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CSE decided to put december 2015 as estimated release date when they asked people to fund a portion of the game development. The discontentment comes primarily from that I guess. If they had put december 2019, those who would have backed would have known what to expect from the beginning and we wouldn't even talk about it. If you order a hamburger at the restaurant and the cook says it's going to take 10 minutes, but after 25 minutes you still haven't got it and the cook has been telling you 100 times that "it's coming soon!" [censored the rest of my little story ^_^]Realizer said:It seems like people forget how long it takes to make a game when you aren't simply modding existing assets sourced elsewhere, versus actually making it from nothing. WoW wasn't made in the 1 year press cycle it had. They worked on it for years before anyone even knew about it.
If no one knew about Camelot Unchained till last month and all of a sudden they announced beta within 6 months, no one would say anything about the time it took.
Me too! They go full speed but don't make big waves, working very efficiently, posting a big update per month showing huge progress. It's less exciting to follow a project like this imo because it's less of a "show" than what we've got used to with open-development, but I think it's the way to go to get a good crowdfunded MMO.DU keeps quietly chugging along. I find their lack of drama refreshing.
Yea I think that it's important for the designers / producers to have a clear idea of where they're going, and then get feedback from the community to figure out the best way to implement the original ideas. Rather than making big changes based on the feedback of a limited number of fans (i.e. the early followers emotionally invested in the project) who are not necessarily representative of the targeted audience.BitterClinger said:Community-driven development is all about listening to what players want.
If developers designed a game based on 'feedback' from posters on this forum or from reddit/r/mmorpg; the game would be an unplayable hot mess.
Yea, pretty much that. We don't know if the games using a great engine (like Dual Universe and Camelot Unchained) will meet our expectations at launch, but at least we know that the foundation of those games is solid so it's encouraging.Kyleran said:Ashes is either the first exception to the rule or the best case of smoke and mirrors witnessed to date.I think we are starting to see a crowd funded truth emerge. <snip>
TLDR; From a KS to a ever shifting deadline crowd funded MMOs feel more like gas light machines than game making journeys. The problem lies within the age old battle between a sales pitch and reality lol.
Then again Ashes just set a funding record by not doing anything like I said so what do I know?
I saw shiny graphics and marketing which is the opposite of what I like to see for any game AAA to crowd funded. If anything this KS experiment has pushed me to always seek out engine information, which is exactly the kind studios seem to avoid talking about.
I think they've redone the whole game actually. It has little to do with the MMORPG released in 2006 by Farlan. At that time they were using the Mafate engine, and now it's running on Unreal 4. They've kept the name and some of the original design elements.Hexcaliber said:
This is nothing more than a reboot of the game first released by Farlan back in June 2006, they even use the same logo.