gervaise1

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  • I hate you EA

    EA used to be a collection of studios; EA today have moved to - mostly - become a global company with offices in various countries that use an in-house process and engine. So this announcement is not as significant as it used to be.

    As for EA in general today - they have changed. If we don't acknowledge when companies change bad companies won't bother and good companies will say what the heck.

    And under their current CEO they are "customer focused". Bug ridden games that you struggle to install with crap customer support are a thing of the past.  

    Now whether the games they produce are ones I want to play - well that's a personal thing. If they produce one I am interested in I will though.
    MrMelGibson
  • Questions submitted to UK government about loot boxes and gambling

    CrazKanuk said:



    Oooooo, could we PLEASE have more regulations? So let me get this straight, you're saying that you'd like the government to regulate your games? Fuck me! I don't know where you live, but governments must be much more adept at regulating stuff than they are in North America. 
    In my experience - having lived and worked in EU (UK and other countries) and in the US they are. Only my experience.

    When it comes to gambling history probably has an impact on the US vs. EU approach. Basically the court of Queen Elizabeth I decided that gambling couldn't realistically be stopped. So they hit upon the idea of taxing it! Other European governments decided that this was a good approach. As a result there is no "fundamental debate" on whether its OK or not, whether there should be some control or not. The debates simply come down to how much control and not whether there should be control or not.

    For those who equated gambling with sin, evil etc. this was just another reason to head for the New World. Where debates and votes etc. continue to this day about whether gambling is legal or not. A much more fundamental debate. On top of which you have the "any taxation is bad" side. Same deal with e.g. alcohol - taxed since 1690 in the EU. 
    TorvalYashaX
  • Questions submitted to UK government about loot boxes and gambling

    Kyleran said:
    Rockard said:
     The ones on top of  marketing and monetising games saw the opportunity of a largely
    unregulated market space and went for it.
    And it is 100% gambling.
    For years now,the gaming industry's been exploiting the same human behaviours that the casinos and online gambling and betting sites do,and no one is paying attention.


    Perhaps because it's nothing really new? Here in the States we've been buying packs of trading cards, originally of baseball players which operate pretty much the same.

    You pay your money, you get 5 random cards and a piece of gum, no guarantees it will be the highly prized Mickey Mantle, most likely its just another Joe Shlabotnik.

    Now days I don't think you even get the gum.

    What is new is the ability to buy hundreds - even thousands of "packs" all at once. And whilst shop keepers won't turn down money they might not like the blowback from selling a youngster vast numbers of packs - even if they accepted the card!
    TorvalYashaX
  • A few questions to decide if I give TESO another try

    To be accurate ESO is a level based system with diminishing scaling from level 1 to level 50 cp160.

    Which means?

    First it helps to understand what One Tamriel did to mobs: they were all set to "level 50 cp160". 

    Doesn't mean that all mobs are equal. There are "weaker" mobs, "normal" mobs, "boss" mobs, "pack mobs", "godlike" mobs and so on. Further complicated by some mobs being vulnerable to some stuff but resistant to others.

    By way of analogy think "Predator" (from the 1987 film) a powerful mob mowing through weak folk but ultimately still vulnerable. Different to EQ, WoW in which the power difference between weak and strong is so vast that weak mobs/characters simply cannot harm strong characters/mobs. "Grey" zones are 100% safe. 

    And so to characters:

    With OT all new level 1 characters are buffed (scaled) to level 50 cp160. So a (normal) level 50 cp160 mob won't own them outright.  

    As characters gain experience they "level". Initially from level 1 to level 50 and then to level 50 cp160.

    With each step they gain power - more pronounced from level 1 to level 50 (think growing up in real life, big gains in muscle mass etc. initially) but thereafter the gains become tiny. Accompanied by a decrease in the scaling buff.

    They will also acquire and develop skills which will also make them more powerful. Going from no skills to some skills is a big gain. As there is a limit on how many skills can be used during combat however once a character has a set of skills gaining extra makes the character "more flexible". Like learning extra languages say - you can only use one at once but having more could be useful.

    A word about gear and what OT introduced.

    Gear has 2 key markers: its level and its quality.

    New characters start with level 1-10 gear and as they level better and better gear becomes available. Twelve "level steps" basically. Since the scaling assumes that you will be wearing level appropriate gear however its not so much a case of getting higher level gear when it becomes available but more a case of not getting worse!

    Quality: there are 5 levels each providing a small gain. In theory you can have any quality level at level 1. In reality the rare drops needed to upgrade a level 1-10 item are the same as those needed to upgrade a level 50 cp160 item so .... nah.

    Many new players still don't appreciate the above. And just how hard it is to upgrade gear even to middling (Superior) quality let alone Legendary. Prior to One Tamriel there were complaints: the game sucked. They wanted the "good stuff" they could get in other games. And woe betide a crafter who offered to make them a set basic gear - not understanding that "sets" provide bigger bonuses than those gained through quality. 

    OT made it possible for characters to collect sets of gear from specific zones. Basically bad for crafters but good overall. 

    So finally the new character, after a non-trivial journey in terms of time taken, gets to level 50 cp160. And they have no scaling buff.

    Beyond that development continues.

    With each gain in cp they continue to make tiny gains in power. And eventually they get the set of gear they want and in time Legendary gear for another tiny gain in power.

    The tiny gains all add up though. You will become a Predator but you will never become totally invincible.

    And that, for me, was the real change that One Tamriel brought. The extreme variations of a typical level based system were compressed. There are still easier mobs and harder mobs but they are all "level 50".


    TorvalOctagon7711Jean-Luc_PicardIselin
  • So I was playing ESO - captured this screenshot.

    I really enjoyed ESO till I hit the level-cap.  The graphics are good, the main storyline was enjoyable, & then began those damn specialization points.  Around 173 or something I just gave-up & now only play ESO about once a week for a couple of hours. <snip>
    At some point all games become a grind / boring etc. In this respect though ESO is no different.
     
    My standard suggestion is to make a new character - a different class perhaps - and to play through one of the DLCs e.g. Wrothgar. Alternatively a faction or zone you haven't played but the DLCs are decently done. 

    Hopefully the e.g. Wrothgar story - as you say the story content is strong - combined with playing a different class if you take that option will overcome the "boredom", carrying you to 50 and beyond! 

    How does this help? It works because once you get past level 50 your new character will earn cp points for all your characters.   


    YashaX