I am a Swedish RPG fan who sometime make pen and paper stuff for roleplaying conventions. I love RPGs, MMOs and turned based strategy games, listens to metal and work as a CNC coder/industrial worker.  I currently live in Malmö (next to Coopenhagen) but will be moving to Öland soon. And for the moment I work weekends so I have plenty of spare time on weekdays but will be unavaliable saturdays and sundays. And I know stuff about history that makes people stare very strangely at me, just love to read about the past without any specific favorite period. I can use a sword, have a good one as well (hand made copy with the original from about year 1000) as a chainmail and helmet but I wouldn't call myself good with it. My favorite beverage is Guiness.


Last Active
Favorite Role
Currently Playing
  • A bit unstable at the moment...

    I've been playing this for awhile and it's like the HoT version of PoF.  Not exploration friendly, a lot of the map you have to have done certain prerequisites to enter certain zones.  The map is layered in a lot of parts and just following the map will bring you to dead ends.  And just like gliders if you don't have a certain mount trained in a certain skill you can't advance into the next area.

    I haven't run any stories today as I wanted to just set off and explore but they seemed ok yeasterday.
    I don't agree. There is a story lock on the second zone (not the third, havn't been in the last 2 yet) and for that one you do need to unlock the rabbit to get to a lot of places but just unlocking it needs no masteries, you just do a heart quests and pay 50 trade contracts (easy to get with a few DEs or by looting sandpiles). Once it is unlocked there are very few places in the zone you can't go.

    I played 2 days (and not full days but maybe 12 hours together), I unllocked 3 of the 4 mounts and have access to over 95% of the three zones I been in.

    Compared to HoT that is a huge difference. Also, while the second zone have lots of cliffs they lack the layers of Hot, HoT had 3 layers in each map making navigating it hopeless.

    Elona river is one of the best and most beutiful zones in the game.

    The only zone lock I seen so far is story locked and you will get in to it relatively fast. There certainly can be mastery locked zones later but the first three at least ain't. (edited spelling error)
  • Tyria By the Numbers - Almost 80 TRILLION XP Gathered! - Guild Wars 2 - MMORPG.com

    MMORPG's avoid listing concurrent player statistics like the plague

    thus the new trends of listing total registered players (in a F2P game), engagement numbers, etc.

    shareholders and prospective buyers want to know how a game is REALLY doing, current subs and current concurrent player range
    Yeah, but close to no-one is giving out those numbers anymore.
  • Niche

    Kyleran said:
    Even with 2M subs L1 is a niche game, catering almost exclusively to South  Koreans but appealing to no other market.

    Niche doesn't necessarily mean small, its more a measure of how broadly a product appeals to the total market.
    After 18 years that is true but it was actually not unpopular in the west in the early 2000s when I played it. Of course only the absolut hardcore fan groups still play a game after all that time, so I disagree unless age can make a game niche (then again, there is some logic to that).

    I do notice that games popular in countries far away tend to be labeled niche while games just popular in the US isn't so I guess it also depends a bit where you are from.
  • World of Warcraft - Would WoW eSports Be Better Served with PvE? - MMORPG.com

    Wows mechanics are not that great for E-sport, it is one thing to be fun to play but something completelly different to be fun to watch.

    I don't think PvE is the saviour of it either, the problem is still the same but more so since there isn't a competing team to beat (something all kind of sportsfan tend to enjoy watching).

    The solution would be a rather large combat revamp and there is risk with something like that, while a revamp might make it far more interesting to watch the fans might think it would be less fun to play. Also, a combat revamp like that would be expensive.

    If Blizzard want a E-sport MMO they should create such a game from scratch instead, they are after all good at making games people like to watch it is just that when they made Wow they never considered to make it fun to watch.
  • Gear Dependency Vs. Player Skill (Poll)

    Velifax said:
    From the first games I ever saw, Superfly and Oregon Trail on DOS era computers, I vastly preferred turn based/character based mechanics. I certainly don't mind the occasional skill based stint; Halo, WoW, ... That seems to be about it actually, hm. Watched brothers (and Mom!) beat Mario and Zelda, didn't get invested until we bought Final Fantasy. 

    Prefer to to save my twitch skillz for typing ;)
    Turned based games can be as skill based as action combat, not the same skill but even in the old classics like Pool of radiance and Champions of Krynn player skill made a huge difference.

    Character based is when you win because you have superior gear and stats, skill based is when you win because you are faster and/or smarter and win because of that.