Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Horizons' history: Birth - Near Death and possible Resurrection?

xaussxauss Member, Newbie CommonPosts: 384

Here is an (incomplete) history of Horizons - anything that YOU think should be added, or is inaccurate or incomplete - plz add below so i can edit it in...

 

1998

Artifact Entertainment (AE) website launched from Dave Allen’s home

 

Nov 1999

David Allen hires James Jones to generate investment for AE’s ambitious project with 14 player races, and an enormous, seamless game world.

 

Early 2001

Still no decision made on game engine

 

June 2001

Decision to use unreal engine finally made

 

July 2001

David Allen leaves as CEO after a long running feud with James Jones (DA’s storey told here). Horizons goes into communication blackout. (Story can be found here (scroll down till you find it) since it has been blocked from archive)

 

Aug 2001

Unreal engine dumped, various others evaluated. Decision to start writing a new engine using Intrinsic Alchemy as a base

 

Oct 2001

1st round of layoffs

 

May 2002

Horizons seen at E3 2002 – blackout over as previews appear on gaming sites and screenies released.

 

Jan 2003

Distribution deal agreed with Infogames.

 

May-Nov 2003

Closed beta – serious issues with lag and server and client crashes also not fixed by OB

 

Dec 2003

Horizons launched in Europe (5th), with US servers going live a few days later (9th) with widespread and serious performance issues

 

Jan 2004

David Bowman becomes the sole project leader for Horizons as James Jones steps aside into a different project

 

Feb 2004

2nd round of layoffs

 

June 2004

3rd round of layoffs

 

July 2004

Verio launches legal suit against AE for 1.8 million in unpaid contracts. James Jones leaves AE. AE files for bankruptcy protection.

 

Sep 2004

Consolidation of the US servers in order to cut down on hosting fees. Announcement of prospective sale of AE’s assets to Tulga

 

Oct 2004

The 3 European shards consolidated into 1 (unity)

 

Jan 2005

AE’s assets sold to Tulga Games (David Bowman is both the new corporation's Statutory Agent and the sole manager) AE is bankrupt and the debts are written off.

 

Nov 2005

Peter S. Beagle (author of ‘The Last Unicorn’) signs on to provide story support.

 

Late 2005

The Dragon Ancient Rite of Passage is completed

 

Jan 2006

PvP added at spire

 

Early 2006

Tulga look for a purchaser for Horizons

 

May 2006

‘Settlements’ expansion announced to include more racial housing and new monsters. Speculation over a new engine for Horizons.

 

July 2006

EI Interactive buys Horizons from Tulga - since none of the development team was hired by the new owners, it seems remote that they could possibly maintain the game, let alone continue patching and adding content

 

August 1st 2006

EI Interactive changes the billing system of Horizons. The new system is setup through an insecure network and many subscribers complain of multiple billing

 

August 5th 2006

EI Interactive places strict moderation rules on the community forums. All posts and topics are to be read by a moderator before being approved

 

August 15th 2006

EI Interactive suggest that the billing situation is resolved

 

August 2006

EI Interactive suspends new member registration on the forums

 

Nov 2006

Pixel Magic Corporation announces their acquisition of EI interactive, fooling no-one with the name change 

 

Dec 2006

Pixel Magic announce that the Blight (test) shard is to be shut down with no character transfers with the exception of one guild to enable the European Unity server to have a new US server 'Unitas'   **Edit: EII/PM even got this wrong since no such guild ever existed**

 

Jan 2007

Chaos sever crashes - rumours of more unpaid bills...

 

Feb 2007

Chaos back up …

 

Q1 2007

Erroneous billing still reportedly persisting

 

Q2 2007

game still chugging along with billing 'unattended' - blight and unity taken offline (blight purportedly to provide a home for unity players to be called 'unitas' - which never happened)

 

July 18th 2007

Vitrium LLC aquires Horizons. Details of the change of ownership from Pixel Magic Corp. / EI Interactive publicly unknown at this time... Vitrium is headed by former Tulga CTO Rick Simmons and many of the developers from the former (Tulga) development team. Dave Bowman, due to commitments with Certain Affinity, will not be involved except as a consultant on design

 

Mid August 2007

Blight server is back up and running, and Istarian citizens experience the long forgotten 'patching' phenomena as well as discover that there is some customer service. New billing system under development and discussion to include multiple subscriptions on a single account, allowing players to stack subscriptions or services to their account, such as multiple plots, concurrent logins, consignment slots or character slots. Unity characters still unaccessable (with Unity gone) with Vitrium undecided as to how and where to 'rez' the European nomads, some of whome have re-started from scratch on Chaos and Order servers since their main characters are in limbo.

 

Sep 2007 New secure fee schedule implemented, PayPal based

 

Oct 2007 Vitrium commit to porting Euro player base to US servers, and enable a system for plot-reclamation from inactive accounts

 

image

«1

Comments

  • HadesprimeHadesprime Member Posts: 303
    Jan 30th 2007



    Chaos crashes and burns hard. its offline now with a total hardware failure.



    Rumors of server hosting not being paid and PME not being allowed physical access to the servers till the outstanding bills are paid are rampant.



    This could be the beginning of the end. But that was probably when PME/EII acquired it for 2 bits and a shave.
  • JustFinchJustFinch Member Posts: 113

    You know, I read about this game for YEARS and even tried it when it came out...

    Needless to say, let it go. Just Let It Go. It's sad to say that, I know, but honestly, wipe the data from every single server, burn the physical servers themselves, and salute it one more time. Not trolling or anything, but just saying, this game has LONG outlasted it's usefulness...

    Let It go.

  • xaussxauss Member, Newbie CommonPosts: 384

    nice trolling justfinch and godpuppet... i assume from your posts you want me to add:-

    Early 2004

    JustFinch and godpuppet try the game and dont like it

    image

  • BrenicsBrenics Member RarePosts: 1,939
    When the game released it was nothing like Allens dream. It was clearly what Bowman wanted it to be. I will say after a few months that the revamp they did to game did make it better. But it did need a new client to run on. As far as EII/PME, they are the worse thing that could have happened to the game.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • xaussxauss Member, Newbie CommonPosts: 384
    Originally posted by godpuppet

    Originally posted by xauss


    nice trolling justfinch and godpuppet... i assume from your posts you want me to add:-
    Early 2004
    JustFinch and godpuppet try the game and dont like it
    Trolling... okay

    trolling... a troll is a person who enters an established community such as an online discussion forum and intentionally tries to cause disruption, often in the form of posting messages that are inflammatory, insulting, incorrect, inaccurate, or off-topic... seems to fit your  "wah! wah! - i dun like horizons, i think its a pos" post in a thread documenting its history to its probable demise in the not-to-distant-future

    however, since i dont think "Godpuppet tries the game and doesnt like it" should feature as an event in its' history, it makes it off topic, and your post trolling - perhaps you should post on one of the threads asking for opinions, or start a new one.

    kthxbye 

    image

  • TherosIronTherosIron Member Posts: 24

    I need to clarify the Blight guild situation

    The Bloodoath ascension guild did not exist

    BloodOath was one of my dragons the I publicly transformed and the screen caps were posted on the official forum under BloodOath Ascension.

    Ei/pm DID NOT DO ANY RESEARCH into who played on Blight and ASSUMED bloodoath was a guild , which made them look more and more stupid , then again they did not research ANYTHING before implemtation of poxy ideas see non secure billing page, multi billing and inablity to canceling accounts.

    Squarely a thumbs down company

  • xaussxauss Member, Newbie CommonPosts: 384

    deleted

    image

  • blackcat35blackcat35 Member Posts: 479
    Out of curiosity, is Horizons running currently or is no one able to play?

    ==========================
    The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  • AnkuaAnkua Member Posts: 64

    It's still there believe it or not. How long will it continue to run.  Well, that is the current question. There are two shards you can currently play on chaos and order. Some have had problems with chaos at times and it seems to have stabilized for now.

    You can still play but beware the overbilling continues even from people who left the game two years ago. Also it seems you can have an unlimited amount of characters per account.  Some have said that you can log into old accounts without having to pay. The current company cannot seem to fix the billing and also appears they do not care to fix it. There is NO contact from the people running this game and hence also no support nor development.

    If you can live with these problems go ahead and play there is about six months of content for you.

  • xaussxauss Member, Newbie CommonPosts: 384

    Does anyone know is Unitas up and running yet (since blight servers were supposed to be used for that purpose) ? if so when

    if anyone has anything else to add to timeline please post it here (e.g. date when satyr's were added, or any other info on server downage, PM rumours etc)

    image

  • usiandrewusiandrew Member Posts: 6

    It is sad that this game got so screwed by billing.

    I work in the industry and fixing billing issues is the easiest thing a developer can do. What they are doing is just plain lazy and they ruined a potentially great game. Had they just realized that their billing system had been corrupted and given a 2 month free grace period while they got a reliable system in place they would be better of as they would have a much better community supporting them.

  • AnkuaAnkua Member Posts: 64

    Billing did not kill this game....

    The owners who have manually billing people with year old accounts is the one killing this game. The new owners have been deceitful to their players and are now hiding from those overbilled people.

    They have yet to install a billing system that works as it is supposed to. They still continue to overbill people manually to this day.

    If you have EVER had an account to this game you better go look at your credit card statement you might be surprised to see an EI Interactive charge there.

    Oh and good luck trying to contact these people they seem to have changed their phones and addresses quite frequently just ask the BBB on trying to get in touch with these low lifes.

  • AxefallAxefall Member UncommonPosts: 33

    *Agrees with Ankua* 

     

  • AilleursAilleurs Member Posts: 21
    I tried this game a couple of years ago when it first came out. IMO, it had a lot of potential. I couldn't get past the massive lag and the high-step running, so I figured I'd give it some time to work out the bugs and check it out later. Well, it's later and I had hoped to see better news. Shame this game is plagued with mismanagement...it really could've been something.
  • RodgerPWRodgerPW Member UncommonPosts: 15
    I played this for a year, starting from release, and it is still my favorite MMO experiences of all the ones I've tried and played. I revisited it several months ago but sadly it didn't age too well. It's too bad a game with such potential has ended up where it did. I'm still searching for a class that compares to the Bloodmage but so far I've found nothing even close
  • NeuroXlNeuroXl Member Posts: 291
    i can't believe anyone with a sane mind could have played this game ... or STILL plays this game ...
  • xaussxauss Member, Newbie CommonPosts: 384
    Originally posted by NeuroXl

    i can't believe anyone with a sane mind could have played this game ... or STILL plays this game ...



     well done Neuro, you post fits exactly into the thread seamlessly by unveiling a particular event or milestone in the history of this troubled MMORPG.

      Big Disappointment! this thread would have been way off topic for you to have posted in

      congrats again for your contextual choice of posting, i wish more would show your level of appropriate thread selection to share your opinions. You are a beaming example for us all to follow.

    long live king neuro

    image

  • HappyFunBallHappyFunBall Member UncommonPosts: 221
    I have yet to find an MMO that matches Horizons on many levels, especially the totally amazing and completely configurable GUI (seriously!).  Playing a flying dragon was great fun, and I know it sounds stupid, but I actually "miss" my dragon.  Before EI, I actually had some hope that there may be a graphics/comm/engine overhaul as the game performance was horrible as soon as 10 people entered the same area.  Instead of a new Engine, we got EI.  What a disaster.  IMHO, they finished digging the grave for this amazing game.  Why couldn't a REAL company have seen the GEM that it is/was, overhauled the engine, and brought it back to life?



    Is there even an MMO out now with 14? playable races, let alone a playable and fly-able dragon?

    Is there a crafting engine that comes close to Horizons?



    I've tried 10-15 games since Horizons (new beta tests included), and still haven't found anything close.
  • xaussxauss Member, Newbie CommonPosts: 384
    Originally posted by HappyFunBall 

    ... Instead of a new Engine, we got EI.  What a disaster.  IMHO, they finished digging the grave for this amazing game.  Why couldn't a REAL company have seen the GEM that it is/was, overhauled the engine, and brought it back to life?



    Is there even an MMO out now with 14? playable races, let alone a playable and fly-able dragon?

    Is there a crafting engine that comes close to Horizons?



    I've tried 10-15 games since Horizons (new beta tests included), and still haven't found anything close.



    IMHO, i think the Settlements expansion and the rumours of the new client were just blowing smoke to raise the subscriber base to show prospective parties interested in purchasing the game... i.e. EI Interactive (now known as Pixel Magic). i think even they said something about looking at the code to see what could be done about certiain performance issues, but how they would do that without retaining any of the staff from Tulga was never explained

    if someone were to re-release it with a new engine, with little or nothing new in terms of content would i play it? probably - so long as EII / PM was nowhere near it

    the 14 races were DA's original designs, the DB designed game we actually got had 11... Human, Elf, Fiend, Gnome, Saris, Dwarf, Sslisk, Satyr, Dryad, Half-giants and Dragons, but still way more than most, as are the 29 adventure schools and 21 craft schools.

    image

  • FlummoxedFlummoxed Member Posts: 591
    Originally posted by RodgerPW

    I played this for a year, starting from release, and it is still my favorite MMO experiences

    aye same here, the way the game mechanics worked it encouraged large scale coop, even among strangers, to accomplish things together that actaully significantly altered the world you lived in.  revolutionary.

  • FlummoxedFlummoxed Member Posts: 591
    Originally posted by xauss


    prospective parties interested in purchasing the game

    alas i think the whole mess is so tied up in lawyers and red tape now that no one will ever touch it.  The best one can hope for is that some mmog designer who played HZ incorporates some of the same types of systems in a whole new gameworld.

    Or how about this...

    dedicated, influential players in new mmos *cough*AoC*cough*  make an effort to make detailed suggestions to those devs and nudge them into implementing some of HZ's revolutionary concepts. 

    On another topic - did Peter S. Beagle have a good experience working with HZ?  Did he get paid?  Was he satisfied with how his work was implemented?  imo the genre needs more Professional Storytellers because, just like voice-acting, there's a difference between James Earl Jones and some guys brother-in-law.

  • AxefallAxefall Member UncommonPosts: 33

    It is dishearting to see how far the game has fallen with the new management.  I would really like to see another mmo developer provide us with playable dragons/drakes beyond vapor-ware. 

  • HappyFunBallHappyFunBall Member UncommonPosts: 221
    Originally posted by Axefall


    It is dishearting to see how far the game has fallen with the new management.  I would really like to see another mmo developer provide us with playable dragons/drakes beyond vapor-ware. 
    So true.  EI.  I curse the name.



    Funny story.  For a time after they took over, I was an avid EI flamer on the Horizons boards.  Then, after the censorship, er, "strictly enforced moderation" started, or I got banned from the forums (I forget if I ever did), I quit the game (which was a pain in an of itself).  2 months later I got a personal email from Dr. What's-his-name (Trask?) from EI, flaming ME, telling me to stop badgering them, and that I've never even paid a monthly fee (total BS).  I replied, saying, as usual, you don't have any of your facts straight, about anything, and that I'm been a paying customer since such and such, it took me 1-2 months of hell just to cancel, and I haven't posted a single message to the forums in over 2 months.  I said, you can't even get a single point of my case right, and you think you can run a game like Horizons?



    Never got a response.  Lol.. They're a total Micky-Mouse company.



    Is there a single thing they did right after acquiring the game?



    I wish EI could sell the game to a great dev team backed back big money and re-release the game, but they're too stupid for that.  They would rather completely bury the game first.



    I like the comment someone made about how they fired, or, "did not retain" any of the current dev staff.  I'm a developer, so once I saw that, I knew there would never be a new engine or bug fixes anytime in the near (or distant) future, and that's when I decided the game was dead (and quit), thanks to EI.  Also, EI made public statements that the game engine ran fine! and had no plans to change anything, that's another point when I knew they were clueless.



    I'm all worked up now.
  • xaussxauss Member, Newbie CommonPosts: 384
    keep posting any stuff you think may be relevant to add / change in the OP

    image

  • graillgraill Member Posts: 257

    i can only hope that anyone in billing loses their jobs, wives, homes, whatever. they deserve it. that statement isnt hate, just a wish on the folks that screwed me o so long ago, and are now screwing others, my previous posts, some old, warned of this very thing.

    burn in hell horizons, hope you folks all lose your jobs.

     

    now....can i say i told ya so?

    can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.

Sign In or Register to comment.