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Excession said:Define "difficult" with regards to MMORPG gameplay.
Scot said:Your choice of examples is not necessarily seminal, but that does not matter. You have understood the direction of travel which has got us where we are today.
There are many more factors than you have mentioned, such as the interaction between MMOs and solo games, between western and eastern MMOs and the change from subscription to cash shop. But in end we arrive at the same place; cheap tinyMMOs. Will we see a AAA ever again? It would take an IP of stellar proportions for a gaming company to even think about it.
Loke666 said:I think we need to cut down on the amount of levels as well. 80 or 100 levels is not really more fun. People did enjoy to level up so some moron thought we should have tons of levels but that made leveling less fun and made getting good gear before the endgame pointless.delete5230 said:
A new end game would be nice...... But a large long game would be ok too.
How about 4 to 9 months worth of content with replayability ?
How about being level 24 for a few days, remember this ?
What I want to see is slow leveling for the first toon but faster leveling when you make an alt that reaches a level you already have on another toon. Being lvl 24 for days is fine on your main but boring and grindy on an alt.
Loke666 said:There are many ways to make a game. Sandbox, themepark. Levels, skillbased or a buy system. Quests, DEs or both. And almost unlimited ways no-one tried yet.Wizardry said:There is really only two ways to make the game,so there is no real old school versus new school.
Instead what i am seeing is developers that don't want to spend the money or time or effort to make a really good rpg with mmo elements,instead try to change the actual genre into something that is both not a mmo nor a rpg.
The reason people look at vanilla Wow is because they are thinking back BEFORE it's true face "end game" showed it's ugly face.However when i look back it maybe had lot's of rpg elements but it was a poor MMO,as it was predominantly meant to solo all the time.Wow failed at the core basic delivery of a RPG game,no home no starting reason,like a city fro example,just drop you down in the middle of nowhere.
Point being that YES vanilla in games is likely better than anything opted towards end game but it still does not mean it was a good solid design,average at best.
I dreamed of seeing this genre advance into something great,where everyday we felt like we really were in a living world.FFX was that awesome example,you felt like a part of the world,sometimes sleeping,playing Blitzball,it was not about gear grinds or end game.I have hoped devs could achieve a similar type game but in a MMO atmosphere and not a bunch of yellow markers over npc heads to follow in a linear fashion.
I have given up hope of seeing that great truly Triple A mmorpg in my lifetime,oh well,someday some of you or your kids will see that great game and look back and realize ALL of these mmorpg's were not really that good.
But I agree, we all come down to the endgame most MMOs have today, it is not popular and most MMOs players try to avoid it.
If we want MMOs to become as popular as they were 10 years ago we need a new endgame.