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Without doing a poll, what do you think the fate of crafters in SWG will be? Given how the development schedule works, they must pretty much have it set in stone except for a few tweaks.
Will crafted items be able to compete with looted ones?
Will crafters be able to add enhancements of any kind to compete with looted stat items?
How will they crunch all of those crafting professions into one skill tree?
Will they really add new schematics?
Will they make it so crafters have the option to become fighters like Entertainers are being changed into weasel fighters? Or will the skill trees be too crowded already?
Will they bring back Bioengineer abilities and doctor crafting within the crafting expertise lines?
What do you all think? Is there hope?
Comments
Re-engineering to remove stats from loot items, and add them to crafted items; this is supposed to "make crafting viable".
No decay, crafted items still inferior to looted/quested, economy still dead.
No new schematics added, worthless old schematics not removed.
All hope gone, crafters quit in droves.
There is no [longterm] fate for crafting.
Crafters, like entertainers, will get combat abilities as part of their expertise, thus lessening their focus on crafting and widening it to include the all-too-dull PvP that is at the cold center of this dead game. This lessened focus on crafting will lessen the quantity (and also possibly quality) of crafted items, putting more focus on loot. Crafters wanting to be crafters will leave in disgust (as per SOE's master plan), and the NGE will finally be complete.
There is no future for crafters unless the emphasis is taken off loot, or crafters are given the ability to replicate/improve looted items (thus making it not as loot-like).
Je mettrai l'amour sur dos de moi.
The devs have stated the current mechanics of crafting will not be changed but rather added onto. Combat for crafters wouldn't be a bad thing if it was optional as many people have been asking for that.
As it is, the only profession that is outdone by loot is Weaponsmith.
Can tailors produce stat'd clothing again? If not, I would say that tailors could still be outdone, although you'd be right to point out that the vanity market would still be viable for them.
Ssomehow I don't see Bio-Engineering coming back. I don't think they want to really rock the boat with crafting right now, even though they have said they plan to improve it.
SWG Team Mtg.
And the CU is here to stay....
We will never bring back target lock....
We will never go back to [ Insert here]...
Crafting and Entertainers are dead... They have been promising to fix it for how long now? They will add combat stuff to them and slowly bring them in line with other combatants...
Xcathdra
Having access to a billion $ IP - Billions of dollars..
Having access to a massive fan base of said IP - Even more Billons...
Singly handedly alienating them due to stupidity - Priceless.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
And the CU is here to stay....
We will never bring back target lock....
We will never go back to [ Insert here]...
Crafting and Entertainers are dead... They have been promising to fix it for how long now? They will add combat stuff to them and slowly bring them in line with other combatants...
Xcathdra
I don't see why adding combat as an option is such a bad thing.
Not all crafting professions are in that desperate need of being "fixed." At most they just need enhancements made to them. But hey, who am I to ruin a conspiracy theory
Go start a new Artisan, ignore the tut and go straight to planet. Get a bunch of crystal and start making glasses. Every time you make a glass, you will hear the level up music but you won't level of course. Why? My guess, it's turned off for some reason. An exploit they see would be my guess. When they decide it isn't an exploit or have a fix, they will turn the exper back on.
As it stands right now, there is no need for crafters in SWG. With low pop and over stock of everything, there may never be, not in NGE version anyway.,