maskedweasel

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  • Marvel Heroes Omega - Omega Prestige: Prestige Should Be Fun, Not Mandatory - MMORPG.com

    So unless this is going to work different on the rollout of PC then on Console, the console Omega Prestige system is pretty abysmal.  We've all been fighting for som QOL changes.

    Losing your gear each prestige rank is annoying, and losing your abilities is also really annoying.

    With each prestige rank you do get a little more powerful, 8% more powerful,  and of course any XP you earn towards your Infinity points doesn't get any reduction from the "XP bands" that Omega Prestige counts.

    (The "bands" are every 10 levels, increasing the amount of XP needed for each level, legendary XP and Infinity XP are not hindered by this)

    Costume abilities don't count in this,  though not sure how PC works with the new costume abilities, my experiences are solely console related.

    Is the system lackluster?  You betcha.  

    That's not to even get into the Omega Difficulty and the awful bug preventing characters from receiving worthwhile gear sets and instead getting ones they can't use.  Like gear for wolverine dropping with the Phoenix gear set which favors ranged damage, or Punisher getting the Mark of the Iron Fist gear which favors melee and hand to hand.  

    Power wise, the rewards and 560% damage is inconsequential and doesn't matter at all.  Characters are so widely unbalanced (on console at least) that some characters are already way stronger without any need to omega prestige, and that doesn't even count Infinity Points which you can procure exponentially so... actual balance was thrown out the window before console launch even began. 
    Torval
  • Marvel Heroes Omega - A Closer Look at the Omega Item Redesign - MMORPG.com

    Torval said:
    I don't like RNG costumes and heroes. If I can't just buy what I want I'm going to be bummed. It's kind of a deal breaker because with this kind of game I just want to play the thing that draws me in. Plus in an ARPG the mobs are the freaking loot crates. That's why you pop them to get the sweet loot.

    Fortunately I have a few heroes I really like unlocked with costumes I like so if that doesn't get screwed up then I'm find for a while. 

    The loot and gear changes I'm okay with too for the same reasons Mike listed in the article. Compared to all my other ARPGs this has the most boring loot. I'm looking forward to see how it improves.

    I hope it all works out for the better. I'd hate to lose my only superhero ARPG.
    So you can't just directly buy your hero of choice on consoles?  If I'm understanding correctly, they drop in loot boxes?  If that's the case, I don't think I would even bother with that version.
    You can buy any hero.  Brand new heroes are subject to cash purchase either in the respective console store (ps4 or xbox store) or with G's in the gazillion store.  Sometimes they limit the purchases only to the console stores first and then they will open them up for G's,  then after a month or two, you can get them through eternity shards (in game currency).

    The costumes are limited to Marvelous Loot Boxes, or you can get them when you purchase Console bundles from the stores, or buy G bundles through the gazillion store when available.  

    Some specific event costumes are ONLY able to be purchased with G's through the gazillion store, such as some enhanced costumes, and they are only available in special loot boxes.  

    All costumes are locked behind a "loot box" structure, and they have 2 tiers of loot boxes, ones that are able to be obtained in game (event and marvelous loot boxes)  and "limited" loot boxes, that have limited time enhances costumes.  The latter you can only purchase.

    People dislike the lootbox for costumes route because you can't guarantee which costume you'll get, but in most if not all boxes you get the costume currency (marvelous essence) which you can use to buy specific costumes from the store.  Again, not all costumes are purchasable this way immediately, but eventually will be rolled out for essence over time, and essence can be earned in-game without purchase,  so if there's a costume you really want, you just earn and sit on essence until it becomes available. (which may take months depending on the costume).  Or.. you buy it, or roll for it with cash if you're impatient. 
    MrMelGibson
  • Divinity Original Sin 2 - RIP #1 - It's Hard to Tear Yourself Away - MMORPG.com

    Iselin said:
    Gorwe said:
    cheyane said:
    I am so very happy reading this. I absolutely loved the first game with all its flaws. The cheese seller and that guy who tries to trick you into having sex with him, their voices still occasionally still run through my head. My son who did not play the game was singing one of the vendor chants without realising it. 

    If you cannot get into the turn based combat or the way the game plays and looks I must say you're missing something really good and that's a pity. 

    Will be playing this as soon as I finish with my current stuff or else they will all be shoved aside in favour of this gorgeous game. 


    The first one played like a crap if you didn't do what they wanted you to do(use elemental crap 24 / 7 / 365). It also looked like crap and had a crappy cartoon like story with one of most irritating cast ever. Idk, maybe manga guys can bear it. Me? Fuck off. Ugh, what a dreadful game!
    Also magic isn't that overpowered here. They have some really cool new abilities for warfare and scoundrels, and the polymorph isn't a magic based class and is really exceptional at crowd control as well as ranged and melee.


    The battle stomp clearing all non-cursed status clouds is an excellent addition for my fighter.  It's not OP in the size of the area cleared, forcing you to bunch your party into a small lane if used in combat (opening them to AoE counter-attacks), but it's eternally useful for the classes that have very little to no ranged attacks.

    I strongly disliked Original Sin's system because the status effects were so prevalent as to be annoying.  It also pretty much governed the rest of combat, instead of enhancing the rest of the combat.  That issue has been corrected through the use of magic armor imo.
    Two other changes that I'm also loving is that movement takes fewer AP than the original, which come in handy especially with the other change... 3D fights. There are a lot of fights where you need to get at enemies on towers, battlements or just plain higher ground. I love the teleport spell in fights like that where I can take one of those pesky snipers and slam him down on the ground right in the middle of my party.
    I like the wings from the polymorph tree.  It really comes in handy for a number of different reasons.  It's like a self teleport but it also negates any ground effects
    TorvalIselin
  • Divinity Original Sin 2 - RIP #1 - It's Hard to Tear Yourself Away - MMORPG.com

    Gorwe said:
    cheyane said:
    I am so very happy reading this. I absolutely loved the first game with all its flaws. The cheese seller and that guy who tries to trick you into having sex with him, their voices still occasionally still run through my head. My son who did not play the game was singing one of the vendor chants without realising it. 

    If you cannot get into the turn based combat or the way the game plays and looks I must say you're missing something really good and that's a pity. 

    Will be playing this as soon as I finish with my current stuff or else they will all be shoved aside in favour of this gorgeous game. 


    The first one played like a crap if you didn't do what they wanted you to do(use elemental crap 24 / 7 / 365). It also looked like crap and had a crappy cartoon like story with one of most irritating cast ever. Idk, maybe manga guys can bear it. Me? Fuck off. Ugh, what a dreadful game!
    Also magic isn't that overpowered here. They have some really cool new abilities for warfare and scoundrels, and the polymorph isn't a magic based class and is really exceptional at crowd control as well as ranged and melee.


    The battle stomp clearing all non-cursed status clouds is an excellent addition for my fighter.  It's not OP in the size of the area cleared, forcing you to bunch your party into a small lane if used in combat (opening them to AoE counter-attacks), but it's eternally useful for the classes that have very little to no ranged attacks.

    I strongly disliked Original Sin's system because the status effects were so prevalent as to be annoying.  It also pretty much governed the rest of combat, instead of enhancing the rest of the combat.  That issue has been corrected through the use of magic armor imo.
    Yeah that's one thing I forgot to mention before, magic armor plays a big part here as well as abilities that replenish armor or boost it.  On the higher difficulties, these are a must, even the first part when you're on the ship can be extremely tough if you don't plan accordingly. 
    MrMelGibsonMadFrenchie
  • Divinity Original Sin 2 - RIP #1 - It's Hard to Tear Yourself Away - MMORPG.com

    Gorwe said:
    cheyane said:
    I am so very happy reading this. I absolutely loved the first game with all its flaws. The cheese seller and that guy who tries to trick you into having sex with him, their voices still occasionally still run through my head. My son who did not play the game was singing one of the vendor chants without realising it. 

    If you cannot get into the turn based combat or the way the game plays and looks I must say you're missing something really good and that's a pity. 

    Will be playing this as soon as I finish with my current stuff or else they will all be shoved aside in favour of this gorgeous game. 


    The first one played like a crap if you didn't do what they wanted you to do(use elemental crap 24 / 7 / 365). It also looked like crap and had a crappy cartoon like story with one of most irritating cast ever. Idk, maybe manga guys can bear it. Me? Fuck off. Ugh, what a dreadful game!
    Nah, the turn based combat was good.  Some people just don't like it, or want easy mode.  D:OS2 actually has easy mode. Games like this are more tactical in nature instead of run and gun. D: OS2 also has a lot of really great storylines to follow, and it's well voiced, well acted, and very well put together.

    Also magic isn't that overpowered here. They have some really cool new abilities for warfare and scoundrels, and the polymorph isn't a magic based class and is really exceptional at crowd control as well as ranged and melee.  In fact on the hardest difficulty which I'm playing, I went with more of a battlemage type, simply because warfare is so much stronger than it was before.


    Temp0TorvalMrMelGibson