It looks like you're new here. If you want to get involved, click one of these buttons!
Hey everyone. Being a Tech Content Writer allows me to grasp how the Roku TV devices work magnificently. I know the Roku’s ins and outs involving all the fixes for the Roku error codes. In this Roku guide, I have furnished the Roku instructions on how to fix the roku error code 012 in an instant manner. Go through the roku error code 012 fix guide and have fun.
Top SSC CGL coaching in DelhiWe realise its really complex situation to pick one of the best coaching institute that is suitable for your requirement. Here we provide everything you need for preparation for ssc exams like we recommend best ssc coaching centre. We are partnered with 3000+ verified coaching centers. Get the best SSC Coaching Institutes and best SSC Study material for ssc preparation, visit - Meripadhai
To all developers of MMORPGs and anyone interested in
developing a MMO/MOVW please that a moment to look this over. If you know
someone that wants to make a game with a low budget like, free tools and free
engine, let them know this one is available as an option. I been programming
for 41 years and want a challenge since retiring in 2017. I decided to put some
efforts into making the Multiverse engine a working model with today’s
technology. Keep in mind this is not my work! It is the work of a professional
team from Multiverse Software Foundation. I am just making improvements to it
and streamlining it to make it a little better and easier to make it functional.
I put together a few videos on how to use the Multiverse Engine and here is the link to the GitHub page to get yourself this unique engine if you want to make a massive world. I am going to step you through the process and explain how the engine works, make a massive sized game world, put in in the engine editor, set up a server so I can login and play a little demo. Future videos will explore the massive world a little and do some tasks I am designing. I am currently doing a higher detailed terrain which will take a while to get completed.
It may surprise you at its capabilities even with DX9. I’m still
active in reworking phase of the client but no real roadmap as it’s just my
hobby game engine and game I am making for kicks and giggles. It’s not serious
game just a few experiments I want to try out. My game code will not be made available
just the engine and client.
I waited until I had the server and client completely functional from a scratch install because it has been a long time since I worked on this and had to do a lot of research on getting it to work correctly. (I changed the client to much at once and had to fix a lot of things I broke for one thing.) Also, had configuration mess up since I did the original in 2017. However, if there is interest I may be more active in getting the client up to modern day graphics like DX12. More editor and graphic capabilities and better terrain editing.
I don’t do any talking in these videos because I don’t have
a microphone or camera since I am almost deaf. I can hear sound so my videos
have music with subtitles. 😊 If you don’t like the music turn it off.
The tutorials are to help you if you decide to build a game.
In the first video I explain the uniqueness of the engine and cover a few features that make it unique to all game engines. Licensed under MIT it is 100% free open source.
In the second video I step you through making a massive
world 524 KM square (16 giga-pixel) which is 1/8 the limitations of world size.
I also cover making the smaller version (32 KM square) for Unreal Engine.
It the third video I show you how to put the 16 giga-pixel
terrain in the engine.
In the fourth video I discuss terrain detail and LOD in
relation to distance.
In the fifth video I show you how to take the smaller
terrain and expand it with more detail in which I take the 32KM model and
expand it to 128KM model with 4 meter division.
In the sixth video I show you how to install the server and
get the basic system fired up.
I will update more videos in the future on programming my
game as it develops.