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I enjoy these updates on Ship of Heroes, but isn't there ever any news on Valiance or City of Titans? Or is there some sort of exclusive arrangement here?
I think their marketing/PR guys just happen to be better than the others. Plus, I don't recall the others updating the public this frequently. It's been a while since I've checked their sites however.
So you are from my era, my first computer class was in '77, although that was for a system used for troubleshooting Marine Corps helicopters and (gasp) F4 Phantom jet fighters... Funny thing was that after all those classes learning the system (which I aced) they assigned me to fixing radar systems, which I was about as far from acing as you could get and still pass.Hatefull said:I do know, so what do you develop? Still, mind blown. LOL and what day would that be?Hatefull said:Are you seriously a developer? A game developer? Like no BS for real?SEANMCAD said:very insightful thanks for your input.You need multiple data points to get a trend...
what do you think those will be in the near future?
As a long time developer, I don't think I am going to come up with the right answer. If you had asked me where mmoRPGs were heading back in the early days of EQ1, I would have talked in terms of massive virtual worlds with expanding game play features. Obviously it didn't go that way and really went down the bean counter route.
So I could "predict" something and it would likely be wrong.
Prediction: Games will continue to cater to the masses with dumbing down (as I see it). Also, new technologies will be leveraged for sales but not really offer great new gameplay. Some players will deny this saying it is amazing new and unlike anything before. Finally, my 2018 prediction for what music will be popular is "top 40 music".
That is mind blowing to me.
I am not a game developer. There are other types of developers out there you know. And back in the day, taking a game dev job just wasn't respectable.
So that is on you.
\Really? I had my first computer class in 73.
The day was back in the 80s when I worked at Symbolics.