Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

My Second (and last) Review of Vanguard

A bit ago I wrote a scathing review of vanguard and what I felt were its many bugs.

 

Since then, a friend convinced me to continue playing, and so I did until today.

 

They fixed many of the things I complained about in my first review.

 

However, I’ll get to that in a bit.

 

Right now what I want to do is present a clear picture of how I feel the game plays until the beginning end-game.

 

(I played until 36 and 7 other characters to between 12 and 20, so I have some idea of the

game until mid-game.)

 

First the bad, then the good.

 

Vanguard is a game that will test your patience. I’ve played a LOT of games (won’t go into it, but three-quarters of the semi- and major releases since UO and MUDs before that), so I have an idea how these things work. I’ve never yelled at my screen before in anger or gotten a headache before playing this game.

 

Why is it so frustrating? It is a combination of little things:

 

Mobs add at irregular distances. Some add from a few feet and others from 20 feet or more making pulling annoying. Most classes cannot run (past level 10 or so), so an add = a trip to the shrine with no way out. Each shrine hit takes 2% if you recover your corpse or somewhere like 8% - 10% if you do not. This is around a 2 hour grind hit.

 

Most zones seem to have “grief mobs” which are usually in pairs and triple up or wildly out of level for the chunk. They patrol the likely pathways in the zone and kill you when you aren’t looking. Once you’re aware of them it gets better, but a level 29 griffon (for example) swooping down into level 12 areas to kill all the players in a quest nexus is just mean.

 

Mobs freakin reset sometimes if they aren’t hit constantly. This one really got to me. I’d spend 5 minutes burning a mob down and then it’d pop back to 100%. I’d have to kill it 2 or more times to get it to STAY DEAD.

 

Broken quests irritated me and other guildes to the point of pulling our hair out. The vast majority of quests worked just fine, but the broken ones really irked us.

 

Several of my abilities as a druid were broken: hibernate recently, stupid poison berries (still do not work), forage (which is useless and none of the goodies work until 35, when you find out they’re 1 – 5 minute buffs…), healing turn (which helpfully HEALS the damned MOB), wolf pack (which runs over a number of buffs, but looses its bonuses and speed bonus at the same time, while adding that arrooooo most druids know so well), and a few others. I felt forgotten if it weren’t for nerfs (levitate, hibernate (when they “fix” it), and lull).

 

The game was also … completely … boring. Raiding didn’t help. Diplomacy made it worse. Quests didn’t help. Soloing, which is the most efficient way to level (numbers afterward) is horrible for the best soloer in the game (druid). I couldn’t bring myself to grind very long with the others I tried.

 

So it was overall a frustrating experience for me. I never felt rewarded for playing or felt any sense of achievement even though I went through 72% of the game. I sat there grinding yet another mob and just /quit… I was done.

 

Now for the good:

 

For first time mmorpgers, Vanguard provides a healthy progression up to level 20 for solo players and around 30ish for groupers. After this, the game really begins to become interesting as the player branches out into other continents and begins to understand the scope of the world.

 

While the quests are placed as a treadmill, one can travel to different continents and do other quest lines as well.

 

For the solo-majority player, the solo quests can easily level the character through 20. Then they begin to thin out as they become more small-group and group quests.

 

Alternately, some characters can solo small-group quests. (Cleric, necro, bard, ranger, and druid to varying degrees.)

 

Mobs are populated throughout the chunks in easy to understand layers, so one can just find a chunk with appropriate level mobs and explore or grind.

 

Mob drops aren’t too stingy and money is not overly easy or overly hard to come by. I’d say they have that one just right.

 

Useful drops occur at a decent but not overdone (DDO, anyone) level.

 

There is a good bit to see and do if one likes to harvest and craft. The crafted goods are adequate and on par with most drops. Harvesting is doable and not nearly as contested as EQ2. Also, the addition of harvesting and crafting gear is kinda cool. Initially I frowned at the idea of 4 different sets of equipment (diplomacy, adventuring, crafting, and harvesting all have different sets), but later it seemed neat enough.

 

The classes offer different abilities with a play style that is constant from around 10 – 12 to 50. The classes are different enough that each one actually plays differently, unlike many games.

 

Grouping dynamics are traditional and familiar to other games: 1+ tanks, 1+ healers, 1+ DPS classes either light-fighters or casters. Non-traditional groups are possible, but not usually done.

 

“Finishing” moves, which really only do some additional damage, add a little flavor to the push-button whack-mob style of combat prevalent in ALL of today’s mmorpgs.

 

There are flying and riding mounts. I was beginning the quest for a flying mount and did a quest that lets you fly a mount for a (REALLY) short period of time. They were cool (and necessary given the distances traveled) additions to the game.

 

Housing looked cool, but I never saw one. I have no idea if anyone has one on flamehammer yet.

 

Boats looked cool. I saw one on flamehammer with some guy from vengeance driving it. It was super-fast. (Something like 400% or so I’d imagine.)

 

Leveling is on a flat system whereby time grinding on even con mobs is roughly the same from 10 to 36 and seemed that way to 50. (Numbers hereafter.)

 

All in all, the game’s got potential.

 

Right now it is buggy, laggy, and only partially formed with classes, abilities, and core playing experience still in flux.

 

People on flamehammer are having critical problems finding groups and a lot of areas are deserted. Some people sit for hours shouting for groups. (I don’t. I solo mostly, so it was all good for me.)

 

If they add teleporters to the major cities and outposts (like brad talked about to solve the grouping problem), it’d dim the game down. Travel was one of the things that made the game unique.

 

I couldn’t recommend this game to anyone to play currently. In a year or so it might be worth taking a look at.

 

I won’t because I don’t give games a second chance.

 

That being said, I don’t feel I was ripped off. The game provided adequate entertainment for the amount of time it did.

Numbers in Part 2...

image

Comments

  • Cor4xCor4x Member Posts: 241

    Now for some numbers: (Note: These numbers are not good or bad. I thought leveling was slightly too fast, but provide these so others can see how leveling goes as I experienced it.)

    I used core-ui which had the value of its control at the bottom from 0 to 2000. When the control reached 2000, you had reached a new level.

     

    This gave me an objective way to gage my progress through the levels. As a druid, I was also blessed with the ability to solo yellow and red 4x mobs.

     

    An even-con yellow 2x mob was 2 points, meaning 1000 would be required to level.

     

    A yellow 3x mob was 6-7 points, meaning 334 were required to level.

     

    A yellow 4x mob was 14 points, meaning 143 were required to level.

     

    Blue 2x mobs were worth 1 point, Blue 3x mobs were worth 3-4 points.

    Green 3x mobs were worth 1 point or so. Green 2x mobs were pretty much worthless.

     

    Red and purple mobs used to give good xp, but the other night they were giving 1xp each making them worthless kills. (Example: I soloed and duoed several 2x level 40 crawlers and got 1/2000 each. Likewise with several red 3x treants.)

     

    When grouped, it seemed as if a flat group bonus of around 20% was added and then divided by the number of people in the group such that: in a 6 person group, killing a yellow 4x mob was worth roughly 2.8 points meaning 714 were required to level.

     

    Quest experience was worth somewhere between 20 and 120 points depending heavily on the quest. Group quests were worth more.

     

    Timewise, my druid could kill a 4x yellow mob in around 4 minutes. 4x143 = 572 minutes chain-killing or 9.5h for a complete level.

     

    Duoing with a necro, those same mobs went down right at 2 minutes and ~ 8 each. So (2000 / 8) * 2 = 500 minutes for a level or a savings of an hour.

     

    In a group of six, they went down right around 30 seconds. Bringing us back to around 6 hours for a level. However, in practice this took much longer (say twice as long) given coordination and getting groups together, slack time, deaths, and so on.

     

    For 2x mobs, this would take right at 60 seconds to kill, bringing someone soloing yellow mobs to 1000 minutes per level or around 16 hours.

     

    Loot cash-wise was better soloing 2x mobs and gear-wise soloing 4x mobs.

     

    Some classes are better at soloing than a druid and kill faster. Some are slower. This would be reflected in the times above. A ranger or necro can solo faster than a druid but they die more often. (I think when I quit I was somewhere near 60 kills / death or so.)

    image

  • FariicFariic Member Posts: 1,546

    Wow, very impressed with the second part.

    4 minute fights!  that's crazy, and sounds like fun.

    Very respectable review.  At wich part of you're leveling progress did you run into most of your bugs? 

    I have noticed the agro thing, but mostly just in dungeons.  There seems to be something up with the way that mobs will detect you or decide to jump in the fight.  I'm wondering if it's a bug or if there is some sort of design in it.  I thought I saw soemthing on the test server nots about the coloring of mob names getting a slight change to show if the mob is agro and sees you or if it's agro and doesn't see you.  Could be that this is what is happening, but I don't know; I'm just guessing.

  • Cor4xCor4x Member Posts: 241
    Originally posted by Fariic


    Wow, very impressed with the second part.
    4 minute fights!  that's crazy, and sounds like fun.
    Very respectable review.  At wich part of you're leveling progress did you run into most of your bugs? 

    I have noticed the agro thing, but mostly just in dungeons.  There seems to be something up with the way that mobs will detect you or decide to jump in the fight.  I'm wondering if it's a bug or if there is some sort of design in it.  I thought I saw soemthing on the test server nots about the coloring of mob names getting a slight change to show if the mob is agro and sees you or if it's agro and doesn't see you.  Could be that this is what is happening, but I don't know; I'm just guessing.
    I really didn't have a lot of bugs the last couple of weeks (aside from the occasional quest) other than the resetting mobs. Other guildies and my friends have them off and on. Much better than earlier last month.



    They've (resetting mobs) happened off and on since around level 22. I think it has something to do with kiting. I levitate and kite the mob around dotting it, so it might be that I get too far ahead. I noticed it happened more often when I dotted the mob without using my pet for constant dps. It also seems to happen more since they fixed ghost-hitting of us poor levitating druids.



    On another note, I could mem-wipe mobs by just rooting them and running out of range. They would reset and go home.



    Mobs do agro based on facing. If they see another mob (or  you for that matter) or they "hear" you (being under 10f) then they agro. I've pulled mobs that are social 2ft from each other and had them not agro because they couldn't see each other.



    In dungeons I think the mobs see through doors. At least they don't agro through walls ala EQ1.



    And those 4 minute fights... hehe they seemed to take forever. Venomous Thorns V, Wild Growth III, Ensnare II, err Pet... then VT, WG, and Ensnare until dead. Tap to 100 and go again. I'd just run in circles until it died.



    If it had to be fought in place, I could just cast Piercing Roots V(?) and it would just stand in place. Every 6 ticks recast and it would never move. Hardly ever resisted. It would just stand there and die. I regained more mana than the spell took over time, so I would end up with full mana. The down side was it seemed to take forever. (It'd probably take 8 minutes to cook a 4x to death so I never did that if at all possible!)



    I used to use it when in tight corners like dungeons.

    image

  • heocatheocat Member UncommonPosts: 178
    great review thanks for taking the time I don't play $oe games anymore but I know this is sigil I just hate $oe got there fingers in the pie. I think I will wait awhile to try it. If at all it sounds like it has hope.

    image

  • KariTRKariTR Member Posts: 375

    Im not a big fan of the leashing system, but this is the system that you encountered and call "resetting mobs."

    It was implemented to stop players training on each other but it certainly interferes with caster playstyle. It isnt always possible to kite in a figure 8, but it is recommended so you can avoid (or reduce) those occurrences of mobs reaching the end of their leash and resetting,

     

  • RazperilRazperil Member Posts: 289
    The game has been out a little over a month and you're talking about end-game crap? If this game is as big as they say it is, You hardly are at end-game status. I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing. As for reviews of games; honestly, I never cared what another person thought or felt about any game. The best way to have an idea on a game is to play it for yourself. Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.
  • Cor4xCor4x Member Posts: 241
    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap?



    I guess you don't know that people have already reached 50? That I was giving my opinion and stated where I was in the game?




    If this game is as big as they say it is, You hardly are at end-game status.

    So you haven't even played it? Never even looked at it?



    I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing.

    Sometimes I agree with you. *sigh*



    As for reviews of games; honestly, I never cared what another person thought or felt about any game.

    Then I guess thank you for reading mine for... whatever reason.



    The best way to have an idea on a game is to play it for yourself.

    Which is what I did... and you haven't?



    Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    So, you have no idea they have buddy codes and essentially a trial already?



    Could you possibly be a more-obvious, if somewhat laughable, ineffectual, and cute troll?



    Let me see if I understand you...



    You haven't played the game. You think that I don't know what I'm talking about even though you have no idea about Vanguard at all. You don't like reviews, yet you read mine and felt the need to ... well ... make whatever point you were trying to make that I missed. And, people shouldn't listen to anyone else.



    WTH?

    image

  • kajsborvkajsborv Member Posts: 1
    Originally posted by Cor4x

    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap?



    I guess you don't know that people have already reached 50? That I was giving my opinion and stated where I was in the game?




    If this game is as big as they say it is, You hardly are at end-game status.

    So you haven't even played it? Never even looked at it?



    I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing.

    Sometimes I agree with you. *sigh*



    As for reviews of games; honestly, I never cared what another person thought or felt about any game.

    Then I guess thank you for reading mine for... whatever reason.



    The best way to have an idea on a game is to play it for yourself.

    Which is what I did... and you haven't?



    Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    So, you have no idea they have buddy codes and essentially a trial already?



    Could you possibly be a more-obvious, if somewhat laughable, ineffectual, and cute troll?



    Let me see if I understand you...



    You haven't played the game. You think that I don't know what I'm talking about even though you have no idea about Vanguard at all. You don't like reviews, yet you read mine and felt the need to ... well ... make whatever point you were trying to make that I missed. And, people shouldn't listen to anyone else.



    WTH?
    I lol'ed  Someone got pwned.
  • kelstarkelstar Member Posts: 23

    I enjoyed your review. There are a few things with which I disagree with though.

    Originally posted by Cor4x


    Why is it so frustrating? It is a combination of little things:
    Mobs add at irregular distances. Some add from a few feet and others from 20 feet or more making pulling annoying. Most classes cannot run (past level 10 or so), so an add = a trip to the shrine with no way out. Each shrine hit takes 2% if you recover your corpse or somewhere like 8% - 10% if you do not. This is around a 2 hour grind hit.
    You're right, this is an issue, but I don't see it as a problem. I see it as an extra immersive element which puts on the player in the driving seat AT ALL TIMES, and breaks the traditional (boring) ranger fires and arrow to pull and the group hacks the mob to pieces/rinse repeat for 50 levels recipe. This system is innovative and if you mess up your space management, you pay the hefty price tag! And losing XP when you mess up is a GOOD thing to have in a game like this. Yes, it's frustrating when it's because of the lag or a bug, but when the mistake comes from the player, he/she should be penalized and Vanguard does this perfectly. Come on, I mean in the old MUD days, there were games on which you could even lose experience and a level when you died, and you'd NEVER make up for the lost stats... (Sojourn anyone?) For me, playing a game is also an emotional ride. And frustration is an emotion I'm happy to experience while playing Vanguard. It's great to achieve, accomplish, progress, improve, skill and find loot, but it's also great to be frustrated, to lose points, to be upset, to want to toss your mouse against the screen and hit the keyboard with your fist. A lot of games tailor to the first group of emotions and very few dare tap into the second group. It's a shame. Ultimately, people who adjust their game style to Vanguard's specific nature will become more proficient MMO players, because it's not PULL/DOT/DOT/TANK/HEAL/BACKSTAB/RINSE/REPEAT anymore. It's also about WATCH YOUR BACK AND YOUR FLANKS else you're going straight to the shrine! Thank you Sigil for adding this flavor.
    Most zones seem to have “grief mobs” which are usually in pairs and triple up or wildly out of level for the chunk. They patrol the likely pathways in the zone and kill you when you aren’t looking. Once you’re aware of them it gets better, but a level 29 griffon (for example) swooping down into level 12 areas to kill all the players in a quest nexus is just mean.
    Again, I think this is a great feature. It's about emotion. You, the player, are behind a screen not only to kill stuff and skill, you are there to experience emotions, to feel things. The good, the bad, the ugly. I played my characters off of Kojan and there was a 3 dot level 9 critter called the "Spawn of Kokujo" who would ALWAYS pick on us noobs doing the Jin quests up north of Tanvu and harrass each and everyone who crossed his path. This is the first lesson in the game of Vanguard: ALWAYS PAY ATTENTION, because if you don't, you WILL hit the shrine. So you learn. Remember, "the first time the mule hits you, it's the mule's fault, the second time it's YOUR fault." The game was kind enough to teach that lesson before applying the death penalty at level 7. Yes, it can be frustrating, but if you are off guard or AFK, then go to somewhere safe, don't sit out in the wild, cause you never know what's going to hit you (and from what angle). I don't see a 29 griffon picking on level 12 areas as being mean, it's a reminder that this isn't a game for lazy goofballs, pay attention and I promise you won't get hit by those roamers again. Vanguard is just ilke politics in Washington and can be summed up in four words: "Watch your back, Jack."
    Broken quests irritated me and other guildes to the point of pulling our hair out. The vast majority of quests worked just fine, but the broken ones really irked us.
    Yes, I agree completely on this. Broken quests are really annoying and SoE have probably the worst track record in the history of track records in fixing broken quests. (Any SWG guys want to back me on this one? ;) ). There's not much to add on this, except file a /bug and/or a petition and keep those fingers crossed someone actually fixes it. It's like with Update 1 on Vanguard promising all this new content and new sets of armor and weapons - and new areas to explore!!! Yeah, that's great, but my Knee Break skill has no audio or animation, my Revenge is busted, my cooldown timers have gone haywire since Update 1, so why on the face of Telon would I care about going to the depths of Necro(whatever city it's called) when I can't even KICK a mob to audio and adequate video!!?!?! 
    Several of my abilities as a druid were broken: hibernate recently, stupid poison berries (still do not work), forage (which is useless and none of the goodies work until 35, when you find out they’re 1 – 5 minute buffs…), healing turn (which helpfully HEALS the damned MOB), wolf pack (which runs over a number of buffs, but looses its bonuses and speed bonus at the same time, while adding that arrooooo most druids know so well), and a few others. I felt forgotten if it weren’t for nerfs (levitate, hibernate (when they “fix” it), and lull).
    Agreed, some skills are busted. Again, I don't giving a flying toss about new armors and weapons when my skills are not working properly?? Yes the game offers a lot of different races and classes, and that is phenomenal, but something needs to be done about those broken skills.
    The game was also … completely … boring. Raiding didn’t help. Diplomacy made it worse. Quests didn’t help. Soloing, which is the most efficient way to level (numbers afterward) is horrible for the best soloer in the game (druid). I couldn’t bring myself to grind very long with the others I tried.
    That's opinion. I see diplomacy as a great way to escape adventuring for a little bit or do something while LFG or while your friends are away. Have a little quality time with yourself. I think you'll find most of the diplomacy quests to be nicely written and an invitation to delve into the lore of Telon, which helps you understand the logistics of the world and brings context and perspective. Of course people who only thing about gaming logistics and how best to level quickly will probably not find this appealing. The crafting system is a long grind, but it's rewarding as the items are pretty much on par with adventuring loot. Harvesting, I find, is a clever system. It could use a little more interaction, but I'm happy with it. There are more urgent things.
    For first time mmorpgers, Vanguard provides a healthy progression up to level 20 for solo players and around 30ish for groupers. After this, the game really begins to become interesting as the player branches out into other continents and begins to understand the scope of the world.
    Why are people so tied down with the soloability of the game? That's something that doesn't make sense to me. I mean, yeah, sure there are times when you're alone without a group and all that, but there are always areas you can find a mob or two to tear to pieces. Sure your XP progression rate will be extremely slow, but hey, it's doable.
  • KorrowanKorrowan Member Posts: 60
    One thing I do not understand is why people think it is slower to solo.  I play in the early AM for a couple hours when no one I know is on and I solo for that 2 hours... during that 2 hours in my 30s I gain 40%+ of my level doing missives or easy quests with no issues whatsoever.  I am a warrior .... the key to this game and soloing (I can solo 3 dots) is gear... if your gear is good.... you can easily solo and at a good rate of xp if you know what you are doing. 



    People whine about not being able to solo...then you walk up to em and check their gear and it is outrageously BAD. 



    Granted I get a lot of my gear from a guildy who is a blacksmith (I gather the mats) and he makes me stuff...but that is just plain good use of the game mechanics....



    I was like I should be a miner and the blacksmiths will be able to make things at little cost for me... I just used common sense to attain the goal of always having good gear.



    Granted all I can speak for is warriors as it is the only class I have played ...



    If people want to whine about soloing ... take a look at your gear .... it makes a world of difference.
  • ThamorisThamoris Member UncommonPosts: 686
    Originally posted by Cor4x


    A bit ago I wrote a scathing review of vanguard and what I felt were its many bugs.
     
    Since then, a friend convinced me to continue playing, and so I did until today.
     
    They fixed many of the things I complained about in my first review.
     
    However, I’ll get to that in a bit.
     
    Right now what I want to do is present a clear picture of how I feel the game plays until the beginning end-game.
     
    (I played until 36 and 7 other characters to between 12 and 20, so I have some idea of the
    game until mid-game.)
     
    First the bad, then the good.
     
    Vanguard is a game that will test your patience. I’ve played a LOT of games (won’t go into it, but three-quarters of the semi- and major releases since UO and MUDs before that), so I have an idea how these things work. I’ve never yelled at my screen before in anger or gotten a headache before playing this game.
     Mostly agree... Only the patient gamer should play VG atm. Others should wait 3-6 months.
    Why is it so frustrating? It is a combination of little things:
     
    Mobs add at irregular distances. Some add from a few feet and others from 20 feet or more making pulling annoying. Most classes cannot run (past level 10 or so), so an add = a trip to the shrine with no way out. Each shrine hit takes 2% if you recover your corpse or somewhere like 8% - 10% if you do not. This is around a 2 hour grind hit.
     They do aggro at different ranges. Aggro is based you ones perception skill so it depends on when you are " noticed". I like this feature. Exact same and overly consistant aggro ranges are too plastic. This isn't a negative in my book...it's a positive.
    Most zones seem to have “grief mobs” which are usually in pairs and triple up or wildly out of level for the chunk. They patrol the likely pathways in the zone and kill you when you aren’t looking. Once you’re aware of them it gets better, but a level 29 griffon (for example) swooping down into level 12 areas to kill all the players in a quest nexus is just mean.
     I like this feature as well. It keeps one on their toes and makes for fun group targets. These " grief" mobs usually have great loot and require a bit of hunting to get them. Again..I don't see this as a negative..rather...a postive feature.
    Mobs freakin reset sometimes if they aren’t hit constantly. This one really got to me. I’d spend 5 minutes burning a mob down and then it’d pop back to 100%. I’d have to kill it 2 or more times to get it to STAY DEAD.
     This hasn't happened to me so I can not comment. I haven't heard of this happening to anyone till just right now. I'd have to say this is likely...a very rare occurance or isolated bug.
    Broken quests irritated me and other guildes to the point of pulling our hair out. The vast majority of quests worked just fine, but the broken ones really irked us.
     I have yet to encounter a broken quest though do not doubt their are some around. The Thestra continent is where I have spent most of my time...it's the oldest and most complete continent. If you encounter a broken quest line and /bug it. Strong possibility it will be fixed on the next patch though. Broken quests do suck....However....every mmo at any stage of it's developement has some broken quests. At least the ones I've played and read about.
    Several of my abilities as a druid were broken: hibernate recently, stupid poison berries (still do not work), forage (which is useless and none of the goodies work until 35, when you find out they’re 1 – 5 minute buffs…), healing turn (which helpfully HEALS the damned MOB), wolf pack (which runs over a number of buffs, but looses its bonuses and speed bonus at the same time, while adding that arrooooo most druids know so well), and a few others. I felt forgotten if it weren’t for nerfs (levitate, hibernate (when they “fix” it), and lull).
     I haven't played Druid or know anything about the school. Suffice to say....based on your testimony...that's not good.
    The game was also … completely … boring. Raiding didn’t help. Diplomacy made it worse. Quests didn’t help. Soloing, which is the most efficient way to level (numbers afterward) is horrible for the best soloer in the game (druid). I couldn’t bring myself to grind very long with the others I tried.
     You made a few reference to " grinding ". I suspect THAT is why you are bored. Don't grind and you won't get bored. Grinding is boring in any game. I find it much more entertaining to explore and kill what I see...picking up quests I find along the way. I find that much more entertaining than grinding in one spot all day.
    Game is what you make of it in this regards.
    So it was overall a frustrating experience for me. I never felt rewarded for playing or felt any sense of achievement even though I went through 72% of the game. I sat there grinding yet another mob and just /quit… I was done.
     There is that word .." grinding".....Grinding is a choice...there is plenty to do in VG without having to grind. I can't speak for post lv 25 content...BUT...leveling up to 25 ish has been completely grind free..unless you WANT to grind. I think you do. Any mmo can be a grind fest if the player makes it one. Vanguard doesn't have to be...you have dozens of options available at any given point.
    Now for the good:
     
    For first time mmorpgers, Vanguard provides a healthy progression up to level 20 for solo players and around 30ish for groupers. After this, the game really begins to become interesting as the player branches out into other continents and begins to understand the scope of the world.
    Agreed...The world is massive and there are things on epic scale buried in it.
    While the quests are placed as a treadmill, one can travel to different continents and do other quest lines as well.
     This is a great feature...19 complete quest lines for all the races ...each unique and varied allowing for tons of re-play potential. Crafters can go to other areas and learn particular regional " secrets"...thus..making a well traveled crafter highly sought after.
    For the solo-majority player, the solo quests can easily level the character through 20. Then they begin to thin out as they become more small-group and group quests.
     I'm right at lv 20 so I can't effectively comment much on this ..suffice to say..My quest book is overflowing with quests I need to complete still.
    Alternately, some characters can solo small-group quests. (Cleric, necro, bard, ranger, and druid to varying degrees.)
     Like any mmo...your squishy types have to be a bit more careful when soloing as they need to avoid tanking situations. If one likes to solo alot...pick a healing type school. Pick cleric or paladin for the most flexible and survivable experiences.
    Mobs are populated throughout the chunks in easy to understand layers, so one can just find a chunk with appropriate level mobs and explore or grind.
     This is true.
    Mob drops aren’t too stingy and money is not overly easy or overly hard to come by. I’d say they have that one just right.
     This is true.
    Useful drops occur at a decent but not overdone (DDO, anyone) level.
    I found the coin drops too stingy at first. This could be due to " new mmo" ecconomy though. It's likely ..over time...the price of good gear will come down and make this less of an issue.
    There is a good bit to see and do if one likes to harvest and craft. The crafted goods are adequate and on par with most drops. Harvesting is doable and not nearly as contested as EQ2. Also, the addition of harvesting and crafting gear is kinda cool. Initially I frowned at the idea of 4 different sets of equipment (diplomacy, adventuring, crafting, and harvesting all have different sets), but later it seemed neat enough.
     They have done very well in this area. The only complaints I've heard are " too many complications " and  a few resources nearly impossible to find.  One can set an auto target hot key for their resource and use that to help locate their resource needed. They can be hard to spot by eye. This helps alot and I don't think alot of people use it.
    The classes offer different abilities with a play style that is constant from around 10 – 12 to 50. The classes are different enough that each one actually plays differently, unlike many games.
    HUGE ...differences between classes. BIG re-play potential here as each class and race will offer it's own very unique experience. 
    Grouping dynamics are traditional and familiar to other games: 1+ tanks, 1+ healers, 1+ DPS classes either light-fighters or casters. Non-traditional groups are possible, but not usually done.
     I've only been a few groups as I can seldom group effectively while watching 1-3 kids..BUT...the few times I have..it's been fun. Many of a classes abilities do special things in groups or only work in groups so the combat experience changes greatly from solo.
    One can also group while harvesting and greatly enhance the intake of resources.
    “Finishing” moves, which really only do some additional damage, add a little flavor to the push-button whack-mob style of combat prevalent in ALL of today’s mmorpgs.
     
    There are flying and riding mounts. I was beginning the quest for a flying mount and did a quest that lets you fly a mount for a (REALLY) short period of time. They were cool (and necessary given the distances traveled) additions to the game.
     There is alot of content ONLY reachable with a flying mount. You can go anywhere you can see.
    Housing looked cool, but I never saw one. I have no idea if anyone has one on flamehammer yet.
     Guild mate has a house and it's very cool. You furnish it..can move every single piece inside to exactly where you want it. Cups..plates..trophies..furniture. The upkeep charghe on a plot is a bit steep...obviously designed to keep land owners in game and playing to pay the fees.
    Boats looked cool. I saw one on flamehammer with some guy from vengeance driving it. It was super-fast. (Something like 400% or so I’d imagine.)
     The boats and ships are awesome. Only a few noob ones are around atm. In a couple/few months we will see fully done ships....very cool indeed.
    Leveling is on a flat system whereby time grinding on even con mobs is roughly the same from 10 to 36 and seemed that way to 50. (Numbers hereafter.)
     
    All in all, the game’s got potential.
     Game is good as is...and has loads of potential to get better ! I think it will...I seriously doubt it will be allowed to do otherwise.
    Right now it is buggy, laggy, and only partially formed with classes, abilities, and core playing experience still in flux.
     It's not anymore laggy or buggy than any mmo at launch would be. It is at the point NOW...where it SHOULD have been at launch.
    Most of the lag issues are user side ....much is fixed with 2-3 gb or ram bought easily and cheaply online. I look forward to buying a better rig someday and being able to crank the graphics up even more. It will almost be like buying a fresh lease on my mmo life in Vanguard.
    People on flamehammer are having critical problems finding groups and a lot of areas are deserted. Some people sit for hours shouting for groups. (I don’t. I solo mostly, so it was all good for me.)
     
    If they add teleporters to the major cities and outposts (like brad talked about to solve the grouping problem), it’d dim the game down. Travel was one of the things that made the game unique.
    I hope they do this too. Sigil has mentioned this as an issue and are looking for creative ways to solve the grouping and traveling issues.
    I couldn’t recommend this game to anyone to play currently. In a year or so it might be worth taking a look at.
     
    I won’t because I don’t give games a second chance.
     That would be your choice. I hope you have fun in whichever game you settle in!
    That being said, I don’t feel I was ripped off. The game provided adequate entertainment for the amount of time it did.
    Numbers in Part 2...
  • MarkajMarkaj Member Posts: 165
    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap? If this game is as big as they say it is, You hardly are at end-game status. I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing. As for reviews of games; honestly, I never cared what another person thought or felt about any game. The best way to have an idea on a game is to play it for yourself. Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    And sometimes, when you ignore people whom you are supposed to listen and listen to whom you should ignore, you would end up sorely frustrated with loss of cash and valuable time. VG is such a game.  

    CONTRIBUTE INTO THE GAMING INDUSTRY! STOP PAYING FOR BORING COPYCATS, UNFINISHED BUGFESTS AND CRANKY JUNKWARE. BE A RESPONSIBLE GAMER!

  • FariicFariic Member Posts: 1,546
    Originally posted by Markaj

    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap? If this game is as big as they say it is, You hardly are at end-game status. I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing. As for reviews of games; honestly, I never cared what another person thought or felt about any game. The best way to have an idea on a game is to play it for yourself. Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    And sometimes, when you ignore people whom you are supposed to listen and listen to whom you should ignore, you would end up sorely frustrated with loss of cash and valuable time. VG is such a game.  

    So VG is the sort of game you shouldn't be making your own mind up about?  The implication you are making is that becuase it's a game, or just because it's VG, that people should be basing thier disire to play it soley on the the opinion provided from others that play/ played it.

    Who are you implying should be listened to, and not listened to.  Should only the opinions of the people tht VG didn't agree with be the only opinion tha people should follow, or the opinion of those that like the kind of game VG is?  You try so hard to liberate the poor misinformed gamers on this site; who have been suckered into playing a game that they enjoy.  You make posts like you want to free people of the strings of poor developement; when in truth you're simply tying to convince people to become puppets of a different sort.  Specifally puppets of the self righteous gamer that crusades for industry change on a game forum dedicated the game of the big bad empire you attempt to tople.

    The responce the OP gave to the very post you quoted can be aplied to you Markaj just as well as the original poster.  As far as I'm aware you have never played this game, at least the retail version, but feel compelled to tell others that they shouldn't spend money on it.  So really Markaj, who is trying to be the puppet master here.  You with your holey crusade against the game developement industry, wich took root shortly after the release of VG, or Sigil, a software cmpany who's sole purpose is to create a game that people will enjoy and make some money in the process?

    How many emails have you written to software companies, how many editiorials have you written on gaming sites, how many petitions have you begun, how much time do you spend lobying on sites of games that don't meet your standards of a perfect release?  Do you really think that you're silly little, egotistical, self grandising, and complete BS signature is tying more strings to the tips of your fingers and growing an army of angry gamers that will march arcross the world and restore order?

  • MarkajMarkaj Member Posts: 165
    Originally posted by Fariic

    Originally posted by Markaj

    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap? If this game is as big as they say it is, You hardly are at end-game status. I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing. As for reviews of games; honestly, I never cared what another person thought or felt about any game. The best way to have an idea on a game is to play it for yourself. Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    And sometimes, when you ignore people whom you are supposed to listen and listen to whom you should ignore, you would end up sorely frustrated with loss of cash and valuable time. VG is such a game.  

    So VG is the sort of game you shouldn't be making your own mind up about?  The implication you are making is that becuase it's a game, or just because it's VG, that people should be basing thier disire to play it soley on the the opinion provided from others that play/ played it.



    In order to make up their minds, they will have to spend money and time and try the game. My word is to those considering whether they should! I highly recommend that they would find a buddy key. But if they can't, that they would wait for a trial version. I don't recommend that they would waste money and time just to make up their minds as it might be irreversible.

    I have ignored the rest of the post as it involves insulting gibberish.

    CONTRIBUTE INTO THE GAMING INDUSTRY! STOP PAYING FOR BORING COPYCATS, UNFINISHED BUGFESTS AND CRANKY JUNKWARE. BE A RESPONSIBLE GAMER!

  • BalisidarBalisidar Member Posts: 164
    Originally posted by Markaj

    Originally posted by Fariic

    Originally posted by Markaj

    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap? If this game is as big as they say it is, You hardly are at end-game status. I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing. As for reviews of games; honestly, I never cared what another person thought or felt about any game. The best way to have an idea on a game is to play it for yourself. Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    And sometimes, when you ignore people whom you are supposed to listen and listen to whom you should ignore, you would end up sorely frustrated with loss of cash and valuable time. VG is such a game.  

    So VG is the sort of game you shouldn't be making your own mind up about?  The implication you are making is that becuase it's a game, or just because it's VG, that people should be basing thier disire to play it soley on the the opinion provided from others that play/ played it.



    In order to make up their minds, they will have to spend money and time and try the game. My word is to those considering whether they should! I highly recommend that they would find a buddy key. But if they can't, that they would wait for a trial version. I don't recommend that they would waste money and time just to make up their minds as it might be irreversible.

    I have ignored the rest of the post as it involves insulting gibberish.

    Pretty much right on and I was about to say almost the same thing.  There is no free trial right now and though I've been offered a couple of buddy keys, why try a game that, according to many reports, I will find frustrating and is a pretty tumultuous state right now?

    By the time the free trial rolls around, perhaps the optimization for computer that are close to the minimum specs will be in, most bugs will be squashed and perhaps many of the features that were promised on release will be in.

    That is the time that Brad should be on the pulpits preaching the game.  I believe he should'nt be doing it now, because all he ends up doing is apologizing for the game.  That seems to act like blood in the water for sharks.  The disappointed Vanguard fans or Vanguard haters go into a feeding frenzy.

    I for one won't pony up $50.00 to try a game that was'nt ready for release and promised features aren't in. 

    Of course, when I DO try the game, I might be disappointed at the newbie zones by then if people aren't joining the game.  Perhaps though, many people will be like me and just be waiting on the sidelines for this game to at least partially fulfill it's promise.

    And no more buddy keys please.  I really do mean it.  I won't try a game in this condition.  It wouldn't be a fair assessment.

    Never be afraid of choices. More choices are always good things.

  • Enforcer71Enforcer71 Member UncommonPosts: 780

    I will say that is one of the most impressive reviews I have seen to date, very nice job

    I hope Sigil gets thier act together because this game has great potential to be something. I do not play it right now because of the problems you stated but I will leave it on the computer and check back occasionaly to see where they are at. Their biggest problem right now is to try and keep the people they do have playing to give them enough time to fix what needs to be fixed.

    Those that are still playing, well i have to give it to them because even though I see the potential of the game I just couldnt continue playing it the way it is.

    Out of every 100 men, 10 should not be there,
    80 are nothing but targets, 9 are the real fighters.
    Ah, but one, ONE of them is a warrior,
    and he will bring the others home.
    -Heraclitus 500BC

  • FariicFariic Member Posts: 1,546
    Originally posted by Markaj

    Originally posted by Fariic

    Originally posted by Markaj

    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap? If this game is as big as they say it is, You hardly are at end-game status. I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing. As for reviews of games; honestly, I never cared what another person thought or felt about any game. The best way to have an idea on a game is to play it for yourself. Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    And sometimes, when you ignore people whom you are supposed to listen and listen to whom you should ignore, you would end up sorely frustrated with loss of cash and valuable time. VG is such a game.  

    So VG is the sort of game you shouldn't be making your own mind up about?  The implication you are making is that becuase it's a game, or just because it's VG, that people should be basing thier disire to play it soley on the the opinion provided from others that play/ played it.



    In order to make up their minds, they will have to spend money and time and try the game. My word is to those considering whether they should! I highly recommend that they would find a buddy key. But if they can't, that they would wait for a trial version. I don't recommend that they would waste money and time just to make up their minds as it might be irreversible.

    I have ignored the rest of the post as it involves insulting gibberish.

    No.  I'm refering to a much deeper issue then you.  You believe that a group of peoples are niave for every TRYING the game to begin with.  That by spending money on something they may like is a crime in the gaming industry.

    But you have shown that you don't know what you are attempting to stand for with this responce.  I thought I was pretty clear with my post.

    Makig up your mind to PURCHASE something, and whether or not you like something are 2 dif. issues.  What I took up with you was, who are you to tell others NOT to purchase something.  You don't attempt to inform anyone of VG, you only twist things into whatever light shines best for your cause.

    And the fact that you talk the talk but don't walk the walk.  How many emails have you sent?  Were are the editorials critisizing dev. studios for releasing games with bugs, blah blah blah blah.  I've said in several posts already.

    It's called being a poser Markaj, it's like acting like a gangsta or hardass when you're not.  Put up or shut up man, get them posts going in the general discusion room so we can leave the VG forums for VG, shoot them emails out and start making them phonecalls to magazines and websites.

    You only care that you didn't like VG, it was released early and you can make a sig that will get peoples attention and give you a platform to twist information.  Grats!  You won. 

    if you consider this an attack so be it.  Perhaps you should consider what you put as your sig, real big, in standout letters.

     

    Edit: And how would you know what I wrote to call it insulting gibberish if you didn't read it?  Me thinks you fibbed.



  • RoinRoin Member RarePosts: 3,444
    Originally posted by Fariic

    Originally posted by Markaj

    Originally posted by Fariic

    Originally posted by Markaj

    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap? If this game is as big as they say it is, You hardly are at end-game status. I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing. As for reviews of games; honestly, I never cared what another person thought or felt about any game. The best way to have an idea on a game is to play it for yourself. Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    And sometimes, when you ignore people whom you are supposed to listen and listen to whom you should ignore, you would end up sorely frustrated with loss of cash and valuable time. VG is such a game.  

    So VG is the sort of game you shouldn't be making your own mind up about?  The implication you are making is that becuase it's a game, or just because it's VG, that people should be basing thier disire to play it soley on the the opinion provided from others that play/ played it.



    In order to make up their minds, they will have to spend money and time and try the game. My word is to those considering whether they should! I highly recommend that they would find a buddy key. But if they can't, that they would wait for a trial version. I don't recommend that they would waste money and time just to make up their minds as it might be irreversible.

    I have ignored the rest of the post as it involves insulting gibberish.

    No.  I'm refering to a much deeper issue then you.  You believe that a group of peoples are niave for every TRYING the game to begin with.  That by spending money on something they may like is a crime in the gaming industry.

    But you have shown that you don't know what you are attempting to stand for with this responce.  I thought I was pretty clear with my post.

    Makig up your mind to PURCHASE something, and whether or not you like something are 2 dif. issues.  What I took up with you was, who are you to tell others NOT to purchase something.  You don't attempt to inform anyone of VG, you only twist things into whatever light shines best for your cause.

    And the fact that you talk the talk but don't walk the walk.  How many emails have you sent?  Were are the editorials critisizing dev. studios for releasing games with bugs, blah blah blah blah.  I've said in several posts already.

    It's called being a poser Markaj, it's like acting like a gangsta or hardass when you're not.  Put up or shut up man, get them posts going in the general discusion room so we can leave the VG forums for VG, shoot them emails out and start making them phonecalls to magazines and websites.

    You only care that you didn't like VG, it was released early and you can make a sig that will get peoples attention and give you a platform to twist information.  Grats!  You won. 

    if you consider this an attack so be it.  Perhaps you should consider what you put as your sig, real big, in standout letters.

     

    Edit: And how would you know what I wrote to call it insulting gibberish if you didn't read it?  Me thinks you fibbed.





    I was going to say something, but i'm fresh off a 7 day ban.  Just because I told someone I thought they had a screw loose in their head.  Faiirc your post is just silly at best.  He isn't even telling people not to play and/or try the game.  He is simply saying instead of making a hasty purchase (whether they can afford it or not), isn't the only option.  Notice that his post he clearly suggest that people get a Buddy Key or wait for a Trial Version.   Honestly getting a Buddy key or doing a Trial is a better option then wasting money on a game that you can't be sure you'll like.



    You don't even bother to really address his post.  You just start ranting and babbling with comments that are pretty irrelevant to his post.  It's almost like you didn't even bother to read his post.  I've read his post 5 times now.  No where do I see him suggesting that people are naive or that they shouldn't try Vanguard.



    As for your edit I think you are mis-reading what he meant with ignoring.  I believe he is merely stating that he will not bother to respond to that part of your post.  As it is nothing more then "insulting gibberish".



    As much as it pains me to say this.  I do agree with Brad on one point he's made so far since Vanguards release.  It's the fans of the game that are chasing people away, and scaring off potential customers.   I mean would anyone really want to try Vanguard after seeing how people like Fariic reaction to criticism of their chosen game.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • FariicFariic Member Posts: 1,546
    Originally posted by Roin

    Originally posted by Fariic

    Originally posted by Markaj

    Originally posted by Fariic

    Originally posted by Markaj

    Originally posted by Razperil

    The game has been out a little over a month and you're talking about end-game crap? If this game is as big as they say it is, You hardly are at end-game status. I need to stop reading some of these forums. The amazing stupidity you find in them is simply mind-blowing. As for reviews of games; honestly, I never cared what another person thought or felt about any game. The best way to have an idea on a game is to play it for yourself. Of course some of the newer games make it hard to do that. However, a lot will eventually do thier trials to bring more people to the game. Just be patient and wait for the trial. Sometimes listening to other people is how you miss out on great games.



    And sometimes, when you ignore people whom you are supposed to listen and listen to whom you should ignore, you would end up sorely frustrated with loss of cash and valuable time. VG is such a game.  

    So VG is the sort of game you shouldn't be making your own mind up about?  The implication you are making is that becuase it's a game, or just because it's VG, that people should be basing thier disire to play it soley on the the opinion provided from others that play/ played it.



    In order to make up their minds, they will have to spend money and time and try the game. My word is to those considering whether they should! I highly recommend that they would find a buddy key. But if they can't, that they would wait for a trial version. I don't recommend that they would waste money and time just to make up their minds as it might be irreversible.

    I have ignored the rest of the post as it involves insulting gibberish.

    No.  I'm refering to a much deeper issue then you.  You believe that a group of peoples are niave for every TRYING the game to begin with.  That by spending money on something they may like is a crime in the gaming industry.

    But you have shown that you don't know what you are attempting to stand for with this responce.  I thought I was pretty clear with my post.

    Makig up your mind to PURCHASE something, and whether or not you like something are 2 dif. issues.  What I took up with you was, who are you to tell others NOT to purchase something.  You don't attempt to inform anyone of VG, you only twist things into whatever light shines best for your cause.

    And the fact that you talk the talk but don't walk the walk.  How many emails have you sent?  Were are the editorials critisizing dev. studios for releasing games with bugs, blah blah blah blah.  I've said in several posts already.

    It's called being a poser Markaj, it's like acting like a gangsta or hardass when you're not.  Put up or shut up man, get them posts going in the general discusion room so we can leave the VG forums for VG, shoot them emails out and start making them phonecalls to magazines and websites.

    You only care that you didn't like VG, it was released early and you can make a sig that will get peoples attention and give you a platform to twist information.  Grats!  You won. 

    if you consider this an attack so be it.  Perhaps you should consider what you put as your sig, real big, in standout letters.

     

    Edit: And how would you know what I wrote to call it insulting gibberish if you didn't read it?  Me thinks you fibbed.




    I was going to say something, but i'm fresh off a 7 day ban.  Just because I told someone I thought they had a screw loose in their head.  Faiirc your post is just silly at best.  He isn't even telling people not to play and/or try the game.  He is simply saying instead of making a hasty purchase (whether they can afford it or not), isn't the only option.  Notice that his post he clearly suggest that people get a Buddy Key or wait for a Trial Version.   Honestly getting a Buddy key or doing a Trial is a better option then wasting money on a game that you can't be sure you'll like.



    You don't even bother to really address his post.  You just start ranting and babbling with comments that are pretty irrelevant to his post.  It's almost like you didn't even bother to read his post.  I've read his post 5 times now.  No where do I see him suggesting that people are naive or that they shouldn't try Vanguard.



    As for your edit I think you are mis-reading what he meant with ignoring.  I believe he is merely stating that he will not bother to respond to that part of your post.  As it is nothing more then "insulting gibberish".



    As much as it pains me to say this.  I do agree with Brad on one point he's made so far since Vanguards release.  It's the fans of the game that are chasing people away, and scaring off potential customers.   I mean would anyone really want to try Vanguard after seeing how people like Fariic reaction to criticism of their chosen game.



    What you are trying to say is very correct as far people have many outlets to gather information on VG. 

    Sometimes the point of his posts get lost to me behind the giant wall of orange text in wich he calls thousand upon thousands of gamers naive.  I would assume that with a sig like that that he is not just talking about VG when he posts.  And, I'm well in my right to believe and say this because he chose to display his opinion in a giant sig that overshadows the small white writing of his posts.  Because when he comes into a thread tipically does so with small obscure bits of writting that never really carry and kind of fact with them.  He created that sig and started posting it after VG went live.  He protested he displeasure with Sigil and VG a month ago.  And uses the sig not to make implications.  I'm qute able to read between the lines.  If he didn' t want it to attrack attention it wouldn't be written in a larger font, and colored so it would stand out when he posted, regardless of what he posts; he doesn't contribute to threads for the sake of contributing. 

    I would say go ahead and check out his post history, not suprisingly the only one you see is his drivel about LoTRO in a VG forum. 

Sign In or Register to comment.