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Did SOE prove no matter how much better you make your game, first impressions are most important?

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  • OhaanOhaan Member UncommonPosts: 568
    Originally posted by lomiller
    Let me give you an example, lets say Blizzard was to release a Starcraft MMO, and 2/3 of it’s population came over from WoW while the rest were people who would have not subscribed to a Blizzard game at all.
    By your logic this would mean the project was a flop because neither WoW nor the new game would reach WoW’s old subscriber numbers. In terms of business decisions, however, it’s a success because they have more subscribers then before. In terms of player satisfaction it’s also a win because players get to pick the game they like best.


    I don't think that it is that simple. In some ways it is good to have multiple products because they may keep the existing subscribers under the same 'brand' but on the other hand the additional products come with additional development costs that have to be offset. Ultimately it depends on the net result, is the overall company more profitable from it?
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