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MMORPG.com's Community Manager, Laura Genender, writes this editorial exploring the world of guilds and game content in MMORPGs.
The massively multiplayer online world is not geared toward the solo player. To a certain extent, it's logical: time is progress and multiple players can contribute more time; the tougher encounters have greater rewards, but take more power to conquer. And why have thousands of players congregated in a world if they aren't going to spend time together?
Read the whole article here.