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It's not really a stretch, it's a very small Niche despite the mobile sales (gear VR was slated at 8Million units, so yes, way over 5 even if all unit sales combined didn't even total the Oculus Rift sales (revenue) amount and they didn't even sell 500K in all of 2016 - also keep in mind they gave a way millions of sets). 2017 was big in the notion to rethink market adoption. VR was slated as being a large industry by 2020. They believe "mainstream" market adoption will be pushed out farther.Phaserlight said:Oh mmorpg.com, you are so goofy.jimmywolf said:i knew VR was a gimmick long before the first unit sold an they tried hype it up as next level in entertainment. it is a shame when something you love is so niche they market can't sustain itself. maybe 10 year from now as cost comes down, it will be easier to bring it to market an gain a foothold. as it stand now thu it is a high cost low value investment, that a small minority will miss when it gone.
Kootur said:Just wait. GVR has sold over 5 million units, and Oculus has several stand alone headsets in the works, one of which should be hitting the market next year for $200.VR has and always will be a gimmick at least in its current form. Getting a headset for 1k and then having to set up all the censors to make it work isn't practical also most of the games are crap anyway.
I'd say it's a bit of a stretch to even call it niche today, let alone a gimmick.
congrats on the article!RufusUO said:Hey MMORPG family,
I recently wrote an article that was just published on Gamespace... check it out! It's called "Through the Eyes of an Aging Gamer"