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It isn't complexity, its poor design. There's a difference.mmrv said:While the excessive menus seem overwhelming at first this is the much MUCH needed part of games that allow for extended play by people who pour hundreds of hours into these gamesand the complexity that nearly every game is missing now.
So deal with it or errm go play wow hit for same 5 buttons in the same order over and over and over and over again.
Complexity = good
cookie cutter simplicity = bad/boring
We need games to return to complexity.
Wall means 0 progression can be made. Thats the only reason we're at odds here. There is no "wall".Mtibbs1989 said:I enjoy this game quite a bit, in fact it has been the #1 game I've played in the past couple weeks. However, it's wrong to say that this game doesn't have a pay wall once reaching 20+ as progression is severely stifled upon entering and progressing through Plankerton. Missions become significantly harder in difficulty, take longer to complete, and are no more rewarding than beginner missions.
Additionally, I haven't found a single V-Buck bonus reward mission for nearly 5 days. I know they exist however, the rarity is extremely low. If Epic wants this game to survive for the long haul, it needs to become significantly more rewarding to players who spend large quantities of time playing their game.