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Well, if an MMORPG doesn't have any group content until a specific level it is kinda true. But that is more about games only giving access to certain types of content at certain level ranges. It is not a good thing. You can group on casual solo content and it can be fun but that doesn't mean there shouldn't be appropriate content for groups as well that gives a bit more challenge.Jean-Luc_Picard said:Neither have I.VengeSunsoar said:I've never seen an MMO force solo content
Unlike forced group content, solo content can be done in groups too.
We level often with a group of friends in WoW.
Actually, doing solo content in a small group permits way more of that sacred "socialization" people talk about in this thread than fighting bosses in a 20+ man raid which requires concentration and therefore limits conversations.
Eh, I have not advocated forced grouping at all, what I said was that grouping should be encouraged.SEANMCAD said:my hunch to be completely frank and blunt I think in reality people just do not want to play with people who suggest forced grouping is a good idea on game forums, those are not the kind of people most people want to socialize with.
That is putting it crass and somewhat unfairly but I do so to illustrate my core point. I think the reason developers have mostly solo game content is because people dont really want to play together as much as we think here. or they have their own well established social groups already and are not looking for left overs.
Well, roaming OP mobs were not that uncommon in the early games, even games like EQ2 had some initially. But they were still very stupid and with a limited aggro range so they were never in the same league as a hostile player.Brald_Ironheart said:@BitterClinger - Right. I meant if there were mobs that would actually roam around and hunt players.
TF is more of a arenastyled game while regular FPS games are more of a war simulator. Also, TF styled games tend to be more cartoon violence then more realistic games like R6: Siege (which I BTW like as well).Torval said:I've never played TF. How is it different?
From the FPS games I've there are 2 main things that seem to differentiate combat mechanics - hits to die and physics. Games like Rainbox Six Siege where you die in a couple of hits compared to Division which is bullet spongey. Or Battlefield 1 where physics are a serious factor and Destiny where they're not.
I get that some FPS are just about the guns and some have roles and others classes is that what you mean when comparing them?