It looks like you're new here. If you want to get involved, click one of these buttons!
Loke666 said:Lol, I didn't say you believed in them either.Amaranthar said:I mentioned the curses just to point out the fantasy involved, which opens the ideas of monsters, "in the night" so to speak. In other words, it was that aspect of real life, supposed curses and all, that leads to the next steps in fantasy.Loke666 said:I don't really belive in actual curses myself but fine, the Egyptians surely did.
I wouldn't mind an Underdark MMO (it is an underworld region of the Forgotten realms if anyone missed that).
And I agree with you.
I don't want just an underground game, that's not what I meant either. But that's where I want to see that part of games go.
I want a complete game world that's better than the stuff of present gaming in every way.
No more "go here and do this" direction. Open world and let me go where I want on any given play session. Or let me stay where I am if I like it, and not suffer loss of advancement in the game or lack of entertainment.
I could actually play a game only set in the underdark or with a overworld city or 2. Yes, some overworld maps as well doesn't hurt though.
I also don't like very much to be constantly told what to do and where to go but you need some kind of mechanics if you want to stay in the same zone a lot before then endgame (if you have an endgame).
A low powergap, GW2s downlevling mechanics or something else because it is not very fun to just run over anything I meet and the rewards should be based on Risk Vs reward after all.