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I am wondering what actual players who are on either FFA PvP server or Team PvP servers think the best PvP classes are. I know there are no "best" classes only good players and bad players. But that aside, what classes do you think are more geared towards PvP and can potentially do better then the others given the same skill on both players.
I am asking here, since Vanguard lacks its own General Discussion game forums.
Some of the questions you might consider are:
Are healing classes better at PvP?
Are the scout classes (Rogue, Ranger) better at PvP?
and so on.
Comments
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Thanks for the reply
First what's AC and DD.... Im not familiar with Vanguard accronyns yet,
and 2
You say certain classes can beat rangers or do fairly well... which ones... please elaborate on that though.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
I've been on Tharridon for the past month or so, although I started originally on Varking.
It really depends on if you like to solo PvP, or if you like to group PvP: Bards are godly in group PvP, since they can maintain a song that keeps invising the ENTIRE party for every tick making them neigh untargettable. However, this will change as soon as they start balancing PvP (sometime in the next year if they don't go out of business). Clerics are also very useful in group PvP, since they are nearly invincible unless they are nuked to death with 10 minute cooldowns and are arguably the best healers in the game with roots. Psis/Sorcs are also great in team PvP, since they can both CC and nuke as well as detect invisible units.
The other classes are also quite formidable in group PvP, but the aforementioned are probably some of the most powerful.
As for solo PvP: Being able to go invisible and detect invisible units is key, since there currently is a flawed battle mechanic that allows you to exit combat per clicking escape and then cast invis to vanish out of the sight of your opponent. Sorcs, Psis, Bloodmages and ultimately Dreadknights can all go invisible. Sorcs and Psis, however, get to detect invisible units at an early lvl as well, although druids ultimately get it at lvl 38 or so.
Both Sorcs, Psis and Druids also get an insane nuking ability on a long cooldown. The biggest difference between the druid and the other two is that it can store charges of it's nuke in the form of phenom points, so that if you wait for a full hour, you can instakill anything in the game 1 or 2 times as opposed to only once before waiting for the cooldown.
Clerics are indomitable unless one of the latter classes instakills them.
Everything else in the game is pretty much subpar, since there are no diminishing returns yet on CCs/Roots/Stuns along with the aforementioned out of battle mechanic that needs to be changed.
Happy hunting!
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Awsome reply //\. I was thinking that healers would have some kind of benefit to pvp and solo pvp and you mentioned clerics.
Another question, other then the PvP, is what class can solo PvE better then the others. Or what 2 classes or 3 classes are better then the rest.
If you haven any input on the PvP questions OR the PvE question I just added, please reply. Taking input from many players as oppossed to one or few is always a plus.
I forgot to mention that shaman are also powerful in PvP(both group and solo, although they can still be one-two shotted and do not have the nice endurance to mana conversion that clerics do).... I'm not sure if they've gone through with it yet, but they were supposed to reduce pet dmg, since it had been bugged and doing more than 2x as much damage as it was supposed to.
As for soloing (PvE), cleric is one of the best: Clerics can deal average dps with the best survivability in the game. They are so powerful that they can kill elites of their level (4 dots) or slightly above, while almost any other class has trouble (or is not capable of doing so). Shaman are a close second, although they are very weak for the first 15 levels (until they get to choose a deity and get a nifty pet/form that deals nice dps). Druids are also very capable soloers, but depend a lot on kiting, so that it is not always best to kill more than 2 enemies at a time with a druid (druids also get a CC).
If you're hell bent on rolling a melee class (that isn't a healer), then dread knight/paladin is your best bet: Paladins get to self heal, while dread knights get a life leech attack to make them survive the later mobs that deal lots of damage. Warriors, rogues, bards, disciples and monks become a little more difficult to solo with as time progresses (the disciple mostly because of it's pathetic dps).
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
I see, well I'm going to try Cleric for the heck of it just to see what your talking about.
I heard Rangers get a heal at some point, is their any accuracy in that? If so, how good is the heal, is it reliable in the sense that collodown vs amount heal makes it a viable heal?
PVP is something I like in Vanguard, and something I go looking for as often as I can. I am a Monk and it is a bit tick for tack. All classes have their own strengths and weaknesses and the result of combat between them can often be inconclusive. Monks are nails in my opinion, they hit hard and fast. However they cannot endure a fight. Clerics (what I consider my hardest opponents) unless killed in the first minute of combat will gain the upper hand and finish me. Same goes for disciples.. Buffs play a big part too. What buffs are present on your toon, what armour/weapons etc??
I would say that there are classes that are more powerful than others, but that is not a bad thing. PvP is not about 2 people meeting in a predesignated area, bowing before each other and dueling. You have to use your classes strengths. Hit and run. Root and scarper. Heal Heal Heal 'til he gets tired.....etc etc. Pick a class you want to play. Build and mold him/her. Learn to play him/her. Enjoy what he/she has to offer. Many people have run away from me in a fight ( by rooting or slowing me down etc ) and I've felt the loser.
To win doesn't necessarily mean to kill.
Yea, one thing I am liking about fights is that they are not like other games where the fight lasts like 20 seconds, here the fights can last a good amount of time and it gives you the sense of actual combat and your body has time to register it is pvping and build some hype. Its almost like swg combat without the guns.
I am still messing around with classes trying to figure ot which I am more interested in. So far ranger has been fun, but I dont really like the rogue concept to it. But Im hearing that they get a heal at some point.... I dont know how good it is and how viable it is. I was interested in a healing class, Desciple seems like fun to me, having they have heavy armor and all. But Im still testing around....
Im still looking fot more input.
I forgot to mention that shaman are also powerful in PvP(both group and solo, although they can still be one-two shotted and do not have the nice endurance to mana conversion that clerics do).... I'm not sure if they've gone through with it yet, but they were supposed to reduce pet dmg, since it had been bugged and doing more than 2x as much damage as it was supposed to.
As for soloing (PvE), cleric is one of the best: Clerics can deal average dps with the best survivability in the game. They are so powerful that they can kill elites of their level (4 dots) or slightly above, while almost any other class has trouble (or is not capable of doing so). Shaman are a close second, although they are very weak for the first 15 levels (until they get to choose a deity and get a nifty pet/form that deals nice dps). Druids are also very capable soloers, but depend a lot on kiting, so that it is not always best to kill more than 2 enemies at a time with a druid (druids also get a CC).
If you're hell bent on rolling a melee class (that isn't a healer), then dread knight/paladin is your best bet: Paladins get to self heal, while dread knights get a life leech attack to make them survive the later mobs that deal lots of damage. Warriors, rogues, bards, disciples and monks become a little more difficult to solo with as time progresses (the disciple mostly because of it's pathetic dps).
Clerics are excellent solo'ers, which is why my main is a cleric. I can solo 4 dots that are a level or two below me, although it takes me a long time to kill them. Even level 4 dots would be very touch and go, prob depend on crits/stuns. From what other characters tell me it seems most classes will have trouble taking out 3 dots and wont even try against a 4 dot.