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Actually the game didn't get REALLY good until Paragon Studios took over development, which was 2 issues after CoV. It was really niche before that, but Paragon added diversity of playable characters and powers, fixed things that should have been fixed years before, and drastically filled out and expanded the storyline. So if you quit a couple of months after the release CoV, you missed the best part of the game!Kyleran said:Right there with you, tried it at launch and when CoV launched, both times I just didn't see the draw.Theocritus said:I think Im the only one on the planet that didnt like CoH...I just could not get into it.
1 - The game is set in space, so the sky is the limit. They can (and are planning to) have planets be zones that are visited in a cycle. The Augment (enhancement) system is different, and is not limited by something like Enhancement Diversification. The way this is set up though, it is going to be a lot harder to min-max than it was in CoH. People are going to have to make tougher choices how they slot things than with City. Team size is larger, and Temp powers are going to be critical to success, as they are a LOT different than in City. That's just a bit, there are a lot more differences. Check out their forums.Wellspring said:
This game to me looks like a ripoff of city of heroes to me. Hopefully it will be done better than the orignal.
If City of Heroes was still active, this might be a valid complaint. But, it isn't. A direct ripoff would likely be welcomed by thousands of people if someone could get away with it legally.
That said, there are a lot of things separating this game from City of Heroes. This game is being made considering the lessons learned from CoH. They are planning to use the good ideas from CoH and making them better (more modern engine means they can do a lot of things the CoH devs could only dream of). And, they are learning the lessons from the 'less than good' side of CoH. I've often said that if City of Heroes was perfect, it would still be running. The not-perfect things are a lesson of what to avoid, or what could have been better if they had done it 'that way.'
That's very vague. Can you give specifics?
What are the things separating this game from CoH?
What are the good ideas that they're making better?
What are the things the CoH devs could only dream of?
What are the lessons from the 'less than good side' of CoH?
What are the not perfect things that will be avoided?