Best Awesome Content

  • Star Citizen - Development Updates

    As for SQ42 OST, the extracted uploaded files for who likes this sort of stuff:




    Erillion
  • World of Warcraft - The Revival of Leveling in Patch 7.3.5 - MMORPG.com

    Torval said:

    Viper482 said:

    This all implies the leveling in WoW is actually fun enough to want to go back to those old zones. WoW has never been that game the masses play for the leveling content.



    It's what I played it for. I was never an end-game treadmill guy. I always loved leveling.
    It's the only reason I play, to level and collect stuff. 

    Me too. I do enjoy dungeon runs and also the 'ding!' but the leveling is where my fun is had. I love the journey. Never liked end game very much in nearly all games. 
    Torval
  • Camelot Unchained - EXCLUSIVE - Mark Jacobs on the Road Ahead for Camelot Unchained - MMORPG.com


    Zegaloth said:

    Everything this man touches turns to lead.



    why would someone use gold in pvp?
    gold weapons suck
    SedrynTyrosJamesGoblin
  • Resurrecting Warhammer Online - General Columns

    Thing I miss most was WAR's take on a "paladin" (aka the Warrior Priest). Finally, a game that got the class 'right'. I never really liked WoW's take, wearing heavy armor and carrying a shield. To me, a Paladin should be a mail-chain wearing, two-hand swinging, front-line healer. Not some Warrior that just happened to study some holy magic between sparring matches.

    ...I also miss their take on PVP. I remember looking at the maps of the tiers and going "oh sweet, at max level, when I'm done with PVE...the map is almost entirely RvR (aka PVP)!". Meanwhile, I could level in peace and quiet without fear of being ganked by those who rushed to max level and then camped the lower-level zones.

    ....WAR was also my first introduction to Public Events (FF14's FATEs, WoW's World Quests, RIFT's Rifts), it was such a cool concept, that usually saw the entire zone show up to partake in. Made the world seem 'alive', because you got to see familiar faces show up and everyone present wasn't 'just an npc'...they were another player.
    IselinJamesGoblin
  • All 3.0 Fan Footage here

    The "does it fit?" madness continues:


    Erillion
  • Camelot Unchained - EXCLUSIVE - Mark Jacobs on the Road Ahead for Camelot Unchained - MMORPG.com

    genaknosc said:
    Ashlura said:
    Who cares? The game doesn't look like it has anything that will keep me interested. Its not really innovative at all.
    That's a bummer, it was noted in their original founding principles document that you were their sole target player audience. I'm not sure what they are going to do with all those $millions now, kind of a waste.
    CU is like a laundry list of new ideas never seen/done before even within the genre it is targeting ... but "not really innovative at all". lol

    The guy is persistent in his ignorance and dislike of the game, I'll give him that.

    I need to see that long list of RvR games with 1000+ player siege battles against constructable/destructible buildings using full server side physics on everything in game, moving land masses, multi-hit box damage and healing, real character animation combat, dedicated crafting class with SWG style crafting complexity, dedicated non-direct combat scout class, small through massive group size guild-like social mechanics, integrated Discord communications, fully cloud based server scaling, visually reactive player gear and interactive, custom built spells and combo system using the physics engine, advancement through realm contribution and not individual xp kill/questing, on the fly world environments updating reactively to seasons and faction control changes, furthest draw range of any game, a massive living, changing faction conflict dungeon where dead players can possess monsters to help rid their enemy's control over it, around 30 classes at launch ... *DEEP BREATH* ... hell good enough for now.

    List the clones so I can go check them out asap and play!
    RealizerJamesGoblin
  • Camelot Unchained - EXCLUSIVE - Mark Jacobs on the Road Ahead for Camelot Unchained - MMORPG.com

    Ashlura said:
    Who cares? The game doesn't look like it has anything that will keep me interested. Its not really innovative at all.
    That's a bummer, it was noted in their original founding principles document that you were their sole target player audience. I'm not sure what they are going to do with all those $millions now, kind of a waste.
    TamanousJamesGoblin
  • Trion Announces End of Service on March 5th - Devilian - MMORPG.com


    Forgrimm said:

    As DMKano correctly points out, these mmo-arpg hybrids do not do well in the West.



    I think they would if they were made here, for here. Also, POE is an example of one that does JUST fine. :)
    The more isometric MMORPGs can leverage the kind of world interactivity that the Divinity series employed, the better they will fare I think.


    The perspective presents a unique opportunity to do more with less in terms of PC power needed to run it effectively.  Not sure how much Devilian or Lost Ark includes that, and PoE does seem to be doing fine without it, but I think there's a lot of potential for an MMORPG that focuses on world-building at the level of Larian Studios.  




    Hey, I got an idea: Larian Studios, give us Divinity Online!
    blueturtle13
  • Your Favorite MMO Roles? - General Columns

    I prefer a role that lets me sit back and complain about the rest of the group.  Then when we wipe I can say I told you so.

    KyleranimmodiumIselin
  • Samsung and Hynix start production of GDDR6

    https://www.anandtech.com/show/12338/samsung-starts-mass-production-of-gddr6-memory
    https://techreport.com/news/33137/sk-hynix-adds-gddr6-memory-chips-to-its-product-catalog

    Micron announced last year that GDDR6 would be used by some Nvidia GPU with 768 GB/sec of memory bandwidth.  That sort of bandwidth is surely a high end GPU, so it's probably the next generation of top end GeForce cards.  But that means that such cards can't come to market in large volumes until there is enough GDDR6 memory for them to use.

    Having GDDR6 memory available means that, if the GPUs are ready, we could have wide availability of GPUs that use it in a few months.  If Nvidia wants to launch cards with it next week, that would surely be a soft launch for lack of memory akin to the GeForce GTX 1080 that took several months to get good stocks at near MSRP.  Now that the memory is available, that won't be such a concern a few months from now.

    That doesn't mean that any new GPUs will launch in a few months.  But it does mean that one of the major roadblocks preventing such a launch is now taken care of.  While it's highly probable that we'll see some Nvidia GPUs with GDDR6, presumably of the Volta architecture, it's not clear whether AMD will go that route or stick with HBM2 for its high end.  It's also unclear how far down the stack Nvidia will use GDDR6, as with Pascal, they went with GDDR5 for their sub-$500 cards, using GDDR5X only for the GTX 1080 and up.
    TorvalVrika