Eldurian

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Eldurian
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  • Behold! The rise of "Stream to win","View to win" or "Watch to Win" P2W was just the beggining.

    Neither did I because it's a straight wall of text. You really need to break that up by bolding some major points. Perhaps some numbers and bullet points in there. That way readers can tell with a skim the general points you are talking about and decide whether or not they want to read it.

    Your writing has 5-15 seconds to capture the reader's attention.
    Tokkenxyzercrime
  • Destiny 2 Playerbase Has Dropped By Over 2 Million Users Since Launch

    I mentioned this in another topic awhile back. Games like Destiny are built on a model of "Hype! Hype! Hype!" cash in on box sales, and then milk the product left for whatever it's worth.

    You see a huge influx of players surrounding the game release and expansions and massive outpourings once people get bored with it.

    All games kind of follow this model to some degree. You definitely see populations spikes in any game around the time of a major expansion, but AAA games are the masters of it. They spend huge portions of their total budget on marketing. More serious titles put a lot more effort into quality than marketing meaning the spikes aren't as high but they also have a more committed player base.

    So did Destiny 2 fail? No. It did exactly what they wanted it to do. Sold millions of box copies made back their development cost, made a tidy profit, and now they have continue to get some revenue for anyone who likes the game enough to stick around.

    If you think that Destiny 2 failed, or that they really care all that much how long you stay subbed after the box sale... then you are the target market they are looking to con.
    DMKanodelete5230iixviiiix
  • Star Citizen 3.0 - Refusing Refunds

    Excession said:

    Ship interiors in SWG were just like house interiors, they were persistent, could be decorated, items placed into them stayed in them.

    Looking at that video you linked, where is the marriage of FPS and space combat? it is all taking place on a planet.

    Plenty of games out there have air to ground / ground to air combat, with players able to shoot at vehicles from another vehicle, 

    The rest of your post is just theoretical, you say yourself you are not sure if it is possible in the game.

    All I can say is you are easily amazed.
    Because if you watch the full video you will know that if at any point they fly their ship far enough up, they will go into space. No loading. No zone cross-over. Those ships flew down from space and are on the planet with no transition.

    Meaning they are still effectively in the same zone as the surrounding space, and everything being done is being done with the same mechanics as a space fight.

    If they were fighting above a space station or asteroid that had enough flat surface for the vehicle to drive you could have a very similar fight play out. And the ship interiors will still be non-instanced. 
    GdemamiZandogCotic
  • Old school design flaws... are they real problems !

    @Scorchien

    Given the person you were responding to agreed with this comment:
    Eldurian said:
    Very few people in MMOs care about equal numbers vs. equal numbers (except as an excuse occasionally offered for losing before they go zerg someone else) and just because you throw that strawman up and pretend that's what they mean by balance doesn't mean they actually give half a crap about it.

    What people are talking about 99% of the time when they are discussing how horribly imbalanced MMO PvP is, is how you can walk up to a newb on a veteran character and slap them around while they are powerless to resist. That is the imbalance people care about.

    And that is the imbalance that EVE has clearly addressed when swarms of newbs in ships worth like 2 mil a pop are taking out multi-hundred million ISK ships flown by veteran characters. And that is why EVE is the most balanced, and the most successful.
    It's kind of proven at this point that I'm talking about the type of balance that was actually being discussed (New Player vs Veteran Player stat gap) and you are getting way off topic with this idea that every engagement has to have equal number and all that nonsense.

    EVE is the most balanced PvP MMO when it comes to the type of balance we're discussing here. If you want to get off on semantics about other types of balance then that's your deal but it's irrelevant to the discussion we're having here.
    Steelhelm
  • Star Citizen 3.0 - Refusing Refunds

    Eldurian said:

    So I guess part of the reason I'm not stomping around screaming like a child who didn't get their candy is my expectations for this game have always been pretty grounded no matter how many features they promise. So when I see they actually have done things like build a FPS system and incorporate it in with space combat in the PTU I'm pleasantly surprised, and not throwing a fit because Star Marine is a bit buggy, as I was always fairly skeptical as to whether or not they would do it at all.

    Is this really necessary?

    Look, for months at a time they hype patches and the content and gameplay to be delivered in those patches They then deploy the patches to the PTU and, especially in the case of builds like 2.4, the client crashes just loading the game, the servers crash every few minutes and the whole process is so buggy and janky that you can hardly test the game anyway.
    All of this occurs after saying things like "We are delaying the patch to deliver the quality and polish that the backers have come to expect."

    On top of all that you then have to download multiple gigabytes every day with 2.4 being something ridiculous like 20+ patches, because after 4 years they still didn't have an incremental patcher in place.

    It's not surprising that people were getting annoyed given all the hype and rhetoric coming from the studio. Laying all of the blame on the backers and none on the company says it all tbh.
    Yes it is. 

    Like with Dust 514 they made an absolutely amazing game. But the game was judged more on the fact they had to scale back some of the original promises than the fact that it had solid gameplay with a lot exceptionally fun and innovative ideas.

    What Star Citizen has accomplished is impressive when judged by the standard of measuring against every other MMO. We've been delivered WoW with minor alterations for 10 years now. The only games at all innovative (Or fun IMO) are "buggy messes" like Darkfall, Mortal Online, and Wurm Online.

    They actually have FPS combat and Space Combat merged together in the PTU working alongside each other. That crap is groundbreaking. It's never been done before. Apparently 3.0 allows you to land on a planet with no loading time between being in space and walking around the full sized planet's surface. Again. Groundbreaking. Never seen that in any other game.

    And when I say "I'm excited about Star Citizen" I always get a predictable response of. "Lol. That game's a joke. Just listen to what experienced game developers like Derek Smart say about it."

    "OMG it's taking so long! It's vaporware!"

    If you want to sit there and tell me it's taking too long for you, and you aren't confident in it. Fine so be it.

    But when you are going to tell me I'm an idiot for supporting or being excited about a game that does things I have never seen in any other game before I can log on and mess around with right now... Because it didn't live up to that one promise you were super excited about. Yeah I'm going to take a lot of exception to that. And that's what about 99% percent of the anti-SC bullcrap on these boards is.

    It's going to be a damn good game, and it falling short of your personal expectations doesn't change that. If you are angry about it sell your crap, and move on with your life.
    ErillionGdemamiZandog