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Because if you watch the full video you will know that if at any point they fly their ship far enough up, they will go into space. No loading. No zone cross-over. Those ships flew down from space and are on the planet with no transition.Excession said:Ship interiors in SWG were just like house interiors, they were persistent, could be decorated, items placed into them stayed in them.
Looking at that video you linked, where is the marriage of FPS and space combat? it is all taking place on a planet.
Plenty of games out there have air to ground / ground to air combat, with players able to shoot at vehicles from another vehicle,
The rest of your post is just theoretical, you say yourself you are not sure if it is possible in the game.
All I can say is you are easily amazed.
It's kind of proven at this point that I'm talking about the type of balance that was actually being discussed (New Player vs Veteran Player stat gap) and you are getting way off topic with this idea that every engagement has to have equal number and all that nonsense.Eldurian said:Very few people in MMOs care about equal numbers vs. equal numbers (except as an excuse occasionally offered for losing before they go zerg someone else) and just because you throw that strawman up and pretend that's what they mean by balance doesn't mean they actually give half a crap about it.
What people are talking about 99% of the time when they are discussing how horribly imbalanced MMO PvP is, is how you can walk up to a newb on a veteran character and slap them around while they are powerless to resist. That is the imbalance people care about.
And that is the imbalance that EVE has clearly addressed when swarms of newbs in ships worth like 2 mil a pop are taking out multi-hundred million ISK ships flown by veteran characters. And that is why EVE is the most balanced, and the most successful.
Yes it is.rpmcmurphy said:Eldurian said:
So I guess part of the reason I'm not stomping around screaming like a child who didn't get their candy is my expectations for this game have always been pretty grounded no matter how many features they promise. So when I see they actually have done things like build a FPS system and incorporate it in with space combat in the PTU I'm pleasantly surprised, and not throwing a fit because Star Marine is a bit buggy, as I was always fairly skeptical as to whether or not they would do it at all.
Is this really necessary?
Look, for months at a time they hype patches and the content and gameplay to be delivered in those patches They then deploy the patches to the PTU and, especially in the case of builds like 2.4, the client crashes just loading the game, the servers crash every few minutes and the whole process is so buggy and janky that you can hardly test the game anyway.
All of this occurs after saying things like "We are delaying the patch to deliver the quality and polish that the backers have come to expect."
On top of all that you then have to download multiple gigabytes every day with 2.4 being something ridiculous like 20+ patches, because after 4 years they still didn't have an incremental patcher in place.
It's not surprising that people were getting annoyed given all the hype and rhetoric coming from the studio. Laying all of the blame on the backers and none on the company says it all tbh.