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i10

damian7damian7 Member Posts: 4,449

ok, on that jacked up pretend poll for new sets they just had -- they stated that issue 10 is pretty much complete (using pretty much those words).

 

so what exactly is in i10?  i've heard 5th column is the villain group coming back/getting a makeover/whatever.

i guess this is yet another blooming issue with no new powersets?

any new enhancement sets at least? 

epics for villains yet?  or will the villain epic be marvel online?

 

bleh, no news is no news. 

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

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  • ShakesphereShakesphere Member Posts: 26
    The only thing I have heard for I10 is that it will be adding content for a level range that players have been asking for. 



    I know, that is pretty vague.  Some people believe it will be new things to do with lvl 50 characters, and others think it will be content for the 35+ crowd. 



    Also, they didn't say I10 was complete, they said "we are nearly locked down on that issue already".  Which to me just says that they have decided what content will be in I10, but doesn't mean that the work to implement it is done.



    -Shakesphere
  • AmarsirAmarsir Member UncommonPosts: 703

    Yeah, complete out of design, not complete out of development. Very different steps.

    (And again I'd just like to point out that by the time we know for sure what's coming, it will be too late to change the design on any of it. That always annoys me, they want feedback on development bugs but act like their design is above reproach.)

    Anyway, what's been hinted at:

    • The return of a long-gone enemy.
    • Co-op between heroes & villains.
    • Content for a range that needs it.

    What we also know:

    • About a year and change ago, there was a poll on what new zones players would most like to see. "Moon / Rikti Homeworld" was the most popular one.
    • There have been structures in Steel (north area against the wall) and Port Oakes (behind / below the Arena) in construction for several issues now.
    • The Rikti have been cut off from earth for a while now. (Thanks to Hero One - presumed dead - for those who follow the story.)

    My suspicion:
    The long-gone enemy is the Rikti, whose invasion plans were stopped. They'll find a way to get their portals working again, and we'll have to fight them off at some moon staging base or go to their homeworld itself. This will be such a threat that Heroes and Villains need to team up to do it. It will probably be for 35-45 characters, possibly with a new TaskForce involving the resuce of Hero One or something.

    Besides fighting Rikti, expect there to be a sort of Vigilante group (Called "Vanguard Shield" in discussion right now) that's technically an NPC enemy though being human. Not sure if they're enemy to heros & villains both, friendly with one faction, or sort of a love/hate like Arachnos is with villains.

    Additionally unrelated to all that, it's been suggested that bases may be getting a little reworking, including perhaps the interface.

    No new powersets, which probably means no villain epic either. Sorry, I know some people are anxious for that, though I honestly wonder how much it would really add to play time.

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  • vajurasvajuras Member Posts: 2,860

    Epics for Villains would actually make high level PvP a lot more balanced. Makes no sense heroes get great stuff like Focused Accuracy, PBU, conserve power, invisible bubbles, etc while the poor villains get a bunch of stuff thats arguably a lot weaker

    They allow coop between heroes and villains then even the carebears would see all the imbalances that only us PvPers have been exposed too. Corrupters will realize just how much power unresistable debuffs a true Radiation Defender can bring to a fight. Thermals would never get picked over an Empath ever. Poor Dominators would never get picked over a Controller- which provides both control and healing/buffs. Not sure why heroes would ever pick a Brute over a Tanker. Maybe masterminds would get picked up but not sure if Illusion/Rad troller is more useful since it brings pets, good dps, psi dmg, and BUffs.

    I hope they do allow coop in PvE then PvP would get fixed finally because then the whole community at large would see all the imbalances bright as day

  • AmarsirAmarsir Member UncommonPosts: 703


    Epics for Villains would actually make high level PvP a lot more balanced. Makes no sense heroes get great stuff like Focused Accuracy, PBU, conserve power, invisible bubbles, etc while the poor villains get a bunch of stuff thats arguably a lot weaker
    I meant Epic AT, not epic power pools. Though I'd bet money those won't be changing anytime soon.

    And though I agree with your point on the whole, no one should be comparing Tanks to Brutes. The comparison would be Scrappers to Brutes. Tanks, if there is any analogue at all, would be compared to Masterminds.

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  • vajurasvajuras Member Posts: 2,860

    Brutes, Scrappers, and Tankers all have Taunt. MMs dont Taunt, they DPS which is a role many other ATs can fulfill. So, you'd compare Brute against Tanker/Scrapper and for sure all sets are eclipsed by a Stone Armor Tanker.

    I know my VG never recruited an MM to Tank we looked for rocks (/stone brute)

    There is no specific role in which villains compare to heroes at all which is pretty disturbing.

    Let's do a list of priority:

    Defender

    Tanker (Stone Armor highest priority of all)

    Controller

    Corrupter

    etc

     

    Well at least Corrupters might find a place on teams so its not as bad as I originally pictured it.

  • AmarsirAmarsir Member UncommonPosts: 703

    Well you can bang nails in with a wrench but that doesn't make it a hammer.

    They said right from the beginning that if you try to play villains like the hero ATs you know, you won't be as successful. Admittedly there are a lot of bad MMs out there who treat pets like they're more precious than teammates, but a good one should be able and willing to take aggro every time. I even know several (including 1 of my 2) who take Provoke or Challenge specifically so they can taunt. But I wouldn't play those exactly the same as tanks either.

    In fact now that I think of it, some of the bad Hero players I've seen over the years have been trying to emulate Villain styles (though I don't think they knew it). Defenders who love to blast. Blasters who have the full medicine pool and use it every chance they get. Tankers who pick one target at a time and beat him down before even noticing anyone else. Controllers who love to attack (pool powers, and now Sands of Mu or Nemesis Staff). Controllers who let their pet do all the work. Scrappers who insist on pulling one at a time.

    Now you may have a point that the sides balanced, but you definitely won't convince me by demonstrating that they're not equal. I know they're not equal. I don't concede that one side is superior just because it has tanks and the other doesn't.

    Also interesting to note (though not proof of anything) - since i9 came in I know of way more successful villain raids on Hamidon than successful hero ones. Yet I've heard of more failed hero attempts than villain fails, so it can't just be that more attempts are on CoV side.

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  • vajurasvajuras Member Posts: 2,860

    pvpers have always had the ability to coop in Arena so we already know first hand heroes have no need for villains. Coop would only be a new feature to PvE'ers

    It has also already been proven rad/sonic defenders outdmg, outbuff, and outdebuff sonic/rad corrupters. Someone did a study and determind Empaths Fortitude > over 3 Thermal Corrupter Buffs. So an Empath just takes one power & that one power is greater than 3 thermal powers

    MMs are no doubt hugely eclipsed by a Fire Blaster (dont forget 30% unresistable dmg) buffed by an Empath

    Rad Defenders do -40% unresistable debuff. That means ALL their teammates get +40% dmg bonus. This blows away the poor /rad corrupters right there. Thats not even including PBU, Leadership pools bonus, and primary buff/debuff bonuses defenders get

    Stone Armor Tanker > /stone armor Brutes in regards to tanking

    Heroes are mathematically superior to villains through and through. Villains are hella gimped in high levels compared to Heroes we've all seen it in Arena. Don't forget, SGs can bring Villains to their teams if they wanted to but they dont. In PvP, we have need for buffs, debuffs, damage, etc just like in PvE. Only different is the opponents are a lot mroe challenging.

    It's just not close. You cant compare Hero encounters to Villains encounters at all thats different content

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    On the Scrapper VS Brutes VS Tankers.

     

    - Tankers have 100 extra hps at level 50.  Tankers have much better % then Brutes.

    - Brutes have the same resists and defense cap then Tankers...althought it is extremely hard with secondary buffers only to reach, which accentuated the imbalanced between stoners and non-stoners, as a stone brute can get to cap fast while non-stoners...ouch.

    - Scrappers critical hits ability is better then the brutes rage in 90% of the situations.

    - Scrappers have ranged attacks and AoE attacks that completely outmatch brutes or tankers.

    - Scrappers and Brutes have about the same starting defensive power (same starting resists), the Brutes have 100 extra hps at level 50.

     

    A scrapper usually outdamage a brute or a tanker extremely easily.  A tanker usually outtank a brute or a scrapper extremely easily.  A Brute is an hybrid between a scrapper and a tanker, starting with the worst of both but having the best potential of both.  In an ideal situation, a brute tank like a tanker and deal damage like a scrapper...in an ideal situation...which seldom happens...so usually they tank like scrapper and deal damage far less effective then scrappers would.

     

    That's been said...Brutes have uniques set, designed especially for them.  An electric armor brute have no defense but the best resists in game short of a granite (bug IMO, they should have better resists since they have no defense and no extra hps/healing, but that is another topic), the electric armor brute also have good stamina and recovery...which mean that he will build rage better then a set with good defense, while substaining acceptable damage.  Brutes also have the unique energy melee set, which is almost as good as broadsword, but it deliver energy damage instead of lethal, which mean it is usually unresisted, energy melee also mean that whatever you beat on is stunned and not able to retaliate...so once you spot the Warden which is dangerous, it is disabled with the first attack, not at death.

     

    Brutes relly a lot on their teamates.  For example, an Energy/ELA brutes would deal similar damage to a BS scrapper, while neutralising completely it current target...however, he will deal damage to himself each time he attack with ET...which mean he really needs his group.

     

    Again, I think stoners are way too strong, 1 toggle outmatch every other set in defense, in resists and it combine with earth embrace so it has better hps as well...for brutes, this is quite hard to compensate as you don't have defenders buffers, only corruptors.  A set should have best resist, another best defense, another best hps, and a 4th set should be the best overall but never the best in anything.  Since any group that accept a brute, they accept him so he TANK, not whatever else, the role of a brute is to tank...always to tank...and atm, the imbalanced is extremely rude and unfair, everyone want a stoner no matter what, it is a no-brainers, they outmatch everything else by leagues.  Adding to the fact that stoners are broken and unplayable before level 38, they should be 5% of the brutes, and atm, they are the majority, despite been broken.  When a broken set is the most popular, something is wrong, incredibly wrong.

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  • AmarsirAmarsir Member UncommonPosts: 703

    Yeah but you guys know better than I do that PvP is a different game from PvE. Also there just isn't the same focus on team maximization. In fact, haven't you both said at one time or another that Tanks, period, aren't that great in PvP? And I know it's not all about the controllers these days.

    Thanks to Pocket D events, I have run a considerable number of mixed teams. And if the players are competent, there are any number of mixes that work just fine. Don't forget, for the most part in PvE a Storm or Trick Arrows defender is perfectly welcome - we don't have to insist on Kin or Rad. For the alpha strikes, it's not a big deal to use a Stone Tank or an Energy Brute or an Invuln Scrapper or a Thugs MM or even a good controller or dom.

    Heck I ran Positron the other day with just 1 blaster and 3 (pre-dwarf) Peacebringers. You think there's any Villain AT we would have turned away?

    I don't think a zone for mixed teams is going to show "hero dominance" the way you seem to expect. If anything, I think it will help show people just how variable the options are.

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  • MasterPain55MasterPain55 Member Posts: 257
    marvel online is actually made by a different company, so it have no relationship with coh/cov.
  • damian7damian7 Member Posts: 4,449
    Originally posted by MasterPain55

    marvel online is actually made by a different company, so it have no relationship with coh/cov.



    um

    http://www.marvel.com/news/vgstories.655

    "We are thrilled to finally be able to share the news that Cryptic Studios is the developer on the Marvel Universe Massively Multiplayer Online game."

     

    same company will be making the game.  but as to my marvel comment in the op... i was being sarcastic because it's going on what?  1 year and 7/8 months that cov has been out and still no villain epic ATs.  new issue every 3 months is out the window, and i'm not seeing where they're getting a new one out every 4 months.

    they took some steps in the right direction with the introduction of the IO sets.  but, 4 temp powers?  a gun, a sledgehammer and a baseball bat being three of the four???  come on now.

    the lack of new powersets for all this time is rather disheartening.  the pseudo-poll for tankers and scrappers they had means that these guys are pretty lost in the sauce still.  there's all sorts of powersets they could be sharing, and then just add in some unique-esque powersets per issue.  but they don't.

    i'm still pretty disappointed with the lvl 50 stuff. hammie raids for villains?  seriously?  cuz lord knows you couldn't come up with some sort of crazy powermad scheme for villains to fulfill instead.  no, villains also want to save the world.  not dominate it, not rob folks, not kidnap, not anything but save the world themselves.

    if i10 holds a renewed rikti thing (either a moonbase or rikti homeworld); then, i hope the villain side continues to collaborate with that one rikti faction instead of just joining the heroes in wholeheartedly "fighting the enemy and saving the world", especially since the villains are ALREADY working with a rikti faction.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • vajurasvajuras Member Posts: 2,860

    FYI, Meleers provide Taunts in Arena just like in PvE just like many other types of gameplay that are very similar

    PvPers have presented hard math that no one can refute for months but all this time the carebears plugged up their ears and said hero vs villain was of no concern to them so it didnt matter if their exact same counterpart on hero side vastly outperformed them

    Anyway if they went ahead with it I'll benefit either way because ultimately, this would force the Devs to fix PvP at that point. because surely the villains will be in uproar after they see Rad Defenders getting insane benefits from their -40% unresistable debuff inherent on bosses, awesome hero epics like Focused Accuracy mowing down mobs with impunity, all Controllers performing well at end game thanks to powerboosted mezzes + buffing their team/pets, /thrermal corrupters getting outdone by the huge green numbers coming from the Empath, brutes getting outtanked by real Tankers and of course outdmged by Blasters, etc its just gonna be sick lol I just cant wait to see the flames on the forums and mass exodus of angry carebears (either quit or reroll hero side like most have been doing anyway)

     Rolling a bad powerset is a totally different thing. Rolling a Trick Arrow Defender thats less powerful then a Radiation Defender is FoTM (Flavor of the Month)- but having an entire family of villains that at large are not as powerful as their exact same hero counterpart adds simply more fuel to the fire. So not only can we NOT respec out of these weak ass villain epics like heroes can- in addition villains will at large find out they're quite a bit gimpier too. Which is something that will be very new to the carebears. All of a sudden, someone's /rad corrupter which enjoyed being the top of the food chain he finds out the hero side version does more dmg, better buffs, and better debuffs etc how is that fair to be 100% outdone? Especially seeing as how Corrupters are supposed to be the Damage Dealers it makes no sense the Support focused counterpart clearly does better (numbers were posted for rad/sonic defender vs sonic/rad corrupter)

     We are talking about the same sets clearly outperforming the other and it will be a huge issue if they proceed with this. All this time us pvpers have been absolutely screwed due to this to the extent entire SGs have quit the game. other day I logged on to my villain my whole entire VG disappeared (some rerolled heroes and others I dunno if they just quit)

    All this time this disaster hasnt trickled down into PvE much because they made the good decision to keep PvE separate because they knew they didn't balance anything.

     

  • AmarsirAmarsir Member UncommonPosts: 703


    -40% unresistable debuff inherent on bosses
    Defender debuffs are only unresistable in PvP. In PvE they do get resisted. Also for what it's worth I almost never even turn on Focused Accuracy during missions.

    We'll just have to wait and see. As you say, PvPers have been intelligently stating that the sides aren't balanced for quite some time. Yet the majority of the player base is oblivious or doesn't care. I don't think teaming up will change that perception in the slightest. Time will tell.

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  • vajurasvajuras Member Posts: 2,860

    yes but the math chart between rad/sonic defender vs sonic/rad corrupter favored the blue side by a wide margin. I thought it was due to the unresistable debuffs...

    yeah there will be some complaints for sure.

    http://boards.cityofheroes.com/showflat.php?Cat=0&Board=dominator&Number=8267486&page=0&fpart=8

    I really like the post by DarkCurrent. this is the type of posts you'll see if they allow pve coop lol.

  • AmarsirAmarsir Member UncommonPosts: 703

    I think it's simply due to higher magnitude debuffs. IIRC Corruptor debuffs are about 80% of Defender debuffs, while Defender damage is about 67% of Corruptor damage (not counting Scourge).

    Also, Sonic? Stacked deck much? I could compare Kin/Energy defender with Energy/Kin corruptor and it would favor the red heavily. They picked that combo specifically because of what I just said about defenders debuffing better.

    To make a fair comparison you really need to have some exact pairing that is representative of both sides before calling one dominant. Unfortunately it's too varied to make that kind of call.

    DarkCurrent does make sense because he's talking in the absolute min/max PvPing, where Clear Mind all by it's lonesome does not have an analogue. PvE, you might be shocked how many empaths don't even take Clear Mind. The "grey area" is much much wider in PvE.

    In PvP you figure out what you'll be facing, then assemble a team to give you the edge.

    In PvE I take what I can get, then figure out the strategy after that. If I even noticed that villains were deficient (which is a big "if" since players are never equal), it still wouldn't bother me.

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  • vajurasvajuras Member Posts: 2,860

    I'm thinking kin/energy might win due to fulcrum shift, siphon speed, etc though (leadership + inherent primary buff bonuses + Power Build Up). not trying to be disagreeable or a troll though. its just that scourge only really kicks in when a mob is near dead reliably its just so random versus the hero inherents in which work 24/7.

    dont ever forget- villain epics dont really enhance our performance. they implemented patrons based purely on concept it seems. hero epics directly enhance their abilities maginfying their potential through the roof

    one of us could do the math and figure it out im seriously guessing kin/energy >>>> energy/kin. but you are right some lackluster sets like Dark/* defender will probably equal */dark corrupt but any good set is like much better on a hero is the math they concluded from that thread. they did a buncha sets they simply picked Raidation because its the most popular/common. I was very disappointed when I saw the results cause i wanted a /rad corrupt but after seeing the numbers i had no choice but to roll blue side and my rad/psi seemed just so totally awesome (/psi helps though lol). But yeah they ran numbers for many sets int hat thread I wish i had the link. Frosticus was the thread starter is all I remem. I'll try to find it but i remem they all agreed only Dark defenders were onpar if memory serves correctly for any sets we could directly compare

    Now Fire and Ice are whats really good for corrupts. of course, that dont exist on defender side so cant make a direct comparison. but due to massive AoE potential Fire/* corrupts are really good so Fire/RAd vs Dark/* defender it wont be close the fire corrupter will win. i was just talking about shared sets primarily

    edit- thanks for the correction on the unresistable debuff on defenders i've never doubted you know your stuff bout this game. I thought it was both PVE + PvP. ive checked around and can find no mention of the unresistable debuff. good catch there and good points of course.

  • AmarsirAmarsir Member UncommonPosts: 703

    I did a search for a thread started by Frosticus and I can't seem to find it either. Too bad, sounds interesting.

    Regardless, I can run some numbers myself tomorrow if I get a chance. Especially since City of Data is throwing an error on some numbers I have to pull. In the mean time, here are some basics:

    Corr tier 1 energy blast: 68.40 dmg
    Defend tier 1 energy blast: 36.15 dmg

    Standard sonic debuff for defenders 20%
    Standard sonic debuff for corruptors 15%

    I just picked one representative number for each side. The important thing is the ratio. We see that Defenders do 55% of the damage of Corruptors without prep work. However, they debuff better. So if you stack enough debuffs, defenders can pass. One won't do it though, you need a lot.

    That's why Sonic blast stood out to you. It's the only blast set that debuffs, so it makes it easier to pass. (Especially if defenders get unresisted buffs for PvP, which I suspect he was calculating.) Without all those debuffs stacking, the corruptor will constantly outdamage (and again, I'm not even counting Scourge). And in the meantime, think of that from a practical matter too - even in the case where several debuffs can stack, the defender needs time to put debuffs up while the Corr is ahead from the very first blast.

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  • vajurasvajuras Member Posts: 2,860

     it appears frosticus original post was removed due to its old age and I do not think its worth it to research it unless you have them already handy---

    it might be difficult would have to take into account the optimum builds and the perfect situation like PBU+Aim+siphon speed stacks+hasten+optimum attack chain within the duration. However, this is some things i did not consider:

     

    since the unresistable debuff isnt in play and most Corrupters realistically go Fire or Icefor PvE like fire/kin or ice/kin well then now that gap is probably a lot closer cause both those sets have good AoE. so i will have to concede the discrepancy is not that bad in PvE if we realistically compare the popular sets. Now, only if the sets are shared then just maybe some complaints might begin but since we're talking bout casual players....... and everyone knows blue side gets better Epics already.............

    However Corrupter are reputed to be one of best toons in the game..... in regards to PvP the discrepancy is tenfold due to the overpowered unresistable debuffs defenders bring which is something i always consider but you just proved thats irrelevant to this topic

    Masterminds should be okay in regards to PvE setting

    brutes- well we already know we cant tank as well as a Tanker. and i did come to the conclusion a Stone Armor Brute might be better then certain Tanker sets and second only to a Stone Armor Tanker? because id much rather take a stone armor brute whose Tier 9 never fails over an Invul Tanker thats gonna run like a little girl when it drops is my guess

    Dominators i just dont see them getting a spot over a controller. I admit i have not see Dominators post the recent buffs I am simply going by the fact that dont buff. but I did see some Doms pre-buff make AV fights easier somehow maybe it was a /psi dom in which can possibly debuff AV regen with Drain Psyche? i will need to research Doms more but I commend Developer attention to them

     

    however, im thinking maybe a corrupter > blaster. Corrupters are second or third place

     

    oh well i cannot find a topic about this on the official boards whcih would have been nice to see how others think on this. im not gonna push the issue. the best comparison would be fire/kin corrupter versus a rad/* defender but according to my own rule AoE >> single target dmg. That only leaves /thermal corrupter versus Empaths. but no matter what a thermal in late game should always outdmg an Empath

    one could even argue Corrupter is closer to Defender if we consider their flexibility

    edit- so to conclude i can see how the PvE balance comes into play now

  • damian7damian7 Member Posts: 4,449
    so um, when exactly is i10 due out?

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • TinybinaTinybina Member Posts: 2,130
    Originally posted by vajuras


    Epics for Villains would actually make high level PvP a lot more balanced. Makes no sense heroes get great stuff like Focused Accuracy, PBU, conserve power, invisible bubbles, etc while the poor villains get a bunch of stuff thats arguably a lot weaker
    They allow coop between heroes and villains then even the carebears would see all the imbalances that only us PvPers have been exposed too. Corrupters will realize just how much power unresistable debuffs a true Radiation Defender can bring to a fight. Thermals would never get picked over an Empath ever. Poor Dominators would never get picked over a Controller- which provides both control and healing/buffs. Not sure why heroes would ever pick a Brute over a Tanker. Maybe masterminds would get picked up but not sure if Illusion/Rad troller is more useful since it brings pets, good dps, psi dmg, and BUffs.
    I hope they do allow coop in PvE then PvP would get fixed finally because then the whole community at large would see all the imbalances bright as day

     

    I wish you were a COH/V dev, the ones they have seem to be a bunch of clueless retards.

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  • vajurasvajuras Member Posts: 2,860

    yeah when i read threads like this it just gets me so mad:

    http://boards.cityofheroes.com/showflat.php?Cat=0&Number=6326705&page=0&fpart=1&vc=1

    so everyone recognizes the villain patrons blow for the most part however the Devs appear to be ignoring all PMs about this

    oh well I havent resubbed yet its just disappointing they let such a minor thing cause all this trouble. i wish they care dmore about balance

     

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433
    Originally posted by Amarsir


     

    -40% unresistable debuff inherent on bosses
    Defender debuffs are only unresistable in PvP. In PvE they do get resisted. Also for what it's worth I almost never even turn on Focused Accuracy during missions.

     

    We'll just have to wait and see. As you say, PvPers have been intelligently stating that the sides aren't balanced for quite some time. Yet the majority of the player base is oblivious or doesn't care. I don't think teaming up will change that perception in the slightest. Time will tell.



    It will all depend on group desirability.

     

    If groups want corruptors just as bad as they want defenders, the players will be happy.  If the defenders are favored over the corruptors, then the players will be in outroar, rightfully.  Same for Brutes vs Tankers.

     

    As I said, it will depend on what peoples prefer.  The main reason Stoners are hated/loved is the fact nobody want anything else in a group, which mean stoners are unbalanced.  When all groups prefer a stone over an invul (second best tanking set), there is a HUGE problematic which has to be resolved.  Granite is overpowering.  Either buffs all brutes/tankers that are not using a tier9, nerf granite or make Unstoppable a toggle, but fix it.

     

    Finnally, as to the example of Sonic/Rad vs Rad/Sonic, the comparaison should have been done vs mobs, not vs players, since they don't use the same rules.  Start a mission in Pocket D and compare if you want.

     

    At any rate, I know there will be complains on both sides, have to see if they are minority or majority.  The defenders are already complaining that the controllers buffs are too strong...eh guess what, Corruptors have the same power...and they have some unique sets...while doing damage that is supposed to compete with a blaster...  What will matter is not the complaints of the minorities, but what will the groups want overall.  Will they want the corruptors?  The Brutes?  The other villains (I put them apart caused they are the least wanted in group atm, so I have to ponder if these 3 ATs will even be welcome to group)?

     

    See, if the players automatically prefer a TANKER stone over a Brute, then the problem is total.  As the Brutes are used to be heavily wanted in group...if they find themselves in a scrapper position...and since we are talking about 1 zone only...  Will this zone be popular or remains trivial in the overall game?  Will players go to that zone or remains in Grandville/Perigrine(or Firebase)?

     

    The problematic will arise if the player want to be in that zone and the players there don't want this AT.  Stalkers, Dominators, MMs, Kheldians (will they even get a bonus from a villain in group?), Blasters, Scrappers and Controllers are far more risky atm then the 4 "group basics".  Yet, if 1 of the 4 basics isn't welcome in the group, yeah, I see problematics arise if the players want to be in that zone.

    - "If I understand you well, you are telling me until next time. " - Ren

  • vajurasvajuras Member Posts: 2,860

    excellent posts amasir / anofalye

    yeah the post was PvE stats against mobs for the sonic/rad corrupter vs rad/sonic defender. Think about it- defender gets Power Build up, better Leadership bonuses, + their bonus for much more powerful buff/debuff due to it naturally beig their primary. Corrupter is .75 dmg but defender is .65 and because they have much more pwoerful buffs/debuffs its a no-brainer.

    factor in a popular set like rad/psi vs sonic/rad theres no contest defender version does more dmg.

    They did not factor in unresistable debuffs for sure because they were trying to give the PvE'ers some concern about the balance. but the pve'ers did not care because villian and hero dont team many said. and some clever ones said well fire & ice primaries will smoke the defenders which I beleive they're right about. this is simply due to the fact these primaries come from Blasters and were tweaked for massive dmg dealing.

     I asked on the corrupter boards if i should roll a sonic/rad corrupt regardless and the vets immediately said I'd be much better off hero side. so even the veteran PvE'ers were telling me to stick to blue side for the better epics which will help my defender be a lot more powerful then my villain counterpart

    there is a thread Frosticus posted in recently called "Defender vs Corrupter". for the most part they speak of PvE but there is for sure some horrible PvE imbalances when we speak of shared sets. they did the math and all concluded shared sets for corrupter is much better on a Defender (more powerful due to hero epics like Power Build Up, Leadership bonuses, & primary buff/debuff bonuses).

    This was solo PVE whereas one toon is self buffing andf farming mobs

    oh in PvP its not close at all due to unresistable debuffs. Rad/psi defenders are famed for even turning an EM/ELA brute into mush within seconds 1v1. they rip away our psionic resistances and then just proceed to open up a can of pure pwnage. our only hope is to stun them before they get EF on you and pray they are a noob and dont have any BFs. or kite and kite and pray they run out of BFs lol

     

    On a team we might get different results and math gets more skewed and complex. because Corrupter does have higher dmg cap (500% for corrupt, 400% for defender). so assuming we got some major buffing that pushes the corrupt to dmg cap then will see some effective hero/villain compositions.

    And im thinking Stone Armor Brute > All Tanker sets except Stone Armor Tanker. so its noit as bad as I thought initially. Because due to Stone armor being so overpowered, even on a Brute its seriously awesome.

     

    For PVE I can see the balance happening a bit though because ppl do like to roll FOTM sets. i saw a corrupter film other day where all 6/8 corrupts were like Ice primary. i wanted to puke I saw so much Ice getting tossed around. so due to FOTM builds I suspect this might make it closer. I'd be interested in seeing what happens they integrate teaming because surely the villains will be in -UPROAR- about these gimped, weak ass patron sets. They already are- but sitting their side-by-side watchig your hero counterpart using their epics is a real eye opener. sure, the fire & ice corrupters will be doing good work in PvE on the mobs but it will still piss many off how weak our patrons are. there is no question Power Build Up would be preferred to the webmace by most. especially seeing as how controller can get mez protection and other good epics its just not close at all

    And diont bring up my 50 EM/ELA brute who will be pissed watching the heroes rip through mobs with their Focused Accuracy. andeven if I got the AoE Patrons they say the hero epic does more dmg anyway so wtf why is all my patrons so much damn weaker when the Devs promised me my gimped ass patron I cant drop would be more pwoerful? They are saying Positron lied to ev1 and promised patron vs Epic balance.

    in Arena I've teamed with my counterpart and pisses me off their epics enhances them so much while my patron does nothing to enhance my primary/secondary

  • DJDizzyDJDizzy Member Posts: 119
    from what ive heard the villains will be getting a new archetype called nectolus or nectulos (dont blame me for me writing) which is a kheldian before they became ''good'' (*cough*warshades*cough*)

    _____________________________________
    We are the borg!
    You will be assimilated.
    We will add you biological and technological distinctiviness to our own.
    Your culture will adapt to serve us.
    Resistance is futile

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433
    Originally posted by DJDizzy

    from what ive heard the villains will be getting a new archetype called nectolus or nectulos (dont blame me for me writing) which is a kheldian before they became ''good'' (*cough*warshades*cough*)



    Nectus (or is it Nictus?) are the origin of both the Warshades and the Peacebringers.

     

    Peacebringers revolts and become what they are now a long long time ago.  Warshades revolt just recently and are thereby closer to the origin.

     

    I doubt they will be the villain epic AT.  Think more of Coralax or other such stuff.

    - "If I understand you well, you are telling me until next time. " - Ren

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