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The Fate of Crafting

AthelaAthela Member Posts: 492

Without doing a poll, what do you think the fate of crafters in SWG will be?  Given how the development schedule works, they must pretty much have it set in stone except for a few tweaks.

Will crafted items be able to compete with looted ones?

Will crafters be able to add enhancements of any kind to compete with looted stat items?

How will they crunch all of those crafting professions into one skill tree?

Will they really add new schematics?

Will they make it so crafters have the option to become fighters like Entertainers are being changed into weasel fighters?  Or will the skill trees be too crowded already?

Will they bring back Bioengineer abilities and doctor crafting within the crafting expertise lines?

What do you all think?  Is there hope?

Comments

  • CasualMakerCasualMaker Member UncommonPosts: 862
    Combat capability brought in thru the talent system.

    Re-engineering to remove stats from loot items, and add them to crafted items; this is supposed to "make crafting viable".

    No decay, crafted items still inferior to looted/quested, economy still dead.

    No new schematics added, worthless old schematics not removed.

    All hope gone, crafters quit in droves.



  • kimosabekimosabe Member Posts: 516

    There is no [longterm] fate for crafting.

    Crafters, like entertainers, will get combat abilities as part of their expertise, thus lessening their focus on crafting and widening it to include the all-too-dull PvP that is at the cold center of this dead game. This lessened focus on crafting will lessen the quantity (and also possibly quality) of crafted items, putting more focus on loot. Crafters wanting to be crafters will leave in disgust (as per SOE's master plan), and the NGE will finally be complete.

    There is no future for crafters unless the emphasis is taken off loot, or crafters are given the ability to replicate/improve looted items (thus making it not as loot-like).

    Je mettrai l'amour sur dos de moi.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    The devs have stated the current mechanics of crafting will not be changed but rather added onto.  Combat for crafters wouldn't be a bad thing if it was optional as many people have been asking for that.

    As it is, the only profession that is outdone by loot is Weaponsmith.

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  • AfroPuffAfroPuff Member Posts: 207

    Can tailors produce stat'd clothing again?  If not, I would say that tailors could still be outdone, although you'd be right to point out that the vanity market would still be viable for them.

    Ssomehow I don't see Bio-Engineering coming back.  I don't think they want to really rock the boat with crafting right now, even though they have said they plan to improve it.

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    SWG Team Mtg.

  • XcathdraXcathdra Member CommonPosts: 1,027



    Originally posted by Obraik

    The devs have stated the current mechanics of crafting will not be changed but rather added onto.  Combat for crafters wouldn't be a bad thing if it was optional as many people have been asking for that.
    As it is, the only profession that is outdone by loot is Weaponsmith.



    And the CU is here to stay....

    We will never bring back target lock....

    We will never go back to [ Insert here]...

    Crafting and Entertainers are dead... They have been promising to fix it for how long now? They will add combat stuff to them and slowly bring them in line with other combatants...

     

     

    Xcathdra

    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

  • ShaydeShayde Member Posts: 4,529
    Gone when hey change the box to say "7 Iconic Professions"


    Shayde - SWG (dead)
    Proud member of the Cabal.
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    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • ObraikObraik Member, Newbie CommonPosts: 7,261



    Originally posted by Xcathdra



    Originally posted by Obraik

    The devs have stated the current mechanics of crafting will not be changed but rather added onto.  Combat for crafters wouldn't be a bad thing if it was optional as many people have been asking for that.
    As it is, the only profession that is outdone by loot is Weaponsmith.


    And the CU is here to stay....

    We will never bring back target lock....

    We will never go back to [ Insert here]...

    Crafting and Entertainers are dead... They have been promising to fix it for how long now? They will add combat stuff to them and slowly bring them in line with other combatants...

     

     

    Xcathdra


    I don't see why adding combat as an option is such a bad thing.

    Not all crafting professions are in that desperate need of being "fixed."  At most they just need enhancements made to them.  But hey, who am I to ruin a conspiracy theory ;)

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    image

  • AthelaAthela Member Posts: 492



    Originally posted by Athela

    Without doing a poll, what do you think the fate of crafters in SWG will be?  Given how the development schedule works, they must pretty much have it set in stone except for a few tweaks.
    Will crafted items be able to compete with looted ones? If they were smart they would make them have *different* advantages so you would want the crafted, because it either offered a stat you couldn't get from a looted item or it just looked much more interesting.  it has to have some distinction, it should have some distinction.
    Will crafters be able to add enhancements of any kind to compete with looted stat items?  I see no reason why they can't bring back Bioengineer skills within the expertise trees so that some stats can be added.  Using this method over the re-engineering method adds much more interesting gameplay, returns a beloved set of skills, uses the empty Bieoengineer schematic slots they so charmingly left in the game when they removed Bioengineer. 
    How will they crunch all of those crafting professions into one skill tree?  I don't see how it can be done. I think they still need to have more than one choice within Trader.  Too many skills and schematics already exist, and hopefully they really will add new schematics and skills.  A key here is, they really do have to offer choice of which skill sets they allow to be together so you can mix and match the skills you really want as a Trader.  Someone who wants to specialize in Weaponsmithing really should be able to make all weapon types.  Why they split that one up...remains incomprehensible.
    Will they really add new schematics?  My crystal ball says once they start fooling with the crafting stuff they will be bored themselves with the old scruffy stuff and they will make new fun things, with focus on the GCW and how the new items can be useful there.
    Will they make it so crafters have the option to become fighters like Entertainers are being changed into weasel fighters?  Or will the skill trees be too crowded already?  I haven't seen them mention this idea lately, but it is my bet that they will see how it works with Entertainer then they'll decide if they want to send the Sandmen after crafters.image
    Will they bring back Bioengineer abilities and doctor crafting within the crafting expertise lines?  I hope so yes for Bioengineer.  I thought in a Stratics a certain wild boy dev mentioned he thought doctor meds might come back within crafters expertise.  We shall see.
    What do you all think?  Is there hope?  There is always hope.



    There ya go, finally answered my own questions. image
  • free2playfree2play Member UncommonPosts: 2,043

    Go start a new Artisan, ignore the tut and go straight to planet. Get a bunch of crystal and start making glasses. Every time you make a glass, you will hear the level up music but you won't level of course. Why? My guess, it's turned off for some reason. An exploit they see would be my guess. When they decide it isn't an exploit or have a fix, they will turn the exper back on.

    As it stands right now, there is no need for crafters in SWG. With low pop and over stock of everything, there may never be, not in NGE version anyway.,

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