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Casual Play Column: Raiding Needs to Die

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  • AncileAncile Member Posts: 21

    Originally posted by damian7
    Originally posted by Cholayna
    Originally posted by Viczar
    There are already many games that cater to hardcore players, EQ, EQ2, many aspects of WoW, and Vanguard will definitely cater towards the hardcore type of player. Now, its time for a more casual friendly game. A casual game shouldn't reward time spent in game per say, where as a hardcore game should. When time-spent gives the best reward, it will never be a casual friendly game, especially when PvP is involved, because the casuals will never be able to compete with the hardcores.

    So ....ummm....why play any mmo then?


     

    i think there needs to be a redefinition of terms people use in general.



    Obviously.




    it shouldn't be casual v hardcore.  the terms normally are applied to those who participate in raids and those that don't.

    raider - someone who can spend 6-20 hours at a session playing a game.  those who wil prioritize a game above family, friends, and work.

    non-raider - someone who willfully chooses to handle a gaming addiction with intelligence -- who prioritizes family, friends and work ABOVE said game.  this is someone who will spend as much, if not more, time playing than any raider, only for shorter amounts of time (say half an hour to 4 hours).




    casual - someone who plays a game for under 10 hours a week.  non-raiders mostly.  perhaps a teeny tiny portion of raiders who gather only to work on a single raid?

    hardcore - someone who plays a game for 30+ hours a week.  includes raiders and non-raiders

    insert name here - someone who plays between 10 and 30 hours a week.  includes a small number of raiders (notably professionals irl, i.e. lawyer, doctor, etc) and non-raiders


    Originally posted by Reklaw
    Casual players: those that rush to max lvl ,scream the end game sucks, compulsive addicted to running the same thing over and over again and scream they are hardcore, wich is true if they where playing FPS or singleplayer games Hardcore player: those that fully enjoy every aspect of a mmorpg, are fully absorbed by the character they play, but will never be foolish enough to do the same thing over and over again. I do not really blame only those gamers but also the game developers of losing their way and trying to say (not in these excect words afcourse) you are hardcore if you run the same thing over and over again just so that you will continue to pay your sub-fee even if the game is actualy finished.  
    There's the group the author belongs to. The me me me crowd. That wants it all with no effort.

    Then there's the player that spends a lot of time on the game, and not necessarily is he a raider, a grouper, a soloer, or anything else. He simply spends a lot of time on the game.

    Then there's the raiders. Raiders seek to tackle the hardest content the game generally has to offer. They by no means are stuck in a definition of having to spend countless hours playing.

    And then there's another group, of the true casual players. That dabble a little here and there in the game, they can sometimes be raiders, they can also be soloers, groupers, ect but generally don't spend much time on the game in general or long term.

    Edit: There's also the "I hate raiding, because I got my feelings hurt by a raider once, or I read something about how all raiders are evil creatures bent on the destruction of all things non-raiding!"


  • BalmerBalmer Member Posts: 8



    Originally posted by damian7



    Originally posted by Balmer


    It may be closer to 15%, but that's a pretty loyal contingency that Blizzard is counting on to be around...because they're the ones that pay to play for years...not the casuals who jump at the next MMO that hits thier local Wal Mart.
     
     


    just to point this out... is this the latest trend?  is it fashionable to now say "oh imma hardcore player, i won't ever leave this game.  they should listen to us and not the ones that jump from game to game all the time."


    this latest trend is just redefining 'fanboi'.  but now, instead of it meaning a mindless lemming who won't desert his/her god and can't see any wrong done by his/her god... now it's supposed to mean -- imma hardcore playa! i won't neva leave this game!  this game needs to give me the stuff i need!


    you've said something about ignorance isn't a reason or excuse or something... smoking huge bob marley joints isn't an excuse either.


    First flaw you made here: To assume that I'm speaking in generalizations about myself. I said clearly 'they', referring to the market segment that Blizzard probably considers a more loyal customer.

     

    Second flaw you made: To take numbers from a presentation without understanding how they were statistically derived. Was that a percentage or a flat number (in millions)? Was it a from a US-only population or worldwide? My bet is, you don't know.

    I threw up a random number (15%), with no statistical basis - it's just a gut feeling based on my own experience in WoW. I have over 100 days played on my main (in full Tier 2)...and I have 2 other level 60s.

     

    Someone else made the point about the current level 60 epics being instantly obsolete with the release of TBC. That's true. But who do you think will be the first, as a market segment' to conquer the new content and obtain the end-game Tier 3 and 4 gear? Won't be casuals, I'm guessing...but that's fine. People choose to spend their time, in the manner they see fit, however they like. If chatting and socializing with some friends...or, *gasp* even roleplaying is your gig, that's great! But don't whine about your pathetic green gear that your're sporting in battlegrounds and wonder why you get your ass kicked by the other team...and then cry that the raiders are ruining your game.

     

     

  • damian7damian7 Member Posts: 4,449

    Originally posted by Ancile
    Originally posted by damian7
    Originally posted by Ancile

    Steve Wilson Wrote:
    It takes hours to run these adventures, and it can take an hour to get all the people gathered for bigger runs, not to mention days in the case of rare spawns

    this is true.  my wife plays wow still, with a maxed out (member-wise) guild and from watching that guild, and remembering two other raiding guilds from when i played... if you're lucky, everyone is there, and ready, in an hour's time.  that's including locks summoning folks.  ever notice how some folks will just farm in silithus whilst waiting, with the caveat of "summon me when everyone is actually ready"?   or, are you just making up things, with no practical experience in the area (which is a more likely scenario).

    you're right, being ignorant isn't an excuse.  so do your homework.

    ever hear of pvp?  do you actually pay to play a game where you CAN'T get the best 'stuff'?  wow has nothing aside from stuff.  stuff is the entirety of the wow goals/experience.  so, because people properly prioritize things in their lives (i.e. family, friends, work, THEN a game) they should be punished by people who intentionally neglect family, friends, work, FOR a game?  that makes no sense at all.  children shouldn't be wasting their lives growing fat (the south park episode was hilariously on the money) and adults who DO devote that amount of time to a game in such huge chunks either have no lives, or neglect the lives they have (ever heard of eq-widows?  something kaplan knew all about before helping make wow a eq-clone. seriously lass, do a little research before spouting off absurdities.



    It's obvious to me that you don't display any proper raiding experience outside of Blizzards WoW. Much less an MMO experience that extends further back then WoW in general.
    This discussion isn't about WoW, it's about Raiding in general, and it's about the other play styles.

    I suggest you go back and reread my post, as it's ever so obvious you failed to comprehend most of it with your mad ranting.

    As I've said so in the previous post you quoted, it's all about management. And there's plenty of examples that people with jobs, families, and what have you are perfectly capable of managing to fit in a couple hours a night for some raiding, even in bleeding edge guilds across various games. Yours, and the authors illogical ideas that it has to take several hours/days to accomplish anything as a raid, is an aged old excuse going as far as as EQ1 raiding.
    Which boils down to the (in)competence of your raid or guild leaders and the overall mentality of the guilds members.

    It's about priorities in the sense that you allow plenty of time for family/GF/BF/Work/what have you, but also by having time for some R&R with computer games or other hobbies. With better time management you could suddenly free up a couple hours a night of raiding. You don't need much more then ~3 hours set aside. And that's not really that much at all.

    Edit: spelling


    let's see... in wow, you CAN put a raid on hold and then go do other things.

    can you do that in eq, with the open world boss that if your team leaves, someone else can come kill it?


    stop calling me stupid and acting like i'm not talking sense.


    in your post about numbers.


    GO READ WHAT KAPLAN SAID/DID/PRESENTED at e3.

    the slide(s) to which i refer are where he gives the TOTAL number of toons raiding.

    but please, feel free to act like your made up numbers and fancies about games have meaning.  please do.  that's why you were given a sign.


    what you fail to realize, in your flawed omnipotence, is what many many people realized YEARS ago.... your life should not revolve around a game. 


    take alcoholism.  do you schedule times you're going to drink?  do you plan/plot your other activities around drinking periods?  do you find yourself thinking about clubs/drinking while you're at work/with your family/engaged in non-drinking activities?

    substitute whatever game's name in place of alcohol...


    the very fact that scheduling X amount of hours to raid a boss on ZQW days is absurd.  it's a game.  i should be able to hop on at any time day/night and enjoy whatever i want to... notice i said ENJOY, as in, have F U N.  because it's a G A M E.

    but, that's me, not like i have a degree, not like my friends are also professionals, not like i see lots of people with addictions to alcohol, drugs, or even gaming and how it adversely affects their work and social lives.

    just throwing things out there, feel free to fetish on whatever statements you so desire.


    raiding is jacked.  period.  ever heard of the term "eq widow"? 

    but like i said, make up your own numbers, statistics, silliness and be on a soap box all year for all i care.

    since i HAVE to have the last word, according to my adoring fan, this'll be my last word.


    1 go look up this year's e3 and read up/watch kaplan's presentation.  your apology for your rudeness and lack of bothering to pay any attention/gather facts is grudgingly accepted.

    2 eq widow... wow raid silliness... i'm sorry, how many dozens of mmos must i play before i'm allowed to have an opinion on the absurdity, nay, the utter STUPIDITY, of raiding?  how many months must i engage in something i find to be NOT fun in the slightest, before i am allowed to say that it is an incredibly garbage part of a genre?

    3 use logic and facts.  stop making up facts and creating your own reality.  it really doesn't make you look superior or intelligent.  if raiding is such a wonderful thing (now try to follow the TRAIN OF THOUGHT here, it won't end with just one sentence, it's a series, hence 'train of thought")...

    if raiding is such a wonderful thing
    and wow has MILLIONS more subs than any other western game
    then WHY is wow moving completely away from raids (as seen in the BC, where the 40man shows are now gone).


    might not have the most subs in the world, if you include eastern games; but, it does have millions of subs, which IS more than other western games.  so, the largest western game, which has wholeheartedly embraced raiding (and actually made raiding EASIER, with instances and the ability to re-enter the same instance numerous times over a week, making a 12+ hour raid where you can break it down to 2-4 hours/night), why in a game with such a large sub base, which added mostly nothing but raids since it's inception... why is it changing so dramatically now?

    oh yeah, cuz blizzard now realizing that raidings SUCKS.


    luvya, missya, seeya... don't forget your sign, wonder-man..


    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • BalmerBalmer Member Posts: 8



    Originally posted by Anofalye



    Originally posted by Balmer

    Less that one percent are raiders? I find that extremely hard to believe. In fact, I'll go so far as to say that's an outright lie.
    It may be closer to 15%, but that's a pretty loyal contingency that Blizzard is counting on to be around...because they're the ones that pay to play for years...not the casuals who jump at the next MMO that hits thier local Wal Mart.
     
     



    It is more 5% than 15%.  15% is the amount of peoples who try to raid with more or less interest.  5% is the peoples who actually stick to raiding.  To use a 15% number, you have to count peoples like me as raiders, and you really shouldn't.  So, 5% of the player base is not even able to compensate regular fluctuations in the market;  it is neglictable in the bigger scope.  Yet, you shaft 95% of the players, some of which really HATE raiding a LOT and realize you shaft them....that is far worser than whatever meager bonuses the 5% who actually "enjoy" raiding bring to you.  Also note that MOST raiders don't plan on raiding in their next MMOs, they doesn't have the time to commit to raiding or their tastes change, weither they support or not raiding is irrelevant, since they won't raid again, they won't stick to a MMO because of raiding...Raiding has a very poor retention value in the long run, as raiders, usually leave raiding.

     

    NOW, as we speak, how much % of the servers are actually raiding?  Less than 5%, way less than 5%!  ACTUALLY, ATM, what are the peoples in WoW doing, it is either soloing or grouping, not raiding, raiding is never the main activity, it is having issues to break the 5% cap, it will never get anywhere close to 50% until the game has a foot in its graveyard...

     

    Why do you think SoE is the most hated company?  SWG is part of the explanation, but if I recall well, they where vastly hated prior SWG...and I don't think SWG haters are the core of SoE haters.  Again, check Blizzard standing toward the public.  3 years ago, there where very few haters; some peoples might dislike or not enjoy Blizzard games, but they actually don't hate them.  Now, Blizzard is rivalring SoE in hating terms and they will outmatch SoE as the top-hated company in a few years...guess what make players hate Blizzard...tic tac...tic tac...yes, it is raiding that create that hatred, this ruins a reputation, a franchise and your future...all this for a meager instant gratification that wasn't worth it...LOL.


    I think you're vastly underestimating numbers and generalizing how other people 'feel' about video game companies.  I don't care for a lot of games, but i wouldn't say I 'hate' the developers for making it. Some players may consider themselves a fan of a particular lore system (like D&D or Warhammer) and find that their experience of a new game title by that well-known game developer is...well, disappointing.

    I also wonder why people decide to play a MASSIVE MULTIPLAYER GAME when they don't like to raid with other people. Isn't that kind of the point of being MASSIVE? If you really only like to solo, or pvp...there's better game genres for that activity. Do some research before you buy a game, is my advice.

     

    Meanwhile, a lot of so-called hardcores and raiders really WANT TO RAID, which implies a massive online environment. Some really hardcore raid guilds, that move from old-gen games like EQ or DAOC or Shadowbane have really found that the new mainstream version of raiding is pretty mediocre in terms of challenge. EQ1 raids were waaaaay more challenging and demanding on the players than what we see in WoW, for instance. Whether thats a good thing or not, I can't say. But I have heard from other players that are now playing WoW 'end game' that feel they're cheated on the aspect of content because it's really just dumbed down for more casuals.

     


     

  • Distortion0Distortion0 Member Posts: 668
    Well, before you go saying 'made up numbers', you have to watch your loaded terms. What is a raider? Is it simply anyone who raids? Does anyone ever say "If this game doesn't have raiding, I won't play."? I mean, I don't like the idea of raiding, but I'd probably try it I really wanted the gear.
  • AncileAncile Member Posts: 21

    Originally posted by damian7

    Originally posted by Ancile

    Originally posted by damian7

    Originally posted by Ancile


    Steve Wilson Wrote:
    It takes hours to run these adventures, and it can take an hour to get all the people gathered for bigger runs, not to mention days in the case of rare spawns


    this is true.  my wife plays wow still, with a maxed out (member-wise) guild and from watching that guild, and remembering two other raiding guilds from when i played... if you're lucky, everyone is there, and ready, in an hour's time.  that's including locks summoning folks.  ever notice how some folks will just farm in silithus whilst waiting, with the caveat of "summon me when everyone is actually ready"?   or, are you just making up things, with no practical experience in the area (which is a more likely scenario).

    you're right, being ignorant isn't an excuse.  so do your homework.

    ever hear of pvp?  do you actually pay to play a game where you CAN'T get the best 'stuff'?  wow has nothing aside from stuff.  stuff is the entirety of the wow goals/experience.  so, because people properly prioritize things in their lives (i.e. family, friends, work, THEN a game) they should be punished by people who intentionally neglect family, friends, work, FOR a game?  that makes no sense at all.  children shouldn't be wasting their lives growing fat (the south park episode was hilariously on the money) and adults who DO devote that amount of time to a game in such huge chunks either have no lives, or neglect the lives they have (ever heard of eq-widows?  something kaplan knew all about before helping make wow a eq-clone. seriously lass, do a little research before spouting off absurdities.




    It's obvious to me that you don't display any proper raiding experience outside of Blizzards WoW. Much less an MMO experience that extends further back then WoW in general.
    This discussion isn't about WoW, it's about Raiding in general, and it's about the other play styles.

    I suggest you go back and reread my post, as it's ever so obvious you failed to comprehend most of it with your mad ranting.

    As I've said so in the previous post you quoted, it's all about management. And there's plenty of examples that people with jobs, families, and what have you are perfectly capable of managing to fit in a couple hours a night for some raiding, even in bleeding edge guilds across various games. Yours, and the authors illogical ideas that it has to take several hours/days to accomplish anything as a raid, is an aged old excuse going as far as as EQ1 raiding.
    Which boils down to the (in)competence of your raid or guild leaders and the overall mentality of the guilds members.

    It's about priorities in the sense that you allow plenty of time for family/GF/BF/Work/what have you, but also by having time for some R&R with computer games or other hobbies. With better time management you could suddenly free up a couple hours a night of raiding. You don't need much more then ~3 hours set aside. And that's not really that much at all.

    Edit: spelling

    let's see... in wow, you CAN put a raid on hold and then go do other things.

    can you do that in eq, with the open world boss that if your team leaves, someone else can come kill it?


    stop calling me stupid and acting like i'm not talking sense.


    in your post about numbers.


    GO READ WHAT KAPLAN SAID/DID/PRESENTED at e3.

    the slide(s) to which i refer are where he gives the TOTAL number of toons raiding.

    but please, feel free to act like your made up numbers and fancies about games have meaning.  please do.  that's why you were given a sign.


    what you fail to realize, in your flawed omnipotence, is what many many people realized YEARS ago.... your life should not revolve around a game. 


    take alcoholism.  do you schedule times you're going to drink?  do you plan/plot your other activities around drinking periods?  do you find yourself thinking about clubs/drinking while you're at work/with your family/engaged in non-drinking activities?

    substitute whatever game's name in place of alcohol...


    the very fact that scheduling X amount of hours to raid a boss on ZQW days is absurd.  it's a game.  i should be able to hop on at any time day/night and enjoy whatever i want to... notice i said ENJOY, as in, have F U N.  because it's a G A M E.

    but, that's me, not like i have a degree, not like my friends are also professionals, not like i see lots of people with addictions to alcohol, drugs, or even gaming and how it adversely affects their work and social lives.

    just throwing things out there, feel free to fetish on whatever statements you so desire.


    raiding is jacked.  period.  ever heard of the term "eq widow"? 

    but like i said, make up your own numbers, statistics, silliness and be on a soap box all year for all i care.

    since i HAVE to have the last word, according to my adoring fan, this'll be my last word.


    1 go look up this year's e3 and read up/watch kaplan's presentation.  your apology for your rudeness and lack of bothering to pay any attention/gather facts is grudgingly accepted.

    2 eq widow... wow raid silliness... i'm sorry, how many dozens of mmos must i play before i'm allowed to have an opinion on the absurdity, nay, the utter STUPIDITY, of raiding?  how many months must i engage in something i find to be NOT fun in the slightest, before i am allowed to say that it is an incredibly garbage part of a genre?

    3 use logic and facts.  stop making up facts and creating your own reality.  it really doesn't make you look superior or intelligent.  if raiding is such a wonderful thing (now try to follow the TRAIN OF THOUGHT here, it won't end with just one sentence, it's a series, hence 'train of thought")...

    if raiding is such a wonderful thing
    and wow has MILLIONS more subs than any other western game
    then WHY is wow moving completely away from raids (as seen in the BC, where the 40man shows are now gone).


    might not have the most subs in the world, if you include eastern games; but, it does have millions of subs, which IS more than other western games.  so, the largest western game, which has wholeheartedly embraced raiding (and actually made raiding EASIER, with instances and the ability to re-enter the same instance numerous times over a week, making a 12+ hour raid where you can break it down to 2-4 hours/night), why in a game with such a large sub base, which added mostly nothing but raids since it's inception... why is it changing so dramatically now?

    oh yeah, cuz blizzard now realizing that raidings SUCKS.


    luvya, missya, seeya... don't forget your sign, wonder-man..

    Your incoherent babble is starting to tire. Balmer brought up the issue about numbers, as did other users both for and against. So please address your reply to them, and not me. I'll say though, that I don't support your view about the numbers you reference to, and as Balmer said, you have shown no basis for what those numbers truly represent. This is a different discussion though.

    Your real life addiction comparisons to drugs, and what not really has no place in this discussion either. If anything it makes you appear to be grasping for straws bud.

    Blaming games for school shootings, for the marriage breakup, or breakup with your BF/GF/Significant other, for countless hours spent on the game seemingly addicted, is laughable. The root of the problem is with the persons in question, and not the media they are interacting with. Your analogies towards drugs is as absurd as blaming GTA for the various cops shot to death by teens with deeply rooted mental issues.


  • boognish75boognish75 Member UncommonPosts: 1,540
    Raiding doesnt neecd to die!! What would be the point of massive in mmorpg if there wasnt rading.?

    playing eq2 and two worlds

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Balmer

     

    I think you're vastly underestimating numbers and generalizing how other people 'feel' about video game companies.  I don't care for a lot of games, but i wouldn't say I 'hate' the developers for making it. Some players may consider themselves a fan of a particular lore system (like D&D or Warhammer) and find that their experience of a new game title by that well-known game developer is...well, disappointing.

     

    Nah, uber-raiders tend to underestimate other segment of the game.  See, raiders don't mix with the rest of the server.  They have NO IDEA how many peoples are there.  A raider who know of 500 players on his server is definitedly outstanding by raiding standards.  As they usually stick to small-knit group and rarely see more than a hundred players or so.  Now, do you realize that MOST players don't get to max level?  Even in WoW!  Despite how easy WoW is, MOST players never get to 60.  Raiders could be 15% of the peoples who get 60, that is possible.  But 15% of a minority, talk of a minority within a minority!

     

    I also wonder why people decide to play a MASSIVE MULTIPLAYER GAME when they don't like to raid with other people. Isn't that kind of the point of being MASSIVE? If you really only like to solo, or pvp...there's better game genres for that activity. Do some research before you buy a game, is my advice.

     

    Grouping.  And as far as researchs goes, none other game is better suited for grouping purposes.  Most peoples who play a MMO play it for the GROUPING aspect, not the raiding.  Massive is a detail, what matter is the massive amounts of peoples who share the same game, the same world, the same grouping opportunity.  I don't care for the Bazaar, Ironforge or MC.

     

    Meanwhile, a lot of so-called hardcores and raiders really WANT TO RAID, which implies a massive online environment. Some really hardcore raid guilds, that move from old-gen games like EQ or DAOC or Shadowbane have really found that the new mainstream version of raiding is pretty mediocre in terms of challenge. EQ1 raids were waaaaay more challenging and demanding on the players than what we see in WoW, for instance. Whether thats a good thing or not, I can't say. But I have heard from other players that are now playing WoW 'end game' that feel they're cheated on the aspect of content because it's really just dumbed down for more casuals.

     


    Most hardcores don't raid.  Raiders are mostly consisting of socialisers.  Socialisers who get exclusive rewards where they are used to get nothing, since they are not usually worthy of these rewards.  The "success" of raiding is because it reward a completely different part of the player based.  These socialisers have to be partly achievers, so you are catering to peoples who are about 70% socialisers and 30% achievers.  These who are more socialisers than that don't mind much and would rather put a smile on my face than argue.  Those who are more achievers don't like the burden of raiding which limit achievements on stuff that are very off and not linked to them.


    Again, raiding appeal to a neglicting part of the community while a significantly bigger part was just curious with it, neither really like nor disliking it.  Most peoples you qualify as "raiders" in fact don't care and are just experiencing it.  Peoples who like raiding as is; are a fraction of the player-base.

    Raiding as is, appeal to Uber-raiders soleley, real raiders doesn't need such a system.  And raiders are a minority, uber-raiders are a minority among a minority.  Peoples disliking raids are a significantly bigger % of the market.

    - "If I understand you well, you are telling me until next time. " - Ren

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by boognish75
    Raiding doesnt neecd to die!! What would be the point of massive in mmorpg if there wasnt rading.?



    I don't want raiding to die or survive, as long as it doesn't infrige with grouping.  If it must die to not infrige on grouping, so be it.  I am well past giving trust to unworthy designers; I need warranty that raiding will not infrige on grouping.

     

    Grouping is the point of the MMORPGs, not raiding.  Grouping is massive, beyond anything a raider understands.

    - "If I understand you well, you are telling me until next time. " - Ren

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Distortion0
    Well, before you go saying 'made up numbers', you have to watch your loaded terms. What is a raider? Is it simply anyone who raids? Does anyone ever say "If this game doesn't have raiding, I won't play."? I mean, I don't like the idea of raiding, but I'd probably try it I really wanted the gear.



    Right on the mark.

     

    Uber raiding is the problematic, and THIS appeal to a minority within a minority.  While raiding itself, not granting uber-reward, isn't problematic.

     

    Raiding is a minority.  Uber-raiding is a minority among a minority.  Yet, designs are enforcing uber-raiding, and this is a very harsh mistake.

    - "If I understand you well, you are telling me until next time. " - Ren

  • ReklawReklaw Member UncommonPosts: 6,495




    Originally posted by boognish75
    Raiding doesnt neecd to die!! What would be the point of massive in mmorpg if there wasnt rading.?

    hmmm maybe that we finaly would be able to play a mmorpg instead of what was a mmorpg wich turnsout to be a FPS kinda game but with groups, it serently does not have to die, i said this before raiding is fun and can be challenging, but to say the whole point of mmorpg is to raid is only making clear you probebly unable to play mmorpg, wich in most cases is not only you to blame but mostly the game developers who have lost their ways.

    I really like wow but i really do not like most of its crowed, i've been i different kind of guilds but have been more solo then guilded mostly because the guilds i was in said they where hardcore rpg players but all they did was running raids and mostly the same once over and over again to get there guild m8's the same gear, afcourse very good to helpout others to get gear but sorry what the hell does this have to do with rpg. Also have not been that fortunate to run into a mature guild that really understood mmorpg the way i do, or i might need to except that cause of being on this world since 1972 i'm beginning to become a dinosaur in gaming and unable to grasp how the world has changed in and outside of gaming

    Afcourse if i would creat a mmorpg(not that i'm able to unfortunaly and probebly never can) i probebly would follow the same trend and make the end game raiding mostly, why you might think if i'm so against the doing the same thing over and over again would i do this, simple its those people that will keep paying for the same content over and over again for the same sub-fee. image

  • spiritglowspiritglow Member Posts: 171

    Originally posted by Balmer
    Thats kind of a moronic response, Spiritglow. Why would you think the devs' ego has anything to do with how their customers obtain wealth or items. It's game mechanics, yes...but without rules or a system that governs what you do in this make-believe world, it's not a game. Would you play Chess with no rules? How would you win? Would you even bother trying? Thats like playing Chess with a 3 year old...who randomly pushes the pieces wherever he wants and tackles the queen and makes dinosaur noises. "I Win!" So, I argue that there has to be a rule system. And the rule system that WoW has includes multiple paths to wealth, power and glory. The expansion will certainly make it a lot easier for casuals with the new 5 man content, but imo, the greater glory is progressing a larger force into a much more formiddable set of circumstances...ie, a raid. Coordinating not 4 other people, but 39 (or 24 in TBC) is much more rewarding to a lot of players. Casuals deserve to have some fun, too, but those that don't log the time, don't deserve the best rewards. Maximum effort=maximum reward. I don't know how many other ways to say that.   If you want a game experience that doesn't involve other ppl, or doesn't require you to be social, then maybe MMOs aren't for you. Don't ride the bandwagon cause it's what all the cool kids are doing.


    Sometimes I come across someone who says or does something where I realize that that they just don't get it (at least for the moment). Right here is just such a situition. The Guild Wars devs get it. In Guild Wars it's solo or group only. You don't have to worry about raiding because there's no raiding. I like it like that and so does many others. If you want to remain stuck with the raid paradigm or vision and not progress to a broader paradigm or vision go right ahead. I'm going with games that provide the option not to raid. That means a game with raiding but has non raid servers or no raiding in the game at all. I don't hate raiding or those who do raid I just want the option of being able to experience the whole game without raiding being required and those who offer that option will get my money.

    In fact if someone made a raid only server or handled raiding like how Guild Wars handles PvP I could go for that. i prefer having choices, the more the better. How odd it is that I support the decison of those who want to raid but raiders usually don't support those who don't want to raid.

    Spiritglow  
  • RevMrBlackRevMrBlack Member Posts: 51

    It always seems to be the same arguement, with the same "facts" quoted by each side.  Jeez.  We all need to learn how to "agree to disagree".  Or something like that.

    Personally, I'm sure the raiders greatly enjoy their form of entertainment, and that's their choice.  Do I agree that it's fun?  Hell no.  But let them have their raids.  Should they get powerful items from it?  The way MMO's are designed, yes.  MMOs are all designed so that "time invested = power".  The more you play, the more you are rewarded.  This is something raiders like.  They are the Achiever type.

    Now it seems the casuals are upset because of the rewards the raiders get from all their time spent.  I won't call it hard work, cause I know a girl who raids *non-stop* in WoW, and half the time she falls asleep at the keyboard, and people /still survive/.  But, the casuals are complaining that the raiders get all the "phat lewtz".

    I think this is where the raiders and the casuals get a little confused.  The casuals aren't bitching that the raiders get the best gear.  It's that the *only way* to get this gear is through raiding.  There's no epic, super long quests that drop epic items.  And until recently in WoW, it was even harder to get epic gear through PvP.  (I'm using WoW as the example, as it's what the majority of posters here have been using)  So, understandably, the casuals complain because they are forced down a single path in order to obtain epic items.  The casuals have come to enjoy a different playstyle from the game than the raiders.  But once they hit the end-game, their options are simply down to one.  Raiding.

    But the raiders complain because the casuals "want everything for nothing".  They don't see how their playstyle might not be fun for other players.  Some people like RTS games, others don't.  Same thing with FPS games.  Why should all MMO players have to raid?  Why is it the "accepted form" of end-game? 

    The new change to the PvP rewards in WoW seems like a good thing, IMO.  It has allowed the casual players a chance to get an epic item, while being able to do something they might actually enjoy.  Hell, I know a bunch of people that have gone from raiding to PvP for their rewards after the change.  The never liked raiding, they only wanted the chance to get better gear.  But they always enjoyed the PvP aspects of WoW.  Now they can do both at the /same time/.  Imagine that.

    I think both sides need to understand where each other is coming from. 

    Should the raiders be rewarded for their hours of playing?  Yes.

    Should the casuals have a different way of achieving the same (or similar) gear?  Yes.  Though it should take as long in game time as raiders spend, but can be spread out over smaller chunks.

    Okay, that's my point.  Or not. 
    I'm sure people will just rant how I'm wrong and say nothing constructive (or understandable) anyways.image
    The Rev.


    __________________________________

    Playing - Waiting on GW2
    Formerly played - Aion, CO, CoX, EVE, GW1, LotRO, RIFT, Ryzom, SWG, SWTOR, WAR, WoW
    Trialed - AA, DDO, EQ2, L2, MxO, RYL, TERA, VSoH
    Beta'd - HGL, GW2, PotBS, SWTOR, TCoS, TR
    Anticipating - GW2, PS2

  • vajurasvajuras Member Posts: 2,860



    Originally posted by Ancile


    What I mean by the above sentence, especially the very first, was that the author and others voicing similar opinions aren't the true casual gamers. True casual gamers doesn't throw the same hissy fits or obsessions over loot. Because that's what this is all about, they don't desire or want to put in whatever effort is required to optain the items.
    Even though it's clear as day that the games of today are primarily about item acquisition, so it shouldn't come as a surprise to anyone.

    In fact this is the aged old debate of Risk vs Reward that dates as far back as to the dawn of raiding.
    .
    Now what people need to understand is that, it doesn't take several "days" on end as the author so clearly put it, to be a raider. Especially in the silver platter game that is WoW, MMORPG players today have it far easier then they ever did but that's a different discussion.
    I personally know plenty of people with real life jobs, significant others, ect. That has sufficient time for a couple hours every other night for a little MC raiding, or what not.

    It's an old tired out discussion when people bring up the fact that they don't have time. When it's more about how they manage their time, and their priorities. The problem isn't with the developers or the raiders.



    "Now what people need to understand is that, it doesn't take several "days" on end as the author so clearly put it, to be a raider"

    Okay, a new guild that does Molten Core can spend 5+ hour contigious blocks trying to takedown just the first major boss and get all 40 people to show up. For folks that have children, wives, etc 5+ hours is simply too much. Leveling from 1-60 I never had to stay on past an hour to get stuff accomplished. When you hit 60+, all of s udden, it takes hours to get something accomplished. It makes no sense to try to rephrase it otherwise.

    Next, you try to claim that casual gamers dont want loot. WHAT!??? I know even women that screamed on ventrillo/teamspeak as soon as someone stole their loot. And these were casual gamers for sure- they were content with the idea of never raiding molten core and never hitting level 60.

  • vajurasvajuras Member Posts: 2,860



    Originally posted by damian7



    Originally posted by Balmer

    Less that one percent are raiders? I find that extremely hard to believe. In fact, I'll go so far as to say that's an outright lie.
    It may be closer to 15%, but that's a pretty loyal contingency that Blizzard is counting on to be around...because they're the ones that pay to play for years...not the casuals who jump at the next MMO that hits thier local Wal Mart.
     
     


    see, you're just making up numbers.  as i stated in my post,  jeff kaplan (you know, lead dev for world of warcraft, that guy...) had a presentation at the last e3 show (big event, lots of gaming devs go there to show off their stuff, you might've heard of it).  now, at this thing, as i stated previously, kaplan had a presentation, if you look at the presentation, he has numbers, taken directly from the game, of how many people raid. 

    so, i guess that jeff made outright lies to prove that the thing he loves most in games (raiding) has such a tiny following.  now see, jeff put the actual number of people raiding, not a %.  a calculator gave me the percent by comparing how many people play to how many raid.

    feel free to apologize.



    Good post man I knew this was the case I knew very few people that cared to raid. It was just tough- it many cases it required leaving the guild you were apart of to join a hardocre raiding guild full of people that could barely get along all because 'loot was the tie that held the guild together'. Not all guilds were like this. I stuck with my RL friends and we eventually built up enough to hit Molten Core, Onyxia, etc. Anyway, just giving a reason why many cant raid. Also, if you rolled undesireable classes like rogue, etc you might find it hard to join a raiding guild let alone get a spot on Molten Core, etc
  • BalmerBalmer Member Posts: 8



    Originally posted by RevMrBlack
    It always seems to be the same arguement, with the same "facts" quoted by each side.  Jeez.  We all need to learn how to "agree to disagree".  Or something like that.

    Or learn to go play different games. Why do game developers have to appease EVERY type of gamer? Nevermind, I know the answer to that: more money.

    Personally, I'm sure the raiders greatly enjoy their form of entertainment, and that's their choice.  Do I agree that it's fun?  Hell no.  But let them have their raids.  Should they get powerful items from it?  The way MMO's are designed, yes.  MMOs are all designed so that "time invested = power".  The more you play, the more you are rewarded.  This is something raiders like.  They are the Achiever type.

    I agree.

    Now it seems the casuals are upset because of the rewards the raiders get from all their time spent.  I won't call it hard work, cause I know a girl who raids *non-stop* in WoW, and half the time she falls asleep at the keyboard, and people /still survive/.  But, the casuals are complaining that the raiders get all the "phat lewtz".

    The slackers will eventually be weeded out from any serious raiding guild. Believe me.

    I think this is where the raiders and the casuals get a little confused.  The casuals aren't bitching that the raiders get the best gear.  It's that the *only way* to get this gear is through raiding.  There's no epic, super long quests that drop epic items.  And until recently in WoW, it was even harder to get epic gear through PvP.  (I'm using WoW as the example, as it's what the majority of posters here have been using)  So, understandably, the casuals complain because they are forced down a single path in order to obtain epic items.  The casuals have come to enjoy a different playstyle from the game than the raiders.  But once they hit the end-game, their options are simply down to one.  Raiding.

    You may have a point, but how do you reward 'achievers' for their effort porportional to the the effort by 'casuals'? I still think the system is rewarding appropriately...but obviously casuals are unhappy because they can't achieve the same level of gear without raiding. I'm not sure a fair system for this will ever exist. The day the devs put in an easier/alternative path to the same epic level gear is the day hardcore raiders will say this game is for chumps and go find a new game.

    But the raiders complain because the casuals "want everything for nothing".  They don't see how their playstyle might not be fun for other players.  Some people like RTS games, others don't.  Same thing with FPS games.  Why should all MMO players have to raid?  Why is it the "accepted form" of end-game? 

    It's not about having fun. It's about experiencing the content and achieving...right?  Also, why is raiding considered the epitomy of end-game? Because it's not just putting 40 ppl together and killing stuff. It's learning new strats that can only be developed outside the 5 man system. It's exponentially more difficult for even the same skill level player to raid than it is to conquer a 5 man. Flame away...but most non-raiders really have no idea what it takes to heal a 40 man raid, for instance.

    The new change to the PvP rewards in WoW seems like a good thing, IMO.  It has allowed the casual players a chance to get an epic item, while being able to do something they might actually enjoy.  Hell, I know a bunch of people that have gone from raiding to PvP for their rewards after the change.  The never liked raiding, they only wanted the chance to get better gear.  But they always enjoyed the PvP aspects of WoW.  Now they can do both at the /same time/.  Imagine that.

    I personally don't care because I know the day TBC launches is the day that all current pvp rewards become obsolete.

    I think both sides need to understand where each other is coming from. 

    Should the raiders be rewarded for their hours of playing?  Yes.

    Absolutely.

    Should the casuals have a different way of achieving the same (or similar) gear?  Yes.  Though it should take as long in game time as raiders spend, but can be spread out over smaller chunks.

    Good luck with that. An 8 hour raid is what..a 4 or 5 day cycle for the typical 'casual'? Let's not even talk about the WEEKS spent LEARNING how to beat a new encounter in a raid. Consider how long it took before anyone conquered Naxxaramas in WoW.

    Okay, that's my point.  Or not. 
    I'm sure people will just rant how I'm wrong and say nothing constructive (or understandable) anyways.

    Thanks for the comments. You're at least one of the more literate posters here today. L2English, the rest of ya!

    image
    The Rev.




    Comments above.
  • spiritglowspiritglow Member Posts: 171

    Originally posted by RevMrBlack
    It always seems to be the same arguement, with the same "facts" quoted by each side.  Jeez.  We all need to learn how to "agree to disagree".  Or something like that.

    Personally, I'm sure the raiders greatly enjoy their form of entertainment, and that's their choice.  Do I agree that it's fun?  Hell no.  But let them have their raids.  Should they get powerful items from it?  The way MMO's are designed, yes.  MMOs are all designed so that "time invested = power".  The more you play, the more you are rewarded.  This is something raiders like.  They are the Achiever type.

    Now it seems the casuals are upset because of the rewards the raiders get from all their time spent.  I won't call it hard work, cause I know a girl who raids *non-stop* in WoW, and half the time she falls asleep at the keyboard, and people /still survive/.  But, the casuals are complaining that the raiders get all the "phat lewtz".

    I think this is where the raiders and the casuals get a little confused.  The casuals aren't bitching that the raiders get the best gear.  It's that the *only way* to get this gear is through raiding.  There's no epic, super long quests that drop epic items.  And until recently in WoW, it was even harder to get epic gear through PvP.  (I'm using WoW as the example, as it's what the majority of posters here have been using)  So, understandably, the casuals complain because they are forced down a single path in order to obtain epic items.  The casuals have come to enjoy a different playstyle from the game than the raiders.  But once they hit the end-game, their options are simply down to one.  Raiding.

    But the raiders complain because the casuals "want everything for nothing".  They don't see how their playstyle might not be fun for other players.  Some people like RTS games, others don't.  Same thing with FPS games.  Why should all MMO players have to raid?  Why is it the "accepted form" of end-game? 

    The new change to the PvP rewards in WoW seems like a good thing, IMO.  It has allowed the casual players a chance to get an epic item, while being able to do something they might actually enjoy.  Hell, I know a bunch of people that have gone from raiding to PvP for their rewards after the change.  The never liked raiding, they only wanted the chance to get better gear.  But they always enjoyed the PvP aspects of WoW.  Now they can do both at the /same time/.  Imagine that.

    I think both sides need to understand where each other is coming from. 

    Should the raiders be rewarded for their hours of playing?  Yes.

    I think they should as well

    Should the casuals have a different way of achieving the same (or similar) gear?  Yes.  Though it should take as long in game time as raiders spend, but can be spread out over smaller chunks.

    I assure you I spend way more time playing online rpgs then most spend raiding online. A raid encounter often is easier then grouping or soloing.  I can join a guild that raids, attend the raids, fall asleep at the keyboard or go and sit in a corner or sit among the raiders and cast a spell or two and no one would notice (usually), honestly it's that easy. Can you say BORING?. So if I do that enough times I'm considered elite cause I can get gear not available to any other playstyle but raiding?  So the truth is it's easier to be a raider cause if you don't perform in a raid others will step up and get the job down but because you may have more raid points (cause you appeared at more raids) you could end up with an item that drops that you did nothing more then show up for.

    Okay, that's my point.  Or not. 
    I'm sure people will just rant how I'm wrong and say nothing constructive (or understandable) anyways.image
    The Rev.

    Spiritglow


  • DonnieBrascoDonnieBrasco Member Posts: 1,757
    (edited)

    Denial makes one look a lot dumber than he/she actually is.

  • DonnieBrascoDonnieBrasco Member Posts: 1,757

    Spot on... (myselg, a member of majority - a casual non-raider - with a LIFE :)


    DB

    Denial makes one look a lot dumber than he/she actually is.

  • DonnieBrascoDonnieBrasco Member Posts: 1,757


    Then there's the raiders. Raiders seek to tackle the hardest content the game generally has to offer. They by no means are stuck in a definition of having to spend countless hours playing.





    Don't you think you have just completely and totally opposed your very own opinion with this? :))) I remember you saying that whoever want the real good content (IE: gear) in a game, must invest a LOT of their precious time into the game... remember? now?

    Gotcha... (was too easy anyway :)


    DB

    Denial makes one look a lot dumber than he/she actually is.

  • PonicoPonico Member UncommonPosts: 650
    Well, raiding should not be removed from a game but more options should
    be available. If the game is extremely gear oriented then an
    alternative way of getting the gear should exist. To be fair though,
    the best MMOS I saw were the one that crafting had a huge impact on the
    world.








    image

  • kabanakabana Member Posts: 33

     

       I definitely think that if you put so many hours into a game and building your character, you should be rewarded with possibilities at the end of the game that will make the hard work worthwhile.  Raiding is fine for people who like it, but not everyone can enjoy tedium.  I'd like to see more random content, that can have the same possibility for rare drops, but is more customizable to  playing style.  If the gaming industry promotes an attitude that players should have no life in order to fully enjoy their games, then they will have few gamers paying their subscriptions.  Especially because a gamer who spends all their time playing games has no time to work for the money to pay the subscriptions.  Yeah.  Anyway, I agree with this article.

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  • DemonOvrlordDemonOvrlord Member Posts: 69

    Agree completely with the OP.  It is refreshing to see dedicated gaming sites stating this point.

    This needs to said.

    This needs to be repeated.

    And most importantly some smart developer needs to DO it and show the gaming market that the tired, tedious game mechanics left-over from Everquest need to evolve.

    I think 2007 will be the year when MMORPGs finally see this happen.  There are more than a few games that are trying to address this problem.

    Let's hope at least one of them gets it right, because if they don't - if at least one of those games doesn't succeeed, we will be looking at another entire decade of Raid or Die MMORPG gameplay started by EQ and perpetuated by WoW.

    2007 is the year to watch. 

  • _Seeker_Seeker Member Posts: 175

    I agree with the article writer. Its a low budget way of increasing the games length. Instead of creating a sandbox environment, they use a treadmill. Its sucks, one day people will figure it out......  i hope.

  • spiritglowspiritglow Member Posts: 171

    Originally posted by _Seeker
    I agree with the article writer. Its a low budget way of increasing the games length. Instead of creating a sandbox environment, they use a treadmill. Its sucks, one day people will figure it out......  i hope.
    There's so much more the devs can do then to cling to an old paradigm. We could have player made mods, player GM's who can create content. Player made servers with custom rulesets. Raid only servers. Raid/Group/Solo servers. Group/Solo servers. Sooner or later someone will realize they can make huge money providing choices of freedom of play in a game. Gamers are becoming more vocal because of sites like mmorpg.com and it's about time rather then be spoonfed someone elses Vision.

    Spiritglow


This discussion has been closed.