francis_baud

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francis_baud
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  • Five New MMOs We Want to Know More About - General Columns

    New World... =/
    AlomarLaviota
  • Will A:IR Reignite AAA MMORPG Development? - Bill Murphy - MMORPG.com

    Jet packs, mini-gun, flying sailboats, dragons, magic, mech robots...

    Mixing too much stuff imo... I'll pass.
    AlomarAmarantharOzmodankjempff
  • From an old vet ... this looks like the real deal

    Kyleran said:
    meddyck said:

    I would be extremely surprised if we're still waiting another 2-3 years for CU. 

    If I'm remembering correctly, Mark wanted his beta tests to be as close to the finished product as possible. Beta 1 will be a minimum viable product (mvp) and he wants to include as many core features as possible. Future betas will introduce tertiary features, but the majority of the game will be complete and playable for Beta 1. 

    So, we may still have a wait for Beta 1, but when it arrives I expect us to move from Beta 1 to release in a short period of time (6-9months). CSE aren't using beta tests to appease the community (i.e. early access...), nor are they using them to generate hype (like the old fashioned open betas a few weeks before launch). CSE are using the beta tests to actually test their game, and you can't test the game if the game isn't there!


    My expectation is still for a 2018 release, probably timed around Thanksgiving, so I would expect beta 1 to be Feb / March 2018. 


    But, if it's delayed further, thats fine with me as long as the end result is good :P
    Everything CSE wants to have in the game at the start of Beta 1 is outlined on their Beta 1 features list user story cards on their web site. Huge chunks of the game aren't included on that list such as 21 of the 30 combat classes, the 3 realm specific crafter classes, The Depths, the bounty system, the engraving system, moving and connecting islands, etc. Beta 1 doesn't really come close to being a MVP of the launch version of CU imho. What we'll get at the start of Beta 1 or even the end of Beta 1 isn't something CSE could justify charging a monthly sub for.

    I would really be surprised if Beta 1 alone lasts less than 6 months. Keep in mind Beta 1 was estimated to last 4 months during KS and those original KS estimates have proven to be wildly optimistic.

    My view right now is that the game is likely to launch in the 2nd half of 2019. I'd be overjoyed to be proven wrong and have it launch in 2018 or the first half of 2019 of course.
    I didn't realize there was so much of the target content still outstanding, was all of that promised for launch?

    If so, this isn't a traditional beta cycle, I'd argue its more of a late alpha.

    Beta to me is software that's basically feature complete, even if not fully optimized and tested yet.


    CSE has told us that it would be what they call an "old-school" beta, so if I understood correctly that would be equivalent to Alpha (or Pre-Alpha) in today's terms. On top of the features Meddick pointed out, there are still a lot of other things to create before launch. Just getting all the progression stuff (with the rewards, daily reports, the active progression based on players' actions, etc.) is going to take a long time I believe, plus the moving islands, which I think they want for launch too, with the stabilizers and players' controlled movement is going to require a significant amount of engineering I guess. Creating all the animals, monsters, their animations/abilities/VFX/sounds/AI behaviors take time too. The Veilstorms (not sure if planned for launch) and their impact on the world is another thing pretty complex to set up. And there are probably dozens of this kind of things that were promised for launch they haven't started working on afaik.
    Looking forward to trying it all out ... in 2022.
    During Beta we should already be able to "play" the game with many systems in place, and it will most likely be already fun. They've been working on the siege scenario, for example, and most of the stuff seems ready or almost (structure destruction, projectiles, siege weapons, maps/environment, etc.). But releasing the full game is still going to take a while I believe.
    Kyleran
  • From an old vet ... this looks like the real deal

    Kyleran said:
    meddyck said:

    I would be extremely surprised if we're still waiting another 2-3 years for CU. 

    If I'm remembering correctly, Mark wanted his beta tests to be as close to the finished product as possible. Beta 1 will be a minimum viable product (mvp) and he wants to include as many core features as possible. Future betas will introduce tertiary features, but the majority of the game will be complete and playable for Beta 1. 

    So, we may still have a wait for Beta 1, but when it arrives I expect us to move from Beta 1 to release in a short period of time (6-9months). CSE aren't using beta tests to appease the community (i.e. early access...), nor are they using them to generate hype (like the old fashioned open betas a few weeks before launch). CSE are using the beta tests to actually test their game, and you can't test the game if the game isn't there!


    My expectation is still for a 2018 release, probably timed around Thanksgiving, so I would expect beta 1 to be Feb / March 2018. 


    But, if it's delayed further, thats fine with me as long as the end result is good :P
    Everything CSE wants to have in the game at the start of Beta 1 is outlined on their Beta 1 features list user story cards on their web site. Huge chunks of the game aren't included on that list such as 21 of the 30 combat classes, the 3 realm specific crafter classes, The Depths, the bounty system, the engraving system, moving and connecting islands, etc. Beta 1 doesn't really come close to being a MVP of the launch version of CU imho. What we'll get at the start of Beta 1 or even the end of Beta 1 isn't something CSE could justify charging a monthly sub for.

    I would really be surprised if Beta 1 alone lasts less than 6 months. Keep in mind Beta 1 was estimated to last 4 months during KS and those original KS estimates have proven to be wildly optimistic.

    My view right now is that the game is likely to launch in the 2nd half of 2019. I'd be overjoyed to be proven wrong and have it launch in 2018 or the first half of 2019 of course.
    I didn't realize there was so much of the target content still outstanding, was all of that promised for launch?

    If so, this isn't a traditional beta cycle, I'd argue its more of a late alpha.

    Beta to me is software that's basically feature complete, even if not fully optimized and tested yet.


    CSE has told us that it would be what they call an "old-school" beta, so if I understood correctly that would be equivalent to Alpha/Pre-Alpha in today's terms. On top of the features Meddick pointed out, there are still a lot of other things to create before launch. Just getting all the progression stuff (with the rewards, daily reports, the active progression based on players' actions, etc.) is going to take a long time I believe, plus the moving islands, which I think they want for launch too, with the stabilizers and players' controlled movement is going to require a significant amount of engineering I guess. Creating all the animals, monsters, their animations/abilities/VFX/sounds/AI behaviors take time too. The Veilstorms (not sure if planned for launch) and their impact on the world is another thing pretty complex to set up. Creating the cities (structures, objects, NPCs) and starting areas, the different PoPs and the other biomes.
    meddyck
  • From an old vet ... this looks like the real deal

    Kyleran said:

    You really should expect more, heck Google maps can always give you a projected arrival time and normally not miss too badly.

    My next question then, it' been 4.5 years, how long are you willing to wait? 6 years, 8 years, 10 years?

    At my age I might not live long enough to see it.  ;)
    Good question. I've no idea, I'd say maybe max. 2-3 years is reasonable as of today. But I know that in 2-3 years, if it hasn't launched, I'd probably still be waiting. I'm not really a MMO player though, haven't been playing those games for a long time, so my expectations may be different than ex DAoC / WAR players who want to relive this kind of gaming experience. I understand how it may be an uncomfortable situation for you if you do not plan to be able to play CU for years and years.

    JamesGoblin