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I have read about Guild Wars quite a lot and after reading the F.A.G and the forum I have not seen any suggestions regarding the 8 skills you can take with you on a mission.
So here goes.
I think that because Guild Wars is going to be an rpg your character should have all the skills he has learned in his adventures available to use in every mission you go to. This is because limiting the use to only 8 skills your character isn`t who he is and whose role tou are playing. I don`t know if you understand me so I try to explain. IMO the character feels handicapped if he can`t use all the skills he has learned. If the devs have already made their minds about this issue then it`s ok. I do have an suggestion about the skills though. Would it be possible to an character to choose 8 main skills for an mission but he could also have the other skills along with him in the same mission. This would work like this:
Before an mission you would choose 8 skills as an primary skills with no handicap to the them and the rest of your learned skills would just tag along with you but they would have an handicap feature on. Like fire arrow does 50-75 % less damage or healing heals you 50-75 % less etc etc. I don`t know about you guys but when i play rpg`s I totally immerse to my character and would feel the Guild Wars system kinda limits my game experience... Could be just me though
Ok thats my first post in here so be nice with your comments
ps. Can`t wait to play the game!