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DMKano said:Phry said:The biggest problem with 'oldschool' games, is probably their graphics, game mechanics evolve over time, but unless the graphics are also 'updated' then its pointless, one of the oldest games out there, yet still able to utilise cutting edge graphics, is Eve Online as CCP is unafraid to update both game engine, graphics/artwork and indeed, they are not one to shie away from 'modernising' the game mechanics so that the game really has been evolving as technology etc. advanced, its something that too few MMO developers are willing to sink time and resources into, if only Blizzard was as willing to work on their game engine and graphics as they are with the game mechanics, you have to wonder how much better the game would be if they had been willing to do so, i can only imagine how much better a game WoW would be if it could stand on equal footing, at least in terms of graphics/artwork as MMO's such as BDO have, if only.
People quitting a long time game due to graphics - that's a very small % of players - this is not a problem.
Graphics failing to attract new players - yep that happens, but original players leaving in droves because of old graphics - this is not an issue.
The #1 reason why people leave MMOs is - boredom - repetitive content, lack of content etc...
Players are not loyal to the product like they were back in 1999-2004, the attititude of "well it's got problems but I am in this for the long haul" - that's very rare in majority of players today.
Majority bails the game at the very first bump they run into with the game - as jumping ship is easy - and there's 100s of other games welcoming you with open arms. So players just hop games like there's no tomorrow - as there's no longer a sub price to make you think "did I get my money's worth?"
Lol, I didn't say you believed in them either.Amaranthar said:I mentioned the curses just to point out the fantasy involved, which opens the ideas of monsters, "in the night" so to speak. In other words, it was that aspect of real life, supposed curses and all, that leads to the next steps in fantasy.I don't really belive in actual curses myself but fine, the Egyptians surely did.
I wouldn't mind an Underdark MMO (it is an underworld region of the Forgotten realms if anyone missed that).
And I agree with you.
I don't want just an underground game, that's not what I meant either. But that's where I want to see that part of games go.
I want a complete game world that's better than the stuff of present gaming in every way.
No more "go here and do this" direction. Open world and let me go where I want on any given play session. Or let me stay where I am if I like it, and not suffer loss of advancement in the game or lack of entertainment.
I could actually play a game only set in the underdark or with a overworld city or 2. Yes, some overworld maps as well doesn't hurt though.
I also don't like very much to be constantly told what to do and where to go but you need some kind of mechanics if you want to stay in the same zone a lot before then endgame (if you have an endgame).
A low powergap, GW2s downlevling mechanics or something else because it is not very fun to just run over anything I meet and the rewards should be based on Risk Vs reward after all.
Jean-Luc_Picard said:Elder Scrolls Online wants a word with you about that...For instance are there no good dungeon focused game anymore, all dungeons that matters get put in the endgame and there is actually a rather large potential playerbase for that. Just copying EQ for that wont cut it, make something new.