I am a Swedish RPG fan who sometime make pen and paper stuff for roleplaying conventions. I love RPGs, MMOs and turned based strategy games, listens to metal and work as a CNC coder/industrial worker.  I currently live in Malmö (next to Coopenhagen) but will be moving to Öland soon. And for the moment I work weekends so I have plenty of spare time on weekdays but will be unavaliable saturdays and sundays. And I know stuff about history that makes people stare very strangely at me, just love to read about the past without any specific favorite period. I can use a sword, have a good one as well (hand made copy with the original from about year 1000) as a chainmail and helmet but I wouldn't call myself good with it. My favorite beverage is Guiness.


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  • Forced grouping is actually for anti-social players

    Maybe a small percentage of folks that absolutely hate soloing. But there are literally psychological studies supporting the idea that humans are hardwired to take the path of least resistance:

    “Our brain tricks us into believing the low-hanging fruit really is the ripest,” says Dr Nobuhiro Hagura, who led the UCL team before moving to NICT in Japan. “We found that not only does the cost to act influence people’s behaviour, but it even changes what we think we see.”
    Probably, they will say that they will group at max level and might even do it (or quit for another game) but the average player is greedy and lazy.

    I am a bit surprised that so many people here seems to think that the rewards should not be set after the risks though but just for the time spent in the game. I didn't think the "everyone gets a reward" mentality had gone that far.
  • Why are MMOs dying?

    Arawulf said:
    Massively Multiplayer Online Role Playing Game - nearly every word in has seen its definition evolve over the years. I see the genre as evolving and merging with other genres more than it is dying.
    I dunno, most of what the new games people start calling MMOs are evolution from other genres and just took the name.

    MMOFPS games are clearly mainly influenced by regular FPS games. Mobas are a evolution of RTS games, not MMOs. Games like Diablo 3 comes from the first Diablo and the old arcade game "Gauntlet".

    They often have taken in some ideas from MMOs like an auction house but the base of the games are from other genres.

    The only sub genre I can think of that actually started from MMORPGs is CORPGs, instanced games like Guildwars and DDO that mainly uses MMO mechanics but only are massive in "towns" which basically is graphical hubs. That sub genre were popular in the mid to late 00s and mobas did take a bit of inspiration from them but took far more from the RTS game Warcraft 3.

    So I don't agree, stealing a few ideas is not the same as merging. As for the genre evolving, it have changed for better and worse but there have been no huge leap for a long time.

    I don't think we could say it is dying at the moment (you can seriously find threads on this forum from it's start saying the same thing) but we certainly are in a regression at the moment.
  • Civ VI - OK to start the series here?

    Civ V was a great game. But it also lacks so many features compared to its predecessors. Changes in Civ VI are so good and improved the game a lot, I can't imagine myself play Civ V ever again. I still play Civ IV though. 
    Me too. Tried CIV IV: Caveman2cosmos? it is awesome and the ultimate CIV mod (it is more a fan created massive expansion that is free).

    CIV VI have some really good things, the city planning is awesome but it also have some not so good things. The tech tree is very limited, certain of the victory conditions are way too easy and the AI tend to be rather stupid.

    You can certainly start with it or any other of the games, it is the one with best graphics and before the expansions it is pretty basic and simple. No CIV game have really been as good as it should before the second expansion though but it is a nice start.

    CIV 5 still looks fine while CIV IV looks rather dated. The fourth game is still my favorite of them all anyways. :)
  • MMOs are now Casinos.

    Uhm, in a casino you actually can earn money (well, it is stacked against you but people still win), in a RNG box you at best get a nice skin or a small advantage depending on the game.

    So they are actually worse then casinos, not the same thing.
  • Will Warhammer Fantasy ever get another MMO?

    Distopia said:
    Sure I'll give you that, especially in terms of promotional material (cover art etc...) WH does have a much darker theme overall. I'm sure that difference on blizzards part is on purpose due to copyright laws, they had to make some changes or they'd be opening a can of worms. It's really not much different than the comparison between Wasteland and Fallout, aside from being conceived by the same person. The changes made were mostly done to skirt around infringement rules. Yet in practice they're very similar properties, that sports an obvious showing the devs wanted to use that property anyway they could. Not unlike the beginnings of Warcraft really. Hell they even went as far as making their own sci-fi themed sister IP as well. 
    Thats true but the Warcraft world have changed a lot since the first game came out and the target group of Wow is far younger then the target group for Warhammer fantasy RPG. WFRPG is not a game I would GM for a group of tweens exactly.

    But it is those differences that makes the world a bit harder to make into a MMORPG, particularly anything around Slaanesh and it's demons. It would need an 18 year+ stamp or we would get a lot of upset parents fast.

    Another matter is the combat mechanics. Wow is clearly based on D&D, huge powergap, high focus on gear and a set progression (if you start as a rogue you will become a max level rogue when you are done with the progression).

    Warhammer is different, there certainly is progression and a tomb-robber have little chance against a Witch-hunter but there is a chance. You progress by learning new classes and you can more or less change between anything as long as you paid the XP to max the class out and to move to the next. Stats (which include the percentage you have when using skills you have) have a max for each class so if you already have raised it you need to move to a class/career that has a higher limit if you want to increase it more but after a while you tend to reach a soft levelcap where you can increase few if any stats and just gain new skills and spells. 

    Also, combat in Warhammer takes tactics which isn't strange since it is based on a miniature game. Terrain and position matters far more there then in D&D based games.

    My point is that you can certainly make a good Warhammer fantasy based MMO but you need to be very familiar with the game and it's world. Mythic was not. If you make something close to Wow you fail and there are actually good IPs where that approach will work way better, like Ravenloft or Dragonlance. And getting those IPs will be both cheaper and less grief, Games Workshop are rather hard to work with.