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DAOC - Uthgard
  • Starting Cities

    Dullahan said:
    Mendel said:
    DMKano said:
    Kyleran said:
    DMKano said:
    Dullahan said:
    Amathe said:
    I'm not sure what WoW has to do with my original post, other than for one guy just to insult people (while ironically calling them immature). 

    The issue is how, if at all, to accommodate players in different starting cities who know one another to be able to group together early on (in a game oriented to grouping). Doesn't have to be at level 1. But when might one reasonably expect to be able to make the journey to hook up with one's friends?

    Keep in mind that leveling is projected to be slow. Travel is expected to be slow. Naked corpse runs are a possibility. And there won't be a map (beyond whatever that very basic overview of the world thing is).  So it could be quite a while before a player could succeed at such a meet up. If that's the goal, looks like mission accomplished. But it is kind of sad, to me at least, not to be able to share the  new experience of a game with the people you want to play it with (unless you limit your race choices and play something or someone that isn't necessarily appealing to you). 

    As I'm typing, however, I do seem to recall players paying other players (with in game currency or goods) to serve as their guides and bodyguards while traveling. So that's one possibility. Except that when a game first starts out players tend to be poor and lack much to pay with. 
    One of the greatest memories for many people in EQ, was being able to get from one city to another, particular in the early levels. It was that very danger and inconvenience that made it seem more like a world than a game.

    This is true - but it was mostly dangerous due to players not knowing how to play. For many players EQ1 was their first online persistent world game and they were just in awe and mostly clueless on underlying systems.

    1. Failure to prep properly (no SoW buff)
    2. Failure to know danger spots (mob spawns, knowing safer routes etc...)
    3. Failure to zone layouts 

    If you had SoW, knew zone layouts, knew mob spawns and routes  - the above wouldn't be a problem - a level 1 could go anywhere in great safety

    Players who will play Pantheon likely have 15+ years of MMORPG experience - so even if it were like EQ1 - the mechancis, knowing how to prep right - learning the game world and mob spawns - mechanics - all of this will be known before the game even launches as all the maps/guides etc.. will already be out

    So those days of awe of simple things (due to a first experience and not knowing anything) are long gone

    The reason why games today feel like GAMES and not worlds - is because players are painfully aware of the underlying mechanics and will use them to "game the system" to their advantage starting from day1.

    The players have changed, and nothing can turn back the time on that.
    You can rest assured before the game officially launches there will be all sorts of videos posted on how to safely travel to anywhere in the game including between starter cities, something not available in 1998.

    So no good  reason not to let them start where they wish,  even if there isn't portals between cities.

    Yep - guides will start as soon as pre-alpha starts.
    That's why I asked about why some people appear to be upset at one type of immersion-breaking mechanisms (porting), but not other methods (spoiler sites).  Both accomplish the same thing (moving from A to B ) both with varying degree of immersion-breaking.  But the discussion has been roughly porting = bad, while meta-gaming = okay.  Perhaps there are unstated reasons why people think that fast travel is bad other than the breaking immersion argument.
    Maybe because one they can control, the other they can't...
    Clearly some MMO players are obsessed with controlling the actions of their fellows,  hence the opposition to fast travel or open starter cities.

    Oh, that is what you meant, right? ;)
  • Blizz Looking to Hire Production Director with 'Massive Multiplayer Game Dev Experience' - Diablo 3

    Finally getting around to building a "survival" game maybe?  ;)
  • MMO Bookclub Celebrating 6 Months with New Game Vote - News

    akheva said:
    There are still tons of unexplored games that we have yet to touch examples off the top of my head.. (EQ2, Rift, GW1, AoC, SW:TOR, Eve, FFXIV, UO, NW, BDO, DAoC, STO, Albion Online, Allods, insert random Korean MMO (Rag / Maple / Tree of Something... / Action Combat kicking game...)). Tons of options, this is not bottom of the barrel.. and that is off the top of my head.
    Besides isn't the real point to have some fun with like minded people?

    It's are playing MMOs for the social aspects.....  

    Weird. :)
  • Blizzard Lowers the Boom on AFKers - Heroes of the Storm -

    As I've never played, what motivates players to go afk, I assume they still get some sort of reward for participating.

    Intentionally die repetitively, where's the benefit in that action.

    Finally, what is "player feeding" all about or why is it bad?

    (Go easy on me, I've never played a MOBA, but I did stay at a Holiday Inn Express) :)
  • Smilegate Stops SkySaga: Infinite Islands Development - News

    Wonder if they just couldn't generate enough hype for it, or not enough users interested?

    Considering I've never heard of it you might just have nailed the answer.