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On the Kickstarter page, I found this: Estimated delivery of Beta 1 Access: February 2015. If I am not mistaken (and I often am), CU has not yet entered Beta testing. Forgive me if I'm wrong about this, I Googled about CU being in Beta and didn't get many clear results. If they aren't at least in Beta 1, they are 2.5 years late on their original estimate.
I fully believe that the developers are working as hard as they can on this game. I also believe that they drastically underestimated the amount of time it would take to build an engine from scratch and develop the entire game. What other conclusions can you reasonably draw?
Considering how much things have been delayed, after giving the developers their money, it's not unreasonable for backers to be concerned or frustrated. I do believe the game will eventually be released, but if the development pace so far is any indication, it's a long way off. What CU has working in its benefit is that there are few new, decently funded MMOs in the works to challenge it when it does eventually release. For this type of experience, what else do we have to look forward to?
CSE decided to put december 2015 as estimated release date when they asked people to fund a portion of the game development. The discontentment comes primarily from that I guess. If they had put december 2019, those who would have backed would have known what to expect from the beginning and we wouldn't even talk about it. If you order a hamburger at the restaurant and the cook says it's going to take 10 minutes, but after 25 minutes you still haven't got it and the cook has been telling you 100 times that "it's coming soon!" [censored the rest of my little story ^_^]Realizer said:It seems like people forget how long it takes to make a game when you aren't simply modding existing assets sourced elsewhere, versus actually making it from nothing. WoW wasn't made in the 1 year press cycle it had. They worked on it for years before anyone even knew about it.
If no one knew about Camelot Unchained till last month and all of a sudden they announced beta within 6 months, no one would say anything about the time it took.
Yea, pretty much that. We don't know if the games using a great engine (like Dual Universe and Camelot Unchained) will meet our expectations at launch, but at least we know that the foundation of those games is solid so it's encouraging.TimEisen said:Kyleran said:Ashes is either the first exception to the rule or the best case of smoke and mirrors witnessed to date.TimEisen said:I think we are starting to see a crowd funded truth emerge. <snip>
TLDR; From a KS to a ever shifting deadline crowd funded MMOs feel more like gas light machines than game making journeys. The problem lies within the age old battle between a sales pitch and reality lol.
Then again Ashes just set a funding record by not doing anything like I said so what do I know?
I saw shiny graphics and marketing which is the opposite of what I like to see for any game AAA to crowd funded. If anything this KS experiment has pushed me to always seek out engine information, which is exactly the kind studios seem to avoid talking about.
I agree that using bots isn't impressive in itself. What I find amazing is that the engine and server tech are performing exceptionally well even with all the stuff they've been adding (biome with dense forests, HDR/PBR, huge draw distance, hundreds of bots and players, projectiles, new VFX, new animations, server-side physics, etc.).CrazKanuk said:Sooooooooo, it took 18 months to get some bots into the game? I believe they had bots before the KS concluded. Color me unimpressed. Glad to see that some aren't wasting their cynicism here, though