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You might be right. Then again, as soon as Kaplan left the game started getting dumber fast. Yes, having him to Overwatch were smarter then leaving him for Wow (but wasting him years on Project Titan first was obviously was a bad move).Eldurian said:Entertainment actually is very important. Way more important than you seem to think. Even animals play fight and while it's fun for them they are also learning skills they need to survive.
Humans operate in a similar fashion. Looking at the morals and prevailing schools of thought found in popular TV shows can help gain an insight into the culture, or predict future morals (As often they preach morals to help bring people more in line with them).
I think the fact that almost all TV shows that had educational value have been replaced with reality TV on channels such as the History Channel and Animal Planet says a lot about our society. I think the fact that during the process of dumbing down skill tress WoW developers gave the justification that they were "too mathy" says something about our society.
I've learned a lot from the games I play and back when I watched TV I learned a lot from TV programs too. Infact I wrote an essay about a subject I saw on the History Channel (In addition to three more based on the IB History class I took) to pass an IB history test with flying colors. And most of the upper level math I've used outside school has been in games.
Entertainment isn't supposed to be 100% pure time sink. Good entertainment teaches life skills too. It's a form of education.
While I have noticed the same thing (started in '96 myself) I am wondering if the smaller servers back then didn't have a bigger impact. While there were no such things as voice chats and social media you tended to learn to know the other players and if you acted like a jerk you would become a social outcast only being able to play with other jerks.Jill52 said:When I started playing MMOs 16 years ago there was a far greater level of anonymity for players than there is now with the commonplace voice chats and social media. Somehow in those days there were fewer toxic players. From my own experience, the "anonymity = toxicity" argument is invalid.
The trend I observed over the years was as the MMOs became more mainstream and more accessible/enjoyable to everyone (not just the original niche audience from the pre-WoW era) the ratio of toxic players increased at the same rate.
I'm not blaming World of Warcraft. The genre would have eventually went in that direction to attract new players even if Blizzard never made a MMO.
What's happening is the same as with any fanbase. I'll use sports teams as an example. When the team is either new or not winning they usually have a small but loyal group of good fans. Once that team gets good, wins championships, and becomes popular more people join the fanbase. Some of them are not true fans but do so just to jump on the bandwagon to try to look cool and fit in. These fans are typically more of the toxic type than not. It's the same with MMOs. The more popular they become the more fake bandwagon toxic people they attract. It's an unfortunate side effect of success.
It is not really a problem that a game cost money, I think everyone already knows that. The problem with P2Win is elsewhere:cloud3431 said:it's not like p2w hasn't been around since the beginning of gaming. you pay to win the game.......i really don't get why it's a bad thing for f2p games to want to make money to keep their game alive for thousands of players. or even b2p having a cash shop. the base price isn't enough to keep it going for years maybe 10s of years. if you're planning on play a game for free, it shouldn't be a problem for others to pay to keep the game alive for you to play for free. most overlook(don't know how either) this fact. but don't whine about the ones that spend any kind of money, obviously they're going to get an advantage(if they even do get one), they paid for it. which, makes you able to play for free even longer. gotta love when people overlook this simple thing.
Cares? It is not really about that but we need to distinct the different types of games or we could just skip all genres and just stick with games. When we are browsing steam or discuss a genre with friends it helps if they understand what we talk about. Same thing when we read an article about a game or discuss it at a forum.nariusseldon said:lol .. you think most people care if MMOs are massive?
And yes, superdata call LoL and SMITE MMOs too. It is a convenient label for game companies, websites, and casual players. Nothing more, nothing less.
I play in both and each have it's fun parts. Running dungeons have it's charms, just like a sandbox setting where the players are nobles and intrigue and lead armies.cantankerousmage said:I would 100% prefer to play a pencil-and-paper rpg with a dungeonmasters/gamemaster that ran a character-driven (open-narrative sandbox) campaign than one who ran a story-driven (closed-narrative themepark) campaign. I made a lot of mistakes when I ran some adventures as a DM with AD&D right after high school, but I've since learned from all of them. There's no way I would want to force my players to do anything while playing a pencil-and-paper rpg. Totally ruins the point of even playing one. Personally, I think it ruins the point of playing any game that calls itself a role-playing game.