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  • Resurrecting Warhammer Online - General Columns

    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    MadFrenchieFonclJamesGoblinTimEisenScotty787
  • Resurrecting Warhammer Online - General Columns

    Gorwe said:
    Scorchien said:
       I played Live War to RR 93 had my statue up in Altdorf at one point for 10 months running..
          
                      And  this private server has a better version of War running than EA did at close .. Devs have done a fine job .. Tweaking/fixing and adding content ..

      The only people i have seen have trouble with these devs are those that deserve it .. By being a dick in chat or on the forums...

      These devs are doing this for free .. Why should they tolerate some idiots BS .. I wouldnt .. Its hard work and they have done a fine job..

      Be respectful of the devs and the community if you have a concern there a ways to discuss with out being a dick .. Otherwise enjoy the ban ..

      

    Yeah, they have a nasty habit of silencing the critiques or advice for improving the game with "stfu ; what do you know ; are you a dev?".

    While some did deserve what they got, these devs are anything but paragons of good and decent morale / behavior. They are a bunch of stuck up elitists IMMENSELY enjoying their power.

    Most of forum bans happened directly because they GOADED people. They are abrasive, rude, hypocritical and sometimes outright deceitful. Not a bunch of people I want to have anything in common with.

    To finalize, if they really cared about WAR as much as they claim they do, they'd release the Source Code and allow people to create their own pvt.servers. BUT! They are doing the EXACT THING they were very worried about when they bought(iirc) the code from Dyox. Corollary? They don't care that much about the game itself.

    At this point I think Dyox would've handled this with more grace.
    Yeah right release the source code and let other people create their own private servers. Split the already small playerbase and kill the game for good.  That's a very smart decision... I won't answer to your other claims.I still remember your old thread about how we should avoid this server because they banned you. Aww...
    JamesGoblinScorchienScotty787
  • Resurrecting Warhammer Online - General Columns

    I can vouch for this server, have a 40 runepriest, though I haven't played it in awhile. My only recommendation to anyone planning to play there, don't mouth off to, or around the staff, they are ruthless and take absolutely no shit from anyone, which isn't really a bad thing. Don't run your mouth in open warbands, because sometimes you don't know who is a staff member, you talk shit to other players and you'll face the banhammer quickly for stupidity.

    In other words: "Don't speak, don't suggest, don't criticize, don't complain or there is a HIGH CHANCE of a BAN. Sometimes really long lasting". These devs are HIGHLY authoritarian, don't give them your time. This is one of those Pvt Servers which give them ALL a bad rep. Where devs are literally god modding.

    Let WAR rest in peace. These so called do gooders and saviours are nothing more than power hungry necromancers.
    Gavyne said:
    WAR was fun, I really liked their class concepts, their introduction of public quests to the MMO genre, and the fact that we could level while doing PvP instances rather than be forced to grind PvE.  I played the game for 3 months and enjoyed it while it lasted.

    Unfortunately there were issues that caused the game to nosedive.

    1. -Lack of content past Tier 3 was evident, you really felt it and it was anticlimactic for you to progress through these levels only to find that the game wasn't finished towards the end.  Once the game lost its PvE endgame players, it lost half of its population.  Game launched in September, had 750k subscribers by October, but reduced to 300k players by end of December.

    2. -Public Quests were overused.  You had PQ's in PvE, you had PQ's in RvR, public quests were everywhere, forced onto you whether you liked it or not.  Because PQ was a random system, you could've played your hearts out and never got rewarded for it.  Both in PvE and RvR, if you were unlucky, you simply didn't get loot.  That was a fatal flaw with the design, and many got discouraged over-time due to public quests.

    3. -Because people were so starved of loot and rewards, RvR became musical keeps after awhile.  Realms started to avoid each other because the faster you took keeps, the more chances you had at getting a roll for something.  So it was more rewarding to take empty keeps and avoid having to fight.  We've seen these fatal design flaws in RvR games since DAOC introduced RvR.  Things were just worse in WAR.

    It was a fun game, but had issues that people just couldn't overlook.  But all in all it was a successful AAA title launch, with 1.2 mil copies sold within 2 weeks, 750k subscribers within 1 month.  Unfortunately it couldn't retain players due to the issues mentioned above.  Oh and the engine had issues handling large large scale RvR like city sieges, but what's new.

    I'm glad people are having fun with the emu.  I myself can't get motivated to play on emus of dead games.

    1. Yeah, true. One simply has to compare the layout of RvR lakes to notice this. One goes from very nicely designed Keeps and rolling hills etc to a basically flat panel where you run / ride from one side to the other. Also visible in other parts of t4.

    2. Sort of. What interests me, if someone implemented such a blatant in game gamble system TODAY, would there be or wouldn't there be ruckus over it?

    3. True. Keep / Zone trades were very normal thing to notice. 0 fights only chasing rewards. And rewards were TOO POWERFUL in WAR. They put some PvE progression systems to shame lol(in power creep / acquired sort of way)!
    saintriku92JamesGoblinScotty787
  • Resurrecting Warhammer Online - General Columns

    its an ok pvt server

    all the changes they made kinda suck its like 1 real developer
    Lacks some serious content its like the same fight everyday with xrealmers

    admins are power hungry Wargrimnir reminds of that guy from blackmirror who abuses ppl in a vr game

    Iselin
  • Resurrecting Warhammer Online - General Columns

    Scorchien said:
       I played Live War to RR 93 had my statue up in Altdorf at one point for 10 months running..
          
                      And  this private server has a better version of War running than EA did at close .. Devs have done a fine job .. Tweaking/fixing and adding content ..

      The only people i have seen have trouble with these devs are those that deserve it .. By being a dick in chat or on the forums...

      These devs are doing this for free .. Why should they tolerate some idiots BS .. I wouldnt .. Its hard work and they have done a fine job..

      Be respectful of the devs and the community if you have a concern there a ways to discuss with out being a dick .. Otherwise enjoy the ban ..

      

    Yeah, they have a nasty habit of silencing the critiques or advice for improving the game with "stfu ; what do you know ; are you a dev?".

    While some did deserve what they got, these devs are anything but paragons of good and decent morale / behavior. They are a bunch of stuck up elitists IMMENSELY enjoying their power.

    Most of forum bans happened directly because they GOADED people. They are abrasive, rude, hypocritical and sometimes outright deceitful. Not a bunch of people I want to have anything in common with.

    To finalize, if they really cared about WAR as much as they claim they do, they'd release the Source Code and allow people to create their own pvt.servers. BUT! They are doing the EXACT THING they were very worried about when they bought(iirc) the code from Dyox. Corollary? They don't care that much about the game itself.

    At this point I think Dyox would've handled this with more grace.
    NephethScotty787
  • Resurrecting Warhammer Online - General Columns

    Oi, ya snot nosed gits, sods off wif tis blanaced fluff. Ta mean greens, have the knok baks and da muscules ta pumle ta pansy orderz to the ground.
    Me choppa, will slash in two, with a single swing. ha take that ya girly pointy-ears.

    give me 4 to 5 other green skins and Ill show you, we destroy order.

    Greelix 40 choppa 2 handed specced.
    EponyxDamorTimEisenJamesGoblinFonclScotty787
  • Resurrecting Warhammer Online - General Columns

    Just take care with these devs. They can be rather scathing. But it IS a pvt server after all. And I'd sacrifice thousand WARs if I got Warhammer Fantasy themed Dragon Age: Origins. Just saying...
    JamesGoblinmad-hatterBillMurphyviper1987
  • Your Favorite Class

    Summon classes . Cause i'm lazy and minions are cheaper than gears .

    DaikuruEponyxDamor
  • Your Favorite Class

    Summon classes . Cause i'm lazy and minions are cheaper than gears .

    DaikuruEponyxDamor
  • State of the Studio

    So is laying off a bunch of staff "not a big deal" like losing SpatialOS, too?

    Hey, remember when one of the CoE supporters (mystichaze, IIRC) asked for evidence that SBS wasn't able to keep up with their current expenses?

    Well, that problem's solved, now, I guess. (but not a big deal, I'm sure!)

    BLNX said:
    Well, before all the arguing begins, it is nice to see that they understand their limitations and downsized to stay afloat. That thing about the crowdfunding is a bit saddening though, I'd hate to see another Shroud of the Avatar, or worse, an SC but without the same capital.


    So long as people think it's a good idea to crowdfund something as massive as an MMORPG ("massive" is even in the genre's name!), be prepared to see a lot more, alas.
    EponyxDamor