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Even if the gameplay and content is amazing .. it is not about difficulty. It is about good design, and entertaining production.Ghavrigg said:MMO's already give the option of going way over my interest and ability in terms of difficulty. If we're talking taking longer to level up, well that's not difficulty, that's just tedium. Unless, of course, the game play and content during the leveling process is amazing enough to not bore me to tears before I get anywhere near end-game. Which seems near-impossible these days, as it would have to be something truly special.
I would lean toward the "both" camp. Your more than likely going to buy D2 eventually, and the game is fun. Warframe doesn't cost anything to play, so no reason you shouldn't be downloading it right now.
Then clearly it is not that pvp is unpopular, it is the chance of losing everything is. This is no difference than saying Diablo 3 hardcore mode is less popular than the softcore mode, because of perma-death. It has NOTHING to do with pvp, and everything to do with risk (pvp or pve).TheScavenger said:
However. I meant PvP as in, full loot, deathmatch, lose levels/exp kinda PvP. EVE is the only sorta exception to that, but that is because it has lots of safe areas and tons of PvP content. But games like Darkfall or Shadowbane and many other hardcore niche PvP sandbox MMOs, you can lose hours, days or sometimes (like in EVE) months of progress. Lose a titan, and you are out a lot of ISK and time+resources spent getting it
halfmystic said:It is.
Everyone voting "no" is just a protest vote because they are upset about Destiny 2 in general.
It's online. It's massive. It's MMO.
Get over it guys.