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I don't agree. There is a story lock on the second zone (not the third, havn't been in the last 2 yet) and for that one you do need to unlock the rabbit to get to a lot of places but just unlocking it needs no masteries, you just do a heart quests and pay 50 trade contracts (easy to get with a few DEs or by looting sandpiles). Once it is unlocked there are very few places in the zone you can't go.Octagon7711 said:I've been playing this for awhile and it's like the HoT version of PoF. Not exploration friendly, a lot of the map you have to have done certain prerequisites to enter certain zones. The map is layered in a lot of parts and just following the map will bring you to dead ends. And just like gliders if you don't have a certain mount trained in a certain skill you can't advance into the next area.
I haven't run any stories today as I wanted to just set off and explore but they seemed ok yeasterday.
Yeah, but close to no-one is giving out those numbers anymore.Geddon95405 said:MMORPG's avoid listing concurrent player statistics like the plague
thus the new trends of listing total registered players (in a F2P game), engagement numbers, etc.
shareholders and prospective buyers want to know how a game is REALLY doing, current subs and current concurrent player range
After 18 years that is true but it was actually not unpopular in the west in the early 2000s when I played it. Of course only the absolut hardcore fan groups still play a game after all that time, so I disagree unless age can make a game niche (then again, there is some logic to that).Kyleran said:Even with 2M subs L1 is a niche game, catering almost exclusively to South Koreans but appealing to no other market.
Niche doesn't necessarily mean small, its more a measure of how broadly a product appeals to the total market.
Turned based games can be as skill based as action combat, not the same skill but even in the old classics like Pool of radiance and Champions of Krynn player skill made a huge difference.Velifax said:From the first games I ever saw, Superfly and Oregon Trail on DOS era computers, I vastly preferred turn based/character based mechanics. I certainly don't mind the occasional skill based stint; Halo, WoW, ... That seems to be about it actually, hm. Watched brothers (and Mom!) beat Mario and Zelda, didn't get invested until we bought Final Fantasy.
Prefer to to save my twitch skillz for typing