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I have seen alot of topics about what makes a MMO,.The part I want to talk about is,.How many players on a server do you think it needs to be a MMO?
Theres lots of games out there that vary in the number of players on a server.Some FPS games like BF games can have up to 128 players,.for the most part its max of 64 players or less..Theres MMO's out there that dont really have more then a 100 players on a server,.Roma victor/Guildwars and evin some WOW servers..
So whats the line? whats the standard? And whats the big deal?
From alot of players perspective a game needs 1000's of players,.or maby 10,000's or more,.but if thats the case then wow is not a MMO as it caps at 2500 players a server.Hell guild wars may only have 200 players max in one spot,.but in the field you can only have 8-32 last time I played.
As it stands maby only games with one server that has over 5000 is only a MMO like eve-online or WW2 online.So really whats the facts,?.whats the standard? and what do you think?
I think you need more then 128 players in same server or playing field,. but then that meens guildwars is not a MMO or DnD for that matter.
Comments
It's as good a definition as any other.
Yes I know about that,.But its just this sites standard,and there is games out there that meet that standard that are not on this site.And to be honest GW and DnD dont meet that standard,.Im a fan of GW,.But I have never seen that many players in one spot.
I was asking the players,.not this site.
Ligner
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
-Benhamine
{IT'S HERE}Tank and Spank: Two Gamers' Quest for a Good MMO{IT'S HERE}
I actually would not place a certain number as the barrier. I think the definition lies somewhere else as in "does the game ends?"
Yes, you can have 128 players playing BF but for how long? and then? it is over. there is no continuation, no persistence. At best some character customization and advancement.
So, i think the key word here is Persistence. The world goes on even when you log off and it will never end and reset. THAT is what makes an mmorpg for me. no matter if the server keep 10, 100 or 10,000 people.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Officially hosted, persistant server, with graphical, non instanced areas that in theory, hardware permitting has unlimited number of players, in which character/entity pro/regression occurs.
This would exclude purely instanced and "room" games and all these sport "MMORPGS".
MMORPG
Massively
Monotonous
Online
Rental
Payment
Grind
It can also stand for Mostly Men Online Role Playing Girls, but I wanted something that truly reflected the essence of the genre.