RexKushman said:The only problem with this model is that it requires a very high population of players to stay viable because you put a low, fixed cap on how much a player can spend on the game.SavageHorizon said:A monthly sub and everything available in the game just like the old days
This is the thing.tatertoad said:I'd gladly pay $100+ bucks for the box for a quality game, plus a sub, plus expansions. If it's good, the higher the better since maybe it will keep riff raff out and have folks who feel more committed to their shared hobby.
I realize that might be an unpopular view, but considering inflation over the past 20 years of somewhere in the neighborhood of 50% -- a game that retailed for $60 bucks then with a $10 sub would be $90 now with a $15 sub.
Got no prob with developers making a good living. I will absolutely not play something with a cash shop though, it's just my preference, it breaks immersion which completely undermines the entire reason I enjoy MMO's / fantasy games in the first place. Said another way: the last thing I want to think about when I'm trying to be a wizard or dwarf or whatever is what my credit card number is.