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My Serious Review of Vanguard

Preface:

I played vanguard from 2 days after it opened until today. I doubt I will log in again. My main is ~L24 so I’ve played a good bit.

This isn’t a definitive statement of everyone’s experience in Vanguard. It is mine. 

I don’t do crafting and wouldn’t even if they paid me, so I won’t be reviewing that. 

The baby card-game (diplomacy) is essentially a free run-around drool-proofed kiddie game that a child could win. It doesn’t give any meaningful reward that I could see and was hideously boring. So I didn’t continue after 20 or so wins. It might get better, but I couldn’t bear the thought of playing it any longer.

Adventuring is where it is at for me. This was the make or break of the game. 

Unfortunately, there are several factors that I feel make the game’s aggravation outweigh the fun, even if it were free. Paying for this game is out of the question.

I’ll outline what I see are the major problems and give short examples of each: 

1. To get it out of the way: the client and world are badly bugged and broken. The majority of my deaths have come from being boot-killed, lag killed, insta-pop killed, kill-pop killed, and teleport killed. If you don’t know what those are, you haven’t played and I’ll explain them to you:

Boot-killed: You get randomly booted to the desktop or the loading screen, but your character is still in game for 30 seconds or so and gets killed. 

Lag-killed: The game randomly freezes up for up to 30 seconds at a time. (Due to memory leak problems and just bad code.) You will die while frozen and unable to act. This happens most often right after you cast a spell or use an ability.

Insta-pop killed: Randomly, when you kill the last mob in a spawn set, ALL the mobs will pop in the area the instant that mob is killed. They add, you die. It is impossible in most cases to flee from mobs over L15 (even with SOW). 

Kill-pop killed: Randomly, when you kill a mob, another level 0 mob clone will pop from the corpse and instantly agro. You get no xp or loot from killing it, but it will likely kill you in your weakened state.

Teleport killed: my favorite. Randomly, you will get teleported into a random part of the world. In 2 cases (1 mine one someone elses), you get teleported into the field by the ruins of (whatever). It is the highest level zone in that part of the world and you die quickly. You will lose the xp as you will be FORCED to recall your shard. 

There are also massive problems with equipment being lost or having to re-equip stuff time after time when logging in.

When you zone, your pet becomes a ghost and you now have a magical ghost copy that won’t work. Wolf form also drops every time you zone. 

I could go on and on about the client, but it is extremely buggy for a release product.

2. The game is a huge grind. It takes over 400 kills at level 20 to go to level 21 solo (2 dot yellow mobs). The combat is brain-dead easy and boring as hell. It is like having to move 400 marbles 10 yards one at a time from one jar to the next. Tedious, unchallenging, and not fun. 

All of the equipment sucks and really isn’t any better than any other. It might give some small bonuses, but you really won’t notice much difference between all rare equipment and none at all (if you are a caster, that is). There really isn’t much reward for anything you do besides xp and some token coin.

The market interface sucks as well with only 10 sell slots. I just sell (to the trash vendor) or destroy all the green equipment as the inventory is so small. (So is the bank by the way.) 

3. The number one REAL reason is all the damned running around because “mindless clopping back and forth is supposed to be fun”. It takes over 20 minutes of running with the fastest horse + sow to reach the L20 – 25 areas. Across bland, horrible terrain. Cloppity cloppity clop. The game forces this on several levels:

The first is your equipment falls off every time you begin to fight. It begins to take massive damage each time you begin to fight. (My equipment goes to 0% after around 4 – 6 hours of play.) They moved all the armor repair vendors back to the main city or at least 10 minutes run away, so it means a recall and a 20 minute run back after fixing your armor. 

The second is: the trainers are located ONLY in the starting city for most classes (warriors and such can just run the 20 minutes to the next city I guess). That means you are stuck teleporting back to the main city and running back every time you level. 20 minutes again. Clop clop clop.

If there is one thing that kills this game for me it is the constant damned boring ass running across featureless, bland, uninspired, and uncreative terrain. (Yes, I can do better.) 

4. Like CoH, you get ~3 - 4 basic abilities and these are copied for 50 levels. All the abilities on the classes I checked repeat over and over. You only get them every other level (in most classes, there are some exceptions). Many of them are completely useless. I could go on and on about that, but the abilities are uninspired and boring clones.

So: Combat boils down to the same exact thing in the same sequence. They shortened the casting and effect time (such as 30 second roots), like EQ2, so it gives you buttons to frequently push like a fisher-price activity set. 

5. The mobs spawn far too slowly. A single grinder can eliminate an entire dungeon of mobs when they are level appropriate or huge swaths of terrain. I saw this time and time again and did so myself. It makes questing a pain in the butt. It also means that in some areas (like the entire giant starting area to around level 15 at least) the few people that are there have a hard time finding something to kill.

6. The game is pretty much populated by children and ass hats. It has the worst community I have ever seen. I haven’t played WOW, but that’s how I would imagine the community to be. 

7. The overall experience is just irritating and not fun or challenging. It is very easy, but too aggravating for me to spend my time or money playing.

That’s pretty much it. I could write pages on this, but it’d be beating a dead horse. (Clop clop clopity clop?)

 

Oh yes: the server I played on showed medium population but I almost never saw more than a couple of people at a time and usually went for hours without seeing anyone else (except for the forced trips back to town). It seems to have gotten more sparse in the past few days. I only played on the European-like continent so maybe everyone is on one of the other continents. As there really isn’t a reason for me to go there before 50 (I’d be afraid there weren’t any trainers of my type there and I’d just have to come back), I really don’t care. To me they don’t exist.



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Comments

  • Jokel2Jokel2 Member Posts: 27
    After reading your review, i don't even know if i can believe you played the game.
  • Cor4xCor4x Member Posts: 241
    Likewise. I don't think you did.

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  • oramiooramio Member Posts: 121
    LOL, what game did you play really? Yes, there are bugs in the game, but the things you are talking about, more then 95% is wrong.
  • Cor4xCor4x Member Posts: 241
    Name a single one. I don't mind discussion.

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  • matraquematraque Member Posts: 1,431
    Originally posted by Cor4x


    Preface:
    I played vanguard from 2 days after it opened until today. I doubt I will log in again. My main is ~L24 so I’ve played a good bit.
    This isn’t a definitive statement of everyone’s experience in Vanguard. It is mine. 
    I don’t do crafting and wouldn’t even if they paid me, so I won’t be reviewing that. 
    The baby card-game (diplomacy) is essentially a free run-around drool-proofed kiddie game that a child could win. It doesn’t give any meaningful reward that I could see and was hideously boring. So I didn’t continue after 20 or so wins. It might get better, but I couldn’t bear the thought of playing it any longer.


    I stopped after this paragraph.



    Sorry man... ;)

    eqnext.wikia.com

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    Hmmm have to agree with the other posters... a lot of that is not what I have found.

    Diplomacy particularly is NOT easy... sure the first 20 missions while you are learning are designed to help you win so you get the feel of how the game works. But once you hit 40-50 you are basically going to spend most of your time engaging in discussions that are with NPC's at least 10-20 levels above you and anyone that finds that easy... FFS tell me your secret because I find it quite hard to win more than about 60% -75% of the time. In some cases you cant win, you have to just go away and build your skill a little more and maybe get a new card or two before you can even try to win certain conversations.

    I actually rate diplomacy as the most innovative addition to an MMO since treasure hunting in UO. I was lucky enough to be on a server the other day when a reasonably high level diplomat triggerd a city wide crafting buff and it was then I started to see the potential of diplomacy to affect the game in the months to come.

    If your only going to play the parts of the game that are basically identical to every other MMO then its kind of no surprise you werent thrilled. Crafting and Diplomacy are the two things that really seperate VG from other games.

    +-+-+-+-+-+
    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
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    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • AbronzAbronz Member Posts: 126

    I think you have played the game.  Some of the bugs you said in your interview I have never seen but I have only managed to level a guy to level 13.

    I realize that I haven't seen 90% of the game yet so maybe those bugs are there.

    I get so tired of people who pretend they have seen it all in the game and then come here to bash other people.  The OP wrote what he thinks is a fair review.  Cut him some slack.

     

  • Cor4xCor4x Member Posts: 241
    Originally posted by Razorback


    Hmmm have to agree with the other posters... a lot of that is not what I have found.
    Diplomacy particularly is NOT easy... sure the first 20 missions while you are learning are designed to help you win so you get the feel of how the game works. But once you hit 40-50 you are basically going to spend most of your time engaging in discussions that are with NPC's at least 10-20 levels above you and anyone that finds that easy... FFS tell me your secret because I find it quite hard to win more than about 60% -75% of the time. In some cases you cant win, you have to just go away and build your skill a little more and maybe get a new card or two before you can even try to win certain conversations.
    I actually rate diplomacy as the most innovative addition to an MMO since treasure hunting in UO. I was lucky enough to be on a server the other day when a reasonably high level diplomat triggerd a city wide crafting buff and it was then I started to see the potential of diplomacy to affect the game in the months to come.
    If your only going to play the parts of the game that are basically identical to every other MMO then its kind of no surprise you werent thrilled. Crafting and Diplomacy are the two things that really seperate VG from other games.
    I said I didn't go any further in diplomacy than 20 or so. I found it easy and boring. I said it might get better. I saw the crafting buffs but have no idea what they mean and didn't care. I'd imagine the only difficulty would be to get more card slots. They have a grind for that because you stated you could build skill. I imagine if you were equal level in skill (or slots) then you shouldn't have any issue beating your opponents. Why would you expect to be able to beat someone 20 levels above your skill?



    I remember treasure hunting in UO. Ahh the joys of macro fishing. They added it when they were trying to increase the number of skills people were using.



    As for the last paragraph, I respect your opinion and say that I found diplomacy (with the little I tried it) to be boring and silly. I won't craft.



    I expect an MMORPG to have cool adventure and combat. Without that, you have second life. That isn't my cup of tea.

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  • _Jord__Jord_ Member Posts: 228


    I agree wholeheartedly.



    I wish MMOs came with a money-back guarantee :(

    ------
    Played - UO, FFXI, WAR, WoW, EVE
    Currently - Bored.

  • thebargethebarge Member Posts: 1

    Ok, I call BS.

    There is no way you could have played this game.  No way, or your just a fan of another game that you like better, nothing wrong with that but don't bash games others enjoy.  The reason I call BS on you is things that you have said that arent true.  Some things are your opinions and I respect those that you have, like the Diplomacy (shrug, its a secondary game like crafting) but for you to say

    "The game is a huge grind. It takes over 400 kills at level 20 to go to level 21 solo"

    Well bud if you played you would know that the quest give a nice exp bunus better than the grind.

    and i love this...

    "The mobs spawn far too slowly."

    ok maybe if your 5 levels higher maybe, but we were just talking about this the other day, you can get into a jam if your not careful with all the re-pops comming at you the way they do.  Hey maybe I like a challenge and have been leveling off of even con quests (shrug)

    "The game is pretty much populated by children and ass hats. It has the worst community I have ever seen. I haven’t played WOW, but that’s how I would imagine the community to be. "

    This was a big one that I knew you couldn't have played, I have found that everyone has been really getting into the game and helping each other out, one of the big things that I was actually surprised with.

    "The overall experience is just irritating and not fun or challenging. It is very easy, but too aggravating for me to spend my time or money playing"

    Ok first you say its a major grind then you say its too easy?  Yeah um I don't think you even played this game. 

  • mx500toridmx500torid Member Posts: 96
    Hmmmm you guys want us to feel sorry for you??? Gee being a grownup if I make a mistake I try not to repeat itbut I dont run around blaming other people. Sigil posted that the game wasnt ready its common knowledge. Still think some people try a game to get to end lvls first and if theres no chance of it they whine. Hope you guys find a game you like cause I have. Vanguard is it.
  • HarafnirHarafnir Member UncommonPosts: 1,350
    I recognize most of that from beta, both problems and general attitude about the game. I thought most of those bugs were ironed out, but.. maybe not. And of COURSE the Vanbois has never heard about any problems with Vanguard so you must lie. That has kinda been the general atttude since before beta.... No surprise there.

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • _Jord__Jord_ Member Posts: 228



    "The overall experience is just irritating and not fun or challenging. It is very easy, but too aggravating for me to spend my time or money playing"
    Ok first you say its a major grind then you say its too easy?  Yeah um I don't think you even played this game. 


    Why do people think that GRIND = HARD?



    Just because it's hard on your life, doesn't mean a retarded 5 year old couldn't do it.



    In terms of unoriginality ... It's amazing how my Rogue in VG plays EXACTLY like my Rogue in WoW...



    In WoW:

    - Stealth behind mob

    - Ambush (250% + x damage, requires behind target and stealth)

    - Sinister Strike (Weapon damage + x)

    - Gouge (5.5 second stun)

    - Get behind target

    - Backstab (150% + x damage, requires behind target)



    In VG:

    - Sneak behind mob

    - Pummel (?) (400% + x damage, requires behind target and stealth)

    - Whatever the basic DPS move is called (Weapon damage + x)

    - Blinding Flash (6 second stun)

    - Get behind target

    - Backstab (300% + x damage, requires behind target)



    Wow... People say WoW gameplay is too easy but that looks pretty damn similar. Eh?

    ------
    Played - UO, FFXI, WAR, WoW, EVE
    Currently - Bored.

  • LaterisLateris Member UncommonPosts: 1,847
    Why  play any MMORPG's if one hates the huge grind?  The entire point  of any RPG is to level.   In fact every game that is on this web site just about has a grind. I am really not getting the purpose of this thread- no offense.
  • Veiled_lightVeiled_light Member UncommonPosts: 855
    Originally posted by Razorback


    Hmmm have to agree with the other posters... a lot of that is not what I have found.
    Diplomacy particularly is NOT easy... sure the first 20 missions while you are learning are designed to help you win so you get the feel of how the game works. But once you hit 40-50 you are basically going to spend most of your time engaging in discussions that are with NPC's at least 10-20 levels above you and anyone that finds that easy... FFS tell me your secret because I find it quite hard to win more than about 60% -75% of the time. In some cases you cant win, you have to just go away and build your skill a little more and maybe get a new card or two before you can even try to win certain conversations.
    I actually rate diplomacy as the most innovative addition to an MMO since treasure hunting in UO. I was lucky enough to be on a server the other day when a reasonably high level diplomat triggerd a city wide crafting buff and it was then I started to see the potential of diplomacy to affect the game in the months to come.
    If your only going to play the parts of the game that are basically identical to every other MMO then its kind of no surprise you werent thrilled. Crafting and Diplomacy are the two things that really seperate VG from other games.



    Diplomacy is pointless because you can never rally lose : you just do it over and over again until you win.

     

    Also to the OP don't post Vanguard reviews in a Vanguard forum because this game has fanbois like no other. Well it's close between EVE and this game.

  • Cor4xCor4x Member Posts: 241
    Originally posted by thebarge


    Ok, I call BS.
    There is no way you could have played this game.  No way, or your just a fan of another game that you like better, nothing wrong with that but don't bash games others enjoy.  The reason I call BS on you is things that you have said that arent true.  Some things are your opinions and I respect those that you have, like the Diplomacy (shrug, its a secondary game like crafting) but for you to say
    "The game is a huge grind. It takes over 400 kills at level 20 to go to level 21 solo"
    Well bud if you played you would know that the quest give a nice exp bunus better than the grind.
    And I call BS right back. Quests provide 2 levels of XP: 1/33 of a level for post office quests and 1/22 of a level for kill x quests. How do I know this? Install coreui by nadger. It has a numeric gauge at the bottom of the screen. It goes from 0 to 2000 for a level. It is bang-on in accuracy. I always seemed to get 90 / 2000 for kill x quests and err something like 60ish for post office quests. I have over 100 quests on a single character and run them a lot.
    They really don't save you time. Ask the 40ish guy. See if he quested. He'll tell you he didn't because they don't save time if you find a good grinding spot.


    and i love this...
    "The mobs spawn far too slowly."
    ok maybe if your 5 levels higher maybe, but we were just talking about this the other day, you can get into a jam if your not careful with all the re-pops comming at you the way they do.  Hey maybe I like a challenge and have been leveling off of even con quests (shrug)
    As above, I usually run most of the quests for my level and even a couple above. The mobs all popping at once is irritating, but can be handled if you know what you're doing. (except for the bug-pops).


    "The game is pretty much populated by children and ass hats. It has the worst community I have ever seen. I haven’t played WOW, but that’s how I would imagine the community to be. "
    This was a big one that I knew you couldn't have played, I have found that everyone has been really getting into the game and helping each other out, one of the big things that I was actually surprised with.
    I played on flamehammer. Go there and ask a question. Go near any of the quest bottlenecks. You will be ks'd and trained out if you're in someone's "way". I consistently had issues with little children doing this stuff over and over. I've never seen anyone offer to help anyone else. I do, and have, but even for the stuck command. People were yelling over an hour today about being stuck and unable to move. I finally sent some tells after seeing shout after shout. They thanked me because... the game is filled with asshats. My experience is exactly opposite of yours.


    "The overall experience is just irritating and not fun or challenging. It is very easy, but too aggravating for me to spend my time or money playing"
    Ok first you say its a major grind then you say its too easy?  Yeah um I don't think you even played this game.


    Do you know what a grind is? Do you not understand that a grind is not "hard"? A grind is brainless, repetitive, and un-fun (to me). Some people enjoy them. Perhaps you should play an MMORPG and learn the lingo before saying silly things.


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  • DawgrumDawgrum Member Posts: 82

    I like a review, good or bad, but when it's so far off from the reality of the game it's not a review anymore.  Kid yourself all you want but what he posted was garbage.

     

  • hobsonhobson Member UncommonPosts: 2
    I'd say a few of these points are misleading.



    The first few games of diplomacy you play, which you are sent to play by the NPC who gives the diplomacy tutorial, are very easy because the game (Vanguard) lets you win. It soon gets much harder.



    The game is a grind if all you do is kill things over and over. The experience comes from quests. If you do quests you level pretty fast, and you are sent to different places to fight different foes.



    I have never been forced to re-equip stuff on logging on.



    There are no zones, although there are server lines where your comp can freeze for a second or two (similar to UO). This is bad, certainly.



    The inventory is small to start with, until you buy bags to increase inventory space. Personally I do think this is annoying, but it's no different to most other MMOs (WoW is a good example, and it's actually easier to buy a decent new bag in Vanguard than in WoW).



    A couple of things are just wrong.



    Any general vendor will repair your armour. For some reason armour vendors won't but the ones marked "general goods" will. And you find them all over the place. You don't need to go back to one of the big cities - there are small settlements with vendors all over the place.



    Trainers are not only found in the starting city. They are rarer than general vendors, but a lot of settlements have trainers.



    There are new skills as you level. There are also new versions of old skills, but there are new skills.



    Combat is not about using the same sequence of attacks over and over. If you do that, you won't succeed. Some attacks can only be used in certain circumstances, eg when you parry you can counterattack, when you score a critical hit you can use a special follow-up attack.  Using these well is essential in a tough fight.



    I see lots of people on Qaliathari, the continent my character is on.

  • noodlesannoodlesan Member Posts: 46
    This comes down to a matter of taste and personal experience (not xp biatches!)



    I find it's hard for me to log into my level 14monk and play.   VG doesn't feel like the game I had HOPED it might be.  It might be fine as a beta, but not a game that anyone should pay to play.



    This reminds me of the PS3 vs Wii debate.  I have a PS3 because I want the quality, but like VG, my PS3 is sitting idle because right now, it's just not that fun.  Potentially, who knows though.



    Well, I guess some of us are a bit hard to please.  Afterall, fat girls, like poorly launched games, need love too.  Happy valentines!
  • Cor4xCor4x Member Posts: 241
    Originally posted by Lateris

    Why  play any MMORPG's if one hates the huge grind?  The entire point  of any RPG is to level.   In fact every game that is on this web site just about has a grind. I am really not getting the purpose of this thread- no offense.
    No offense taken.



    Go read my post again (if you even did the first time). A single item was the grind, which is expected to some extent in all MMORPGs. I have played them constantly since UO first opened. I was there on opening day.



    I played MUDs before that. I understand grind. EQ has a grind as well, but it was a lot more fun. And it was a challenge.



    I stated the number one reason was the stupid endless running. (Even though it was listed as number 3.)



    As an aside, to some people the entire point of an RPG is to level. To me it is to have fun. I had loads of fun in EQ1 camping a halfling mask for my bard hour after hour day after day. I chatted with my mates and generally had a good time doing something difficult. (It is deep inside the sarnak fortress and sort of a pain to get to.)

    image

  • TommyKHartTommyKHart Member UncommonPosts: 294
    Originally posted by Cor4x


    The baby card-game (diplomacy) is essentially a free run-around drool-proofed kiddie game that a child could win. It doesn’t give any meaningful reward that I could see and was hideously boring. So I didn’t continue after 20 or so wins. It might get better, but I couldn’t bear the thought of playing it any longer.
    I'm up to skill 243 atm with diplo. It gets alot harder once you leave the newbie quests. Theres loads of lore to read and you need to think if you wanna win. It's not for 10 year olds.
    There are also massive problems with equipment being lost or having to re-equip stuff time after time when logging in.
    This has happened to me once, I play alot so im not sure if you unlucky or just moaning about a very minor bug.
    The market interface sucks as well with only 10 sell slots. I just sell (to the trash vendor) or destroy all the green equipment as the inventory is so small. (So is the bank by the way.) 
    You buy new bags. I have over 70 slots and im on lvl 16. I'm sure if you looked on the market you would find bags to use. Also you get 3 banks. one on each continent. You probally have over 150 slots with each. Then you can buy a house and get loads more slots.
    If there is one thing that kills this game for me it is the constant damned boring ass running across featureless, bland, uninspired, and uncreative terrain. (Yes, I can do better.) 
    I would love to see you try.
    4. Like CoH, you get ~3 - 4 basic abilities and these are copied for 50 levels. All the abilities on the classes I checked repeat over and over. You only get them every other level (in most classes, there are some exceptions). Many of them are completely useless. I could go on and on about that, but the abilities are uninspired and boring clones.
    Thats not true and you know it. I'm guess you play a druid like me. Well druid have loads of different abilities.
    So: Combat boils down to the same exact thing in the same sequence. They shortened the casting and effect time (such as 30 second roots), like EQ2, so it gives you buttons to frequently push like a fisher-price activity set. 
    Find me a mmo that isn't like that or a first person shooter where you don't keep shooting or a racing game where you don't keep turning.
    5. The mobs spawn far too slowly. A single grinder can eliminate an entire dungeon of mobs when they are level appropriate or huge swaths of terrain. I saw this time and time again and did so myself. It makes questing a pain in the butt. It also means that in some areas (like the entire giant starting area to around level 15 at least) the few people that are there have a hard time finding something to kill.
    I guess you're talking about the spider area at khengors end. Never had a problem looking for mobs there with 4 other groups around.
    6. The game is pretty much populated by children and ass hats. It has the worst community I have ever seen. I haven’t played WOW, but that’s how I would imagine the community to be. 
    This is the point i thought you're talking bs. 99% of the ppl in the game a kind and helpful.
    7. The overall experience is just irritating and not fun or challenging. It is very easy, but too aggravating for me to spend my time or money playing.
    That’s pretty much it. I could write pages on this, but it’d be beating a dead horse. (Clop clop clopity clop?)
     

    Oh yes: the server I played on showed medium population but I almost never saw more than a couple of people at a time and usually went for hours without seeing anyone else (except for the forced trips back to town). It seems to have gotten more sparse in the past few days. I only played on the European-like continent so maybe everyone is on one of the other continents. As there really isn’t a reason for me to go there before 50 (I’d be afraid there weren’t any trainers of my type there and I’d just have to come back), I really don’t care. To me they don’t exist.
    I'm on the gelania server. Maybe you playing at night or the morning? Where i am its normally very busy. Every town has loads of ppl. On saturday night theres major lag because of so many ppl.


  • VrazuleVrazule Member Posts: 1,095

    This is a bug ridden game.  I have seen it with my own eyes.  I have to agree with the OP's assessment, since his views match that of mine.  If you disagree that is your perogative, but for you disregard the plethora of bugs this game does in fact have, only proves you meet the Vanboi stereotype.

    While you may not find many of these things tedious or boring, there are plenty of people who do and there are people who read these forums who could probably find this informational since it might meet their game purchasing criteria.  His opinion are valid, whether you agree with them or not and anyone who might be thinking about buying this game who has our same point of view will be happy that they've been warned.

    In regards to the poster above me.  Just because you say you haven't experienced some of his issues does not invalidate his claim.  I'd like to see the poll you issued in order to come up with the 99% helpful people on your server let alone any other server.  I can safely bet you haven't even met 99% of the people in your starting area, let alone the entire server.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • rounnerrounner Member UncommonPosts: 725
    Originally posted by noodlesan

    Well, I guess some of us are a bit hard to please.  Afterall, fat girls, like poorly launched games, need love too.  Happy valentines!

    I'll never understand people that go for the eye candy over substance... 

  • Cor4xCor4x Member Posts: 241
    Originally posted by hobson

    I'd say a few of these points are misleading.



    The first few games of diplomacy you play, which you are sent to play by the NPC who gives the diplomacy tutorial, are very easy because the game (Vanguard) lets you win. It soon gets much harder.



    Yeah. I seem to not have made it clear in my first post that diplomacy just didn't interest me. I gave my level of experience and my synopsis. People didn't like it probably because I said I didn't find a challenge.



    The game is a grind if all you do is kill things over and over. The experience comes from quests. If you do quests you level pretty fast, and you are sent to different places to fight different foes.



    I have never been forced to re-equip stuff on logging on.



    Every time I crash due to the memory leak (once every 3 hours or so if I forget to log off) or when they boot everyone out on the non-zone zones (that's why the map has the name of the zone below it) I am forced to replace all of my crafting newbie clothes and diplomacy stuff I had. It also will eat things if I don't have enough bag slots. This is a known issue by the way.



    There are no zones, although there are server lines where your comp can freeze for a second or two (similar to UO). This is bad, certainly.



    It's a  zone. I stop for something like 10 to 20 seconds. They reboot single instances as well.



    The inventory is small to start with, until you buy bags to increase inventory space. Personally I do think this is annoying, but it's no different to most other MMOs (WoW is a good example, and it's actually easier to buy a decent new bag in Vanguard than in WoW).



    I had 3 pristine 12 slot bags. It filled up in a couple of hours of killing as weapons and gems aren't stackable. + all the quest junk (if you run quests that is).



    A couple of things are just wrong.



    Any general vendor will repair your armour. For some reason armour vendors won't but the ones marked "general goods" will. And you find them all over the place. You don't need to go back to one of the big cities - there are small settlements with vendors all over the place.



    Name one anywhere near Stormwynd Keep? Veshka's Monastary? I spent hours looking for general goods merchants. I found lots of crafting vendors, a couple of mail boxes and other assorted vendors. No general merchants though. I looked in every settlement within 5 - 10 minutes run of those places and anywhere near by. There wasn't one.



    Trainers are not only found in the starting city. They are rarer than general vendors, but a lot of settlements have trainers.



    Name someplace where there are 11+ trainers outside of the starting cities on Thestra. I've been to EVERY settlement near the human area and I have yet to find a single trainer (basic or otherwise) outside of the beginning city. I've looked.



    There are new skills as you level. There are also new versions of old skills, but there are new skills.



    Other than utility skills, most of the skills you get will be copies of the skills you get during your first 10 levels. As I said, there are exceptions. But, in general, you get copies of the same skills over and over. I've only played casters and a paladin, but it seemed true for those classes.



    Combat is not about using the same sequence of attacks over and over. If you do that, you won't succeed. Some attacks can only be used in certain circumstances, eg when you parry you can counterattack, when you score a critical hit you can use a special follow-up attack.  Using these well is essential in a tough fight.



    You don't play a caster, paladin, or shaman I guess. I've played those up to level 10+ and one to around level 25. I always use the same series of attacks and I never die in a fair fight or even come close.



    For the shaman... cast hoarfroast, cast skin rot, mash hammer attack, cast slow (forget the name at the moment), cast speed-heal if needed, if not, wait until hammer refreshes and mash it again. Maybe re-dot if the mob needs it. Done.



    With almost no variation, I've done this since level 1. I have never died on an even con 3 dot or less and easily killed L9- four dot juggernaughts solo for a couple of hours when they were an even con.



    Every class has exactly the same type of setup. A paladin might use abilities that are slightly better with undead when fighting them. That might change.



    My L25 character never varies his attack sequence. Why should he? It works.



    Maybe some other classes have to mash more or different buttons, I dunno. I've only played a necro, sorc, paladin, druid, and shaman for significant periods of time.



    For the druid at least, casting their critical attack is a bad power for damage gain for both thunderclap and the first 2 nature's wraths. You'd be better off NOT using the special attacks as they are so poor mana-wise.



    I see lots of people on Qaliathari, the continent my character is on.



    Away from town I rarely see more than a handful on flamehammer on Thestra. Many times I see no one for hours or a single quester.

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  • TommyKHartTommyKHart Member UncommonPosts: 294
    I think what most ppl are trying to say about the op's post is that most of it is lies or wrong. So many things the op stated are just not true.
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