, nor the sense of a shared massive and varied world. Other games have a similar philosophy...
I guess I like the idea of balancing two ideas
a) Time invested leads to fun reward
b) Everyone who has invested a certain amount of time can compete on a relatively even playing field.
These two may seem contradictory, but the 'more variety' rather than more power can work, I believe.
An interesting approach in fps is Call of Duty 4. They are developing a perk system... and weapon upgrades.. which you earn as you play more and achieve certain goals.
These perks and upgrades can be pretty useful, and there are combinations that make them even more so. And yet, a brand new player with the most basic array of options can still compete, perhaps at a slight disadvantage, but none that negates the fundamental fact that a more skilled player will beat a less skilled player.
Is this a lasting strategy in an MMO? Who knows.. it is not the Wow route, and wow is the most successful game yet. Does that mean this can't work... hmm... I think it can.
Consider, for example, the rare mount drops. Now, having a tiger as opposed to a horse may not make you run any faster (therefore equal power), but it sure has bragging rights attached. So let the hard core raiders get their really cool flying spider mount or whatever.. just make it so the more casual player can still have a shot.
Offer different colours or effect for the same spell... maybe you can earn a drop where your moonfire becomes a giant flame from the sky... I think that would be a great reward, but again, would not make it impossible for others to compete.
The advantage for the hardcore player is his/her toon will become way more flexible, more able to deal with a wide variety of situations... but they would not be impossible to kill by dint of having impervious armor etc.. just a lot more difficult to surprise, in effect.
What if you could paint a captured tower in your guild's colors? Would that make for a fun reward?