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In a scaled system there is no sense of progress. Your character is as weak today as he is tomorrow. Nothing changes. You get more flashy skills...whoopee. You still get owned by the very first creature you ever met in the game. It makes the world feel static.
No @Kajidourden @Iselin is not lying. Same deal with the forum comments. It takes time to not only to "learn" but to level, develop skills, get gear. In that sense ESO is a long road.People whine about all kinds of shit on the ESO forums all the time. I know because I'm there daily.At this point you're just lying to people. Let them find out for themselves I suppose. Just go look at the ESO forums and you'll see at least one or two threads a day about it from new players that find out they can't actually run what they want, don't have to take my word for it.Yup. I could make that work... could you?Right....so if everyone ran a 2H/DW build on stamina DPS you could still clear vet dungeons? Wrong.Dude... the metas are vet trials builds. You.... do ... not ... need... them for vet dungeons unless you want to cheese the mechanics in a speed run.That's a lot of words to say you can't raid or do vet content unless you have a meta build......QuarterStack said:Eh... not as unusual as you might think. I remember such imbalance issues coming up even going back to Vanilla WoW days.
Except in most games it's a 10-15% increase, not a 200fucking% increase in performance.
50k+ DPS vs 20 at best with a sub-optimal build. Sorry but that's not "min-max" that's stupid vs performing well.
There is an OUTRAGOEUS disparity between meta and non-meta builds in ESO, you cannot deny that unless you just have blinders on.
My answer then, and my answer now is the same: So what?
That stuff only matters to people whom, like yourself (presumably), seem to obsess and build your entire game experience around such things.
I, and others like me, don't care about such things.
I play to find builds that fit the playstyle I personally enjoy playing, not to measure up to someone else's ideal of "how I should be playing".
As long as I'm able to complete content, perform my role in a group adequately, and enjoy myelf, life is good. If I hit a wall where my current build is no longer sufficient, then I'll tend to it and make the improvements necessary to continue playing as I enjoy.
In my nearly 15 years of MMO gaming, across all the MMOs I've played, I've *never* cared about what was "most optimal". Only what's "most fun for me", while being effective enough to complete the content. Sometimes the two overlapped. Sometimes they didn't. Same difference either way.
I know that's difficult for many min-maxers to understand. Again, I reference my friend from FFXI who nagged me and sent me links to "optimal guides" for years when we played it, because he could not understand how I was enjoying the game if I (in his words) "wasn't playing it right".
I got hassled constantly for playing Dragoon in FFXI, because it was widely considered a "weak job". Didn't care. I enjoyed it, so I played it. I got hassled incessantly when Ninja was considered the "must have job" for seemingly everything, but refused to play it myself. Why? Because Ninja wasn't fun to me, and I didn't want to spend my gaming time playing something I didn't enjoy. Despite all that, I always got into groups, completed content, and enjoyed myself, by my own terms.
So, I don't expect you (or other min-maxers) to understand that difference in mindset... but I do wish you people would at least come to terms with it, and stop trying to bash others over the head with it. And yes, your initial response to me is an example of that.
Like seriously it is impossible to clear DPS checks with anything other than top-tier setups that are homogenized to death.
The excuse of "well you can do most content" is a weak cop-out. In most games you have a meta team comp, but even those simply make it easier, not impossible to clear raids/high-end content. Zenimax has decided to design AROUND that meta as the standard, and because the disparity is massive in ESO that means there is no options for endgame content.
The fact that you literally cannot clear content after a certain point without conforming to the meta is a huge black mark. You can downplay it all you want but it's a design failure.
What I see is a lot of people whining about the wrong thing and a lot of crappy advice. There are a lot of noobs running around with basic L2P issues who get meta build advice as if that were the solution to their inability to resource manage or thinking that using light attacks from their bow should get them through all content.
The meta build advice they get from the jaded 660 CP folks is next to useless for their more basic problems. Metas are vet trial builds and yet you have tons of new players thinking that's the solution to all their level 20 normal dungeon problems.
Where did that poor guy (I forget his name) that got so much shit for predicting that ESO would reach 10 million? Mind you, he thought they'd do that in a year. It took longer but he wasn't wrong in the end.