maskedweasel

I am job.

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maskedweasel
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houston, TX
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  • Microtransactions is working

    Am microtransactions working?
    Iselin
  • Marvel & Disney Cut Ties with Gazillion Entertainment, MHO to Shut Down - Marvel Heroes Omega - MMOR

    They went dark just before the Thor Ragnarok release.

    IT REALLY WAS RAGNAROK GUYS! 
    SBFordTorvalXarkoAlbatroesgearchin13MadFrenchiePhloomDavodtheTuttGorweBastian555
  • The 10 Greatest MMORPGs of All Time - 2017 Edition - The List - MMORPG.com

    Torval said:
    No one wins with these lists
    There doesn't have to be a winner.

    Unless you're, you know...

    what..? :|
    There can be only one. 


    And that one is me. I'm the winner.  
    TorvalCecropiaKyleranMrMelGibson
  • First Impressions - TheHiveLeader - Fortnite Videos - MMORPG.com

    mmrv said:
    While the excessive menus seem overwhelming at first this is the much MUCH needed part of games that allow for extended play by people who pour hundreds of hours into these gamesand the complexity that nearly every game is missing now.

    So deal with it or errm go play wow hit for same 5 buttons in the same order over and over and over and over again.

    Complexity = good
    cookie cutter simplicity = bad/boring

    We need games to return to complexity.
    It isn't complexity, its poor design. There's a difference.
    psychosiz1bamwallaesc-joconnorExcession
  • Fortnite is a Game You Want to Try - Not So MMO - MMORPG.com

    I enjoy this game quite a bit, in fact it has been the #1 game I've played in the past couple weeks. However, it's wrong to say that this game doesn't have a pay wall once reaching 20+ as progression is severely stifled upon entering and progressing through Plankerton. Missions become significantly harder in difficulty, take longer to complete, and are no more rewarding than beginner missions.

    Additionally, I haven't found a single V-Buck bonus reward mission for nearly 5 days. I know they exist however, the rarity is extremely low. If Epic wants this game to survive for the long haul, it needs to become significantly more rewarding to players who spend large quantities of time playing their game.
    Wall means 0 progression can be made. Thats the only reason we're at odds here. There is no "wall".  

    The game needs to change with how progression works across the board.  Schematics for progression is only part of it.  I'm finally past 30 now.  Really if you want to "progress" as quickly as possible, it's as simple as slotting survivors between uncommon and rare (I do have some epic and a couple legendary survivors) and get them to 2 stars at minimum.  

    The grind to get them there is terrible.  The grind to get anything anywhere is pretty terrible, but it isn't locked on what you pay.  

    They said they are adding something at the end of the month to help with this... but what is it?  They are also removing the founders llamas.  

    It's still a good game... it's not really a pay "wall" so much as a pay escalator.  You pay to turn it on to advance higher, but if you don't you have to walk up every step to progress and it can be pretty awful.  
    Mtibbs1989