Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Gamespy's Hands-On with TR

Peregrine2Peregrine2 Member Posts: 169
I came away really impressed after reading this, especially with the way character development is being set up, and the ethical quests and moral decision making sounds really neat. I guess before this I hadn't really been interested in it, as I felt it might be an all combat game, this makes it clear that it's a MMORPG at heart and not just a shooter, I'm much more interested now.



pc.gamespy.com/pc/tabula-rasa/794032p1.html

Comments

  • DabruuzerDabruuzer Member UncommonPosts: 123
    Now all I have to do is convince my wife of that fact. We have been playing CoX for three years now, and are looking for a new game.  From what she has seen of TR, she thinks it is an all-combat game.  I need to get her hooked somehow! Or at least force her to read some of the articles.

    A Little Dab'll Do Ya!

  • TalynTalyn Member UncommonPosts: 587


    Originally posted by Dabruuzer
    From what she has seen of TR, she thinks it is an all-combat game.

    That is also my primary concern. Combat is all good and fine, but I'm not always in the mood for it, and MMORPGs need other things to do besides walking outside and blowing stuff up. I can do that on BF2142...

  • basroilbasroil Member Posts: 48
    I am looking forward to this one as well.  Though yeah it does seem primarily combat based.  Virtually no word I have heard on crafting or social aspects.
  • TalynTalyn Member UncommonPosts: 587

    I believe CuppaJo did say crafting will be in-game, though if I recall the details weren't fully worked out so she couldn't give details on what would be craftable and so forth.

    Social aspects are another thing I hope DG realizes is important these days. Look at all the holiday festivals in GW and WoW (and other games I don't play), and other special events, not to mention possibly having continued (monthly or so?) storyline events, that would be great, especially if the gameworld was altered for each story campaign like SWG did back in the day. I'm hoping Garriott is on top of stuff like that, given his penchant for intricate stories and roleplaying to begin with.

  • TriumvirateTriumvirate Member Posts: 156
    I think they are focusing so heavily on combat because that is what people spend most of their time doing, fighting.  They want to make sure people understand that this is a different experience than what they are used to. 



    I have heard a few things about the crafting system, but not enough to really make any conclusions either way or how it works for that matter.



    I think part of the social aspect of an MMO can't be built by developers, it has to be added by players.  I'm sure the developers have found a way to facilitate those players who want a social experience, but I'm not too concerned as I think it will work itself out.
  • bobpowerbobpower Member UncommonPosts: 35
    That video made me want to play really badly.
  • WheskyWhesky Member Posts: 125

    A very nice hands-on article and the videos were great.

    My guess is that crafting will be dependable on combat. Anyhow I guess the social part would be finding groups then if not anything else?

    And I didn't know TR was coming out this fall? thought it was near christmas if not next year.

     

    /Whesky

    SWG, Eve, Planetside 2, EQN, Star Citizen

  • IsaneIsane Member UncommonPosts: 2,630
    Uhm the impression I got is that the two Worlds that are slated for release are pretty much done and the videos give an impression that it's very playable . The third to be added later. Tweaking and content and we will wll be able to roll I hope.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

Sign In or Register to comment.