Perma-Death in MMOs have been a thing that many have yearned for or shunned. Forums threads have been created that go in depth on both sides of the argument to support and abolish perma-death ideals.
I think we all know the pros and cons of PermaDeath, but some of the cons needs to be removed for game developers to even consider it.
The MMO ideal has to be restructured. As of now, MMOs are a competition up a ladder where you strive to be the best, and it is that level climb that players find frustrating to repeat.. and frustrating to lose ground on. Sure who wants to play for a month to have your character die and lose it all.
Well here is the ideal that needs to change.
1- A game should be fun never work. If the game becomes work it stops being a game. A game.. no matter what path it takes if FUN, can do what ever it wants.
2- The levels have to go. Levels have been done. Mastered and has its place in the current ideals for MMOs, it can still have a roll in its own style of game. Advancement can be done with out leveling.
Lets just say we had a game, that experience was treated like money. And with that money you can buy new skills, spells, abilities, proficiencies. You can save your experience for bigger abilities or spend it as you get it for smaller ones. There is no DING you have to wait for to see a change in your character. There is no level requirements to anything you have.
3- Real Line of sight with random monster spawns. At night you would not be able to see several feet in front of you without a lantern or light source.
If you had FUN playing a character through a deadly, and he died, you could always start over and try again as a different character.. cause the goal isn't to get to level 70, it is to have FUN