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What do/did you enjoy about EQ?

nomadiannomadian Member Posts: 3,490

Another thread had me thinking asking whether the EQ experience could be replicated. On first instinct, I thought no but after thinking about it a bit more EQ wasn't perfect and all would be required would be to replicate some of the aspects that were enjoyed in EQ.

In particular, I'll state one of my enjoyments of EQ and they were dungeons. Not the only or main thing, but it is something I have yet to see surpassed or even equalled in any of the mmorpgs that have released since EQ.(admittedly not played Vanguard, my computer is a little bit dated) Dungeons like Blackburrow, the Warrens, Permafrost, Karnor's Castle, OS etc etc were all so good especially in terms of the confusion in navigating them or the segregated parts dedicated to mobs living quarters and that.

I could mention more but interested in other people's opinions on what they enjoyed about EQ.

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Comments

  • tylerwicktylerwick Member Posts: 446

    Id have to say....

    Dungeons, Community, difficulty.   When I say difficulty I mean you can be fighting on one area safely, and around the corner you can run in to a Monster that will kick your butt.   which leads me to the next aspect.  Surprise.  In most other MMOs you basically know what level range an area is,  in EQ, anything can happen and I like that.   I really dislike going into a game and one area you are safe kiling stuff, when those mobs are really easy you move on to the next area, understand?

    Also, unlike many raids in other games you really need to come up with a good plan and tactics, otherwise your monster food.

     

  • DeathstinyDeathstiny Member Posts: 386

    it's actually not that hard to replicate -  developers just need to have the guts to do it and stop producing one wow clone after another.

    First thing that needs to happen after character creation is to NOT have a quest NPC in front of you when you first log in. OH MY GOD WE CAN'T POSSIBLE HAVE PLAYERS TRY TO FIGURE THINGS OUT FOR THEMSELVES!  get a life people.

    Second, the first mob you encounter in the game should have a half decent chance of actually killing you.

    Third, don't have player housing, don't have player boats, don't have an over the top crafting system and by god don't have a magic the gathering card game included and call it diplomacy.

    GET BACK TO THE BASICS!

    A good MMO only takes decent graphics, good lore, and needs to challenge the player. Nothing since EQ1 has done that.

     

  • tylerwicktylerwick Member Posts: 446

    Yes, the quests... forgot to mention that.   Try comparing the difficulty of EQ quests to other games... I hate to say it, compare it to WoW easy Questing.   Even compare the newbie armor quests in EQ, which at the level are not that easy.

    EDIT: I consider this to be a Pro. not a Con that the majority of new MMORPGers think.

  • healz4uhealz4u Member Posts: 1,065
    World Feel.





    EQ is as Real (If Not More Real) as Kansas For Many



    The World in Everquest pre-Luclin (or Pre-Planes of Power, really) felt real and genuine.  In my mind, the land of Everquest genuinely exists.  It is as real to me in terms of being a place in my mind as Kansas (if not more real, having never visited Kansas).





    What ruined EQ for me, although I still play?  Zerg-raiding (although I still raid).





    Great question!







    I only play Everquest now, all of the new games do not feel authentic to me.  I do not want harsh death penalties, teleport classes, forced-grouping, or zerg-raiding.  It is time to think outside of the box for MMORPG, but I do want a world as authentic as Everquest was prior to the Planes of Power expansion. 
  • tigris67tigris67 Member UncommonPosts: 1,762
    Wow...you know what..I think I have to agree with you all.. I think the scary parts of EQ are what made me stay in it...did you know when I first started in January of 2001, I was a human wizard with nothing but a lantern, a dagger, a ration, and a guild note? I had no freaking Idea what to do when I first logged in and it was night time in the city so I couldn't see a freaking thing. Was so difficult I tell you.



    I remember being level 9 and exploring the Sewers only to have my but handed to me by the scary Necromancer/Shadowknights down in Qeynos and I had to ask a necro to locate my corpse and drag it for me(was trying to fight timer before my body rotted so I was freaking out too. 



    More Scaryness...: Attacking animals in Qeynos hills was scary as hell because Holy windstalker could see you at any time and come defend her precious lil bears. Also, the hill giants and griffons would freak you out while hunting in West Karana....



    damn, you guys are right...the Scary factor is what made that game fun and all new games just don't freaking have it..



    Edit: Kithicor forest at night...shiver..when the zombies come out hehe. Not to mention have invis fade on you while running through Lguk...I could go on forever guys.

    Hi! My name is paper. Nerf scissors, rock is fine.
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  • healz4uhealz4u Member Posts: 1,065
    Originally posted by tigris67





    More Scaryness...: Attacking animals in Qeynos hills was scary as hell because Holy windstalker could see you at any time and come defend her precious lil bears. Also, the hill giants and griffons would freak you out while hunting in West Karana....



    Edit: Kithicor forest at night...shiver..when the zombies come out hehe. Not to mention have invis fade on you while running through Lguk...I could go on forever guys.


    ROFL LMAO!





    The Griffons still sink my heart as well as Kith Forest. ROFL. 





    Great post.  The world felt authentically dangerous, as it should.  It was in many ways as dangerous to the group as to a solo person, as I can see many games trying to encourage group travel. 
  • DedthomDedthom Member Posts: 541
    I played EQ shortly after it first came out and I think all of you have hit on alot of the points that made the game great, dark nights, creeping along hoping not to run into something that can kill you, the challenge of playing. I also enjoyed the realistic feeling of travelling, when you took the boat some where you weren't instantly teleported but had to spend time travelling. I was disappointed when teleporting was instituted. Compared to how most newer games cater to the players that are only intrested in fast leveling and quick returns, EQ was a more mature game for, IMHO, was a more mature time. Or maybe we just didn't know any better. The only game other than EQ that has gotten my heart beating fast was WW2 Online. When you die in games like WoW it is a just a nuisance  when you died in EQ it was a major setback.

    ""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
    Coyote's Howling: Death of the Computer

  • neschrianeschria Member UncommonPosts: 1,406
    Originally posted by healz4u

    World Feel.





    EQ is as Real (If Not More Real) as Kansas For Many



    The World in Everquest pre-Luclin (or Pre-Planes of Power, really) felt real and genuine.  In my mind, the land of Everquest genuinely exists.  It is as real to me in terms of being a place in my mind as Kansas (if not more real, having never visited Kansas).



     

    This is it for me! It's sort of a gut feeling thing-- I've been homesick for Norrath from time to time. In the less rational parts of my brain, it is somewhere I've been, not some game I've played. And if I think about it much, I start having fond feelings for time spent in various places. You'd think it would be difficult to feel that way with the unnatural zoning and relatively crude graphics of older zones.

    I love Nektulos 3 because it is a lot like the original Nektulos with updated graphics. I hate the new Freeport because I always felt like Freeport was my "hometown", but now it is completely different. I feel like I deserve a piece of cheese every time I negotiate that maze and actually find what I am looking for.  I am still homesick for the old Freeport.

    I don't think Kansas is real. Or Nebraska.  Totally fictional places there.

    I am not playing EQ at the moment, but I'll probably be back. I have been in and out a lot over the years.



    ...
    This is where I draw the line: __________________.

  • I know exactly what you guys are saying...One of the things that someone earlier pointed out..was that, although most zones had a certain level range..all of them still had certain things you had to be wary of..Oasis had sand giants and specs and that one HUMONGOUS CROC, for example.  That is what made it fun..knowing that although you are walking into a zone that was perfect for your level, you still had to be on your toes..that is one reason that most mmo's of today are huge yawn fests for me.

    I loved knowing that if I wanted to level in a neat place like HighPass Hold / HighKeep, I'd either have to brave Kithicor Forest or get a port to Karana and run all the way around the mountain ledge.  And let's not forget the drachnids in Firiona Vie to get to Ill Omen..unless you were an Iksar that is. 

    And although the feature had mixed feelings, NOTHING was scarrier than having to med while STARING at your spell book..hearing but not being able to see what was walking around you. 

    Basically, the game just had a certain character to it, that no other game can still touch.  I loved that nothing lead your around from one quest to another..hell..you didn't even know where the quests were until you talked to an NPC..no exclamation point over the head, nothing.  You just had to find out on your own..that was the fun factor for me.  Being able to remember certain parts of a zone by going there over and over without having a map to go on gave me a sense of pride.  Especially when a new player would get on wondering where something was located.

    Fun times, Fun times.

  • nomadiannomadian Member Posts: 3,490

    great replies, brought back a few memories, and a few thoughts. Like, I wonder if EQ being seamless like these newer mmorpgs would it be as appealling? Actually thinking about it, thats a nobrainer it would be considerably more appealling.

  • NSMetroidNSMetroid Member UncommonPosts: 3
    I will never forget my first few min. of Everquest. 7th grade, my friend tells me to get EQ because millions of people play it, so im like ALLRIGHT ILL GET IT SOUNDS AWSOME! So i buy the game, install it, create the account, and POOF im logged on with my human warrior in the city of qyenos and its night time...



    And thats when i stared at the monitor for "no exateration" about 5 min. I was lost. so many menus, buttons, I WAS SCARED TO SAY THE LEAST! so i walk around, seeing people running all over the place, i felt like a foreigner. and i was. didnt know how to make a living, how to make money, i didnt know anything! all i had was a rusty sword and a ration and some letter.



    Thank God for the community.



    Everquest has the best community because everyone that plays it is mature, they dont play it to get to level 70 and own all the noobs. no, infact, they play it for the adventure. And if there was someone "like me" that just entered the game and needed help, you would find it. I remember the first person i came up to gave me quite a bit of money to get me started off with, showed me where to start, and gave me the basics.



    You dont see that in games like WoW, no, because WOW is filled with little kids that spam on the General Chat badmouthing eachother. if you ask for help you will never get it. Theres no adventure in that game, its all about leveling up to 70 as fast as possible, and raiding.

    -Metty

  • AriocArioc Member Posts: 299

    Ya know it's so funny, the issue isn't that games today aren't as good as the first gen mmo's, nor that they are dumbed down or too easy. It's just they've done away with the harsh learning curve in alot of cases. But we all grew up with our first MMO experiences being so brutal, learning the genre and growing up with it. We're kinda set in our preconceptions of what a new mmo experience should be. Just like people who grew up listening to the radio vs television will express how radio made one use their mind and imagination while the tv dumbs us and makes us stupid.

    Mostly I think it's immursion, it was all new and fresh to us, but now we're jaded and looking for the sense of wonder. Having the games systems displayed in shiney score-boards and menu's dosn't help either. I'm a big fan of immursion and EQ's stark interface helped with that. No chat windows or quest journals, you kinda felt like you were in the world because there wasn't any UI, no guild screen, no LFG screen, nothing beyond your inventory and spellbook.

    What would do it for me is if an MMO tried to hide the game mechanics through NPC AI and made inventory UO style backpacks (well maybe a bit better but more a feeling of putting an item in a bag than an icon on a grid) and minimize the UI. I wanna feel immursed in a world like I did in Norrath back in the day, and the more UI elements are on the screen, health bars, dps numbers, skill icons bars, quest windows, the more I feel like I'm playing a video game. Most of that would help bring back the experience for me personaly.

    Arioc Murkwood
    Environment Artist
    Sad but true.

  • FugnudzFugnudz Member Posts: 480

    What I enjoyed about EQ?

    Fear -- you could die, and it hurt.  The world was dangerous.  Travelling was exciting and risky.  Cities were true safe havens and the only comfortable places to be if you had to step away from your chair for a few minutes.

    The Unknown -- other than the vaguely broadly drawn maps, you never really knew what was out there in the world.  Made travel sort of exciting.

    Challenge -- You worked to earn your levels and items.  They meant something.

    Social atmoshphere -- the world was so dangerous you needed to group and you needed others.

    Experience grinding -- a reason to hang out and chat and adventure with others.  Grinding experience in a group was always more fun than solo grinding a linear path of quests like in other games.

    Zone system and chat -- made the areas and zones feel alive.

    Could impact other players -- someone else's bad pull could be your problem.  This made the world feel real and exciting.

     

  • neschrianeschria Member UncommonPosts: 1,406

    Hehe... This thread is making me a little nostalgic for the days when we had a big three-ring binder with all the EQ Atlas maps in it. And for when the game looked like this:

    inventory

    This screenshot was from the Luclin era, about the time that the new interface was introduced, when the old one was still an option. This is the inventory screen. (We were supposed to be killing Rumblecrush or Doomshade... but I was just tagging along, and obviously wasn't paying too much attention. LOL.)

    ...
    This is where I draw the line: __________________.

  • JPR1985JPR1985 Member Posts: 212
    Originally posted by tylerwick


    Id have to say....
    Dungeons, Community, difficulty.   When I say difficulty I mean you can be fighting on one area safely, and around the corner you can run in to a Monster that will kick your butt.   which leads me to the next aspect.  Surprise.  In most other MMOs you basically know what level range an area is,  in EQ, anything can happen and I like that.   I really dislike going into a game and one area you are safe kiling stuff, when those mobs are really easy you move on to the next area, understand?
    Also, unlike many raids in other games you really need to come up with a good plan and tactics, otherwise your monster food.
     

     

    In Vanguard, I could be killing lvl 10-15 mobs in an area, and be ambushed by a lvl 45 6dot giant at the same place, or I could be walking around lvl 20 snakes, and see a lvl 40 turtle just waiting to snap at me. VG has done that pretty well, and it keeps you on your toes.

  • PanossianPanossian Member Posts: 94
    Non instanced , non linear dungeons.  The real danger felt when  fighting deep inside a dungeon because dying actually meant something.

    ___________________________________
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  • homeskillethomeskillet Member Posts: 119
    Ah man, thanks for the screenshot! Definitely got a nostalgia rush from looking at the old clunky UI.
  • nomadiannomadian Member Posts: 3,490



    Ah man, thanks for the screenshot! Definitely got a nostalgia rush from looking at the old clunky UI.
    Hah same.
  • steusssteuss Member UncommonPosts: 129
    I recently came back to eq after leaving before luclin was resleased.



    I have played almost ALL of the current MMORPGs...



    Here is what i love about EQ1:



    memorizing spells: Limitation on what you can cast at one time makes you deciede before you fight what you want/need.



    The sheer Number of spells! OMG there are so many! My necro has 11 pages of spells... about 60 of them right now, and i'm only level 30. True there are some Line spells (upgraded versions of same spell) but there are tons of random spells too... Ultravision, Bind vision, Breathing underwater, bind, gate, buffs, dots, lifetaps, mez, pet, etc.... SOO many different things to cast that are USEFUL! not just lame fluff spells.



    The way Norrath feels like a REAL world! Try to imagine a type of enviroment and i think* it exists in eq. There are deserts, plains, mountains, seas, oceans, tundras... Tons of different places to make you feel like you aren't in kansas anymore.



    When the old world was populated i loved the /OOC chat and the expected /shout chat... was always fun.



    THe quests! They are vague, difficult and require you to FIND THEM! No lame ass person with an ! over their heads, and a person with a colored ? over there head to tell you where to finish quest. Wheni quest in EQ i know i'm doiing something FOR someone or for a specific tangible reward.



    The sheer amount of LOOT! Everything is useable and there are so many different things that drop... who cares if it makes sense...



    How money has weight, and some serious weight.. Forces you to socialize / visit a bank.  Can players become bankers of a sort? Exchanging coppers for Plats would be easier in the field... hmmm.



    The fact that humans can't see in the dark. WOnderful. Makes it feel even more real.



    It is a difficult game. You can't play on auto pilot unless you are being PL'd! =)



    ugh... there are more, but here are just a few of why I love! EQ1
  • krenalorkrenalor Member Posts: 214
    I enjoying buying and reselling accounts for a profit. I loved selling platinum. I loved selling accounts. Other then that the game sucked beyond belief with its tedium and broken and never going to be fixed classes. The "vision" excuse also I guess made me laugh. WoW kicking EQ1 sorry sad sack ass so bad it had to combine servers, and will again in June I hear, was also predicted by me long before and made me smile ear to ear!
  • adders666adders666 Member Posts: 259

    "WTS lightstones" in the ECL tunnel

    "mage looking for a group for orc camp 2"

    "oh jeeze look at the size of that spider"

    "RUUUUNNN ITS A GRIFFON"

    "Train to zone"

    i played the game well before any expansion then resubbed after the different plains were introduced, a VERY long time ago now lol

  • tigris67tigris67 Member UncommonPosts: 1,762
    Old Screenies eh? Here is one in 2001 during the kunark expansion release.. actually I think velious was out too now that I think about it.



    North Karana btw.



    Hi! My name is paper. Nerf scissors, rock is fine.
    MMORPG = Mostly Men Online Roleplaying Girls
    http://www.MichaelLuckhardt.com

  • nomadiannomadian Member Posts: 3,490

    love the spell icons back then

  • ManmadegodManmadegod Member Posts: 501
    I really loved the way Everquest did Bards... Absolutely loved it.
  • BalkonBalkon Member Posts: 83
    Being in freeport at night, being a newb, killing rats, selling there tails to Boomba The Big. Running out to the West commanlands, fighting orcs, and when I was almost dead, sometimes I would run into a level 60 passing through and he would OWN what was chasing me. As I grew to be higher levels, the magic of Everquest began to fade, but then again, it was more exciting, and I had a sense of accomplishment from being a high level, so being a High level was fun, but I almost think being a newb might of been funner.... Besides, Freeport is revamped now, its just not the same :( I wish they would of just made the quality better, not changed the whole place, I had it all memorized!!!
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